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4K by Smash Designs

4K FAST MADE 4K INTRO FOR TUM 2004 DONE IN ABOUT 1 HOUR. MUSIC JEFF/CML CODE AEG/SMASH-DS -

4k Intro by Smash Designs

4k Intro **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. -

4k MS2k by Smash Designs

4k MS2k **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD: SEARCHING FOUND 4K MS2K/AEG/SDS - LOADING READY. RUN - IJ[[/]./ 0!"STUUFG - IJ[[/]./ 0!"STUUFG - GFUUTS"!0 /.]/[[JI -

Back to Atlantis by Smash Designs

Back to Atlantis - - BACK TO ATLANTIS - - - - PRESS: SPACE FOR DENTRO - - '_' FOR NOTE - . . - . . - . - . . . - - - - BACK TO ATLANTIS - - - - PRESS: SPACE FOR DENTRO - - '_' FOR NOTE - . . - . . - . - . . . - - SMASH-DESIGNS GREETZ - DEPFGHIJKLMNOPQ - '&%$#"! _^]/[ZYXWVUTSRQPK - . THIS IS THE OFFICIAL NOTE TO OUR DENTRO CALLED - RELEASED IN THE END OF JUNE 96. - SOME PERSONAL WORDS TO THIS DENTRO: - - THIS DENTRO WAS ONLY DONE FOR ONE REASONI DIDN'T WANT TO SEND ONLY OLD STUFF IN MY LAST SENDING, SO I HAVE SEND YOU THISDENTRO AND OUR LAST DEMO - F (I'M STILL SORRY FOR THIS'OLD'DEMO) - E THE DENTRO WAS DONE IN ABOUT 4 DAYS. - D MOST OF THE ROUTINES ARE STILL OLD, BUT THEY ALL NEED A 'BIG' AMOUNG OF MEMORY! I STILL HOPE YOU ALL'LL LIKE THIS DENTROSORRY FOR SOME DESIGN BUGS BUT I WANTED TO GET THIS DENTRO FINISHED TO SEND MY DISKS OUT ! - CREDITS FOR THIS PRODUCTION: - 4 ALL CODING, DESIGN: - /SMASHMR.ED PAINTED BY: - /SMASHALL OTHER GRAFIX: - (-BY THE WAY, TRY TO RESET WHILE DENTRO IS RUNNING IN ANY MOMENT AND RESTART - D WITH SYS$3000 ! - (NOTHING IN THIS DENTRO IS PACKED ! SO YOU CAN START THE DENTRO AGAIN WHEN - E EVER YOU WANT !) - ? PERSONAL GREETZ FROM AEG: - 7 TTS, GRAHAM, MANFRED TRENZ, ANDREAS E., HOLGER S., CHRIS H, SLAMMER, QUISS, GURUKB, ALL SMASHERS, AXIS, CHAOS, AND ALL COOL GUYS ALL OVER THE WORLD. - WELL DUDES, THIS IS FINALLY ALL FOR THISTIME ! - IF YOU WANT TO CONTACT US THAN WRITE TO: - ( AEG/SMASH-DESIGNS - [ AM BITZENKAMP 21D - (FOR JOINING, CODERTALK...ASO) - 2 SMASH-DESIGNS FOREVER ! - 9 WATCH OUT DUDES MY NEXT DEMO'LL WIN THE COMPO - ^ HAHAHAHAHAHAHAHA - SIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD: SEARCHING FOUND BACK TO ATLANTIS LOADING READY. RUN -

Basic Demo by Smash Designs

Basic Demo P - - "SQQQQQQQQQQQ_ - "SQQQQQQQQQQQQR_ - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQE - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQ_ - "SQQQQQQQQQQQQR_ - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQ_ - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQE - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR - "SQQQQQQQQQQQQR -

Compo Logo by Smash Designs

Compo Logo - ]]]]^^^^^^^_____ !! -

Decade 50% by Smash Designs

Decade 50%FACENOTER BASED ON GRF NOTER V0.1 DONE BY CELLUX/FACES PRESS SPACE TO SEE ACTUAL NOTE PRESS ANY ELSE TO EDIT NOTE - 16.02.2002 DECADE 100 (FOR THE ARCHIVES) SO, HERE IT IS ... THE 100 VERSION OF OUR DEMO THAT WON THE ANUAL DEMO COMPETITION HELD IN DENMARK AKA TP. THIS VERSION DIFFERS FROM THE BIG SCREEN VERSION BY: - GHOSTBYTE BUG IN INTRO REMOVED - GFX BUG FIXED IN THE PICTURE 'I TOOK THE BLUE PILL' DRAWN BY FZOOL. - KEY-FRAME BUG IN SPACE CUT SCENE REMOVED - BORDERLESS 'DECADE' INTRO LOGO SOME PERSONAL NOTES BY AEG: I AM REALLY ASHAMED FOR THIS SMALL DEMO,CAUSE SMASH DESIGNS IS ABLE TO DO MUCH BETTER.... BUT IF NOONE ELSE COMPETES IN THE DEMO COMPO .. IT IS NOT OUR FAULTTHE PARTY 2001 WAS DEFINETLY THE LAST "THE PARTY" FOR SMASH. WAIT FOR MEKKA 2002 TO SEE THAT SMASH IS STILL ALIVE. ... LAST WORDS: IF THERE ARE NO NEW- COMERS ON THE C64 ANYMORE THE SCENE WILLBE DEAD SOON... THINK ABOUT THIS. SMASH HAS ALREADY RELEASED ABOUT 50 DEMOS IN THE LAST 10 YEARS. THINK ABOUT .... AEG SIGNING OFF... SEE YA ALL.... AND SOME BY DCP: WELL, AS IT CAME NEAR TO CHIRISTMAS I ASKED AEG TO DO ANOTHER DEMO EVEN HE STATED THAT HE WON'T DO ANY MORE. ... SPACE AS YOU CAN SEE I'VE CONVINCED HIM TO DO ANOTHER FAST PRODUCTION ... UNFORTUNATELY I WASN'T ABLE TO RELEASE ALL THE EFFECTS I PLANED TO SHOW IN THISDEMO. I SPENT TO MUCH TIME IN DOING THE 'CORE' ROUTINES THAT ARE BEHIND THIS DEMO. BELIEVE ME, DECADE SHOULD HAVE LOOKED MORE LIKE A TRADITIONAL C64 DEMO THAN IT DOES NOW. AS IT WAS 2 HRS BEHIND DEADLINE AND THE PRODUCT WASN'T REALLY FINISHED AEG AND HEAVYHEAD (TP-ORGA FOR THE C64 COMPOS, IF YOU DIDN'T KNOW) ASKED ME TO RELEASE THE UNFINISHED STUFF EITHERWAY..I DIDN'T WANTED TO, BUT HELL I WAS SO STRESSED THAT I AGREED ... ... AND HERE IT IS 'DECADE'. ALL I CAN SAY RIGHT NOW IS : THE REAL SHOCKE DIDN'T APEAR ON THE BIGSCREEN AND IT WON'T BE IN THE 100 VERSION BECAUSE I THINK A SINGLE NOP MORE IN THE 100 VERSION IS WASTED COZ OF THE 'DEAD SCENE FEELING' AT TP .. ... BUT FORTUNATELY THERE IS STILL M/S HERE IN GOOD OLD GERMANY WHERE SCENE SPIRIT IS STILL ALIVE AND MIRACLES CAN HAPPEN. SO BE WARNED SMASH C64 IS STILL ALIVE AND KICKING !!! WAIT, I THINK AEG HAS SOME FINAL FINAL WORDS: SINCE ME (AEG) OFICIALLY LEFT THE C64 SCENE I GOT MANY MANY EMAILS .... EVERYONE WANTED ME TO DO MORE DEMOS AND TOLD ME THAT SMASH WAS THE BEST DEMO GROUP EVER... SO I ASKED MYSELF: WHAT THE HELL DOES THE SCENE WANT... SOME PEOPLE SEEM TO LIKE US, OTHERS WANTUS TO STOP OUR ACTIVITY.. WHAT DO YOU WANT... WE ONLY WANTED TO MAKE GOOD DEMOS AND KEEP THE C64 SCENE ALIVE ... BUT THAT SEEMS TO NOT ENOUGH FOR THE FOLK.... SOME GUYZ TALKING ABOUT SMASH ONLY MAKED PC DEMOS... HM .. ON THE C64 ??????.... .... WE NEVER DID ANY PC DEMOS, WE CODEDC64 DEMOS. AND FOR THE LAST TIME: WE HAVE OUR OWN DEMO STYLE, MAY SOME PEOPLE LIKE OR DISLIKE IT, BUT WHO CARES.. THAT DOES NOT MEAN WE DISLIKE YOUR HOLY, SO CALLED "OLD SCHOOL"DEMOS, WE ALSO RESPECT CROSSBOW, GRAHAM, KING FISCHER, GLASNOST A.S.O. .. BUT THEY ALL ALSO RESPECT US. SO PLEASE LEARN TO ACCEPT WHAT WE ARE DOING.. OR DO IT BETTER !! IT IS EASY TO CRY "SMASH SUX" BUT PLEASE LEARN TO CODE. WE DID ! AND IF ANYONE OUT THERE MEANS HE IS ABLE TO DO BETTER, THAN PLEASE PROOVE THIS BEFORE CRYING. AND LAST BUT NOT LEAST, BELIEVE ME WE (SMASH) WOULD REALLY LIKE TO SEE MORE GROUPS/CODERS LIKE KRILL FROM PLUSH.. HE IS ONE OF THE ONLY YOUNG DUDES IN THE C64 SCENE (ACTIVE) .. IF THERE WOULDBE MORE LIKE HIM SMASH HAD NOT BEEN THE NUMBER ONE FOR THAT LONG TIME IN THE DEMO COMPOS....... BEFORE I HANDLE THE KEYS TO DASHEELE AGAIN, MY RESPECTS GO OUT TO: GRAHAM, TTS, AXIS, CROSSBOW, KRILL, HCL EDHELLON, OSWALD, KB, GLASNOST, CRUZER, BOB. KING FISHER, THE GUYS FROM FAQUE, VISION, TARDOX, LEO, QUISS, GURU, ZORC, AND THE OTHER GREAT CODERS EVER ON THE C64. AEG OFF.... DCP ON: SO, LETS BOOZE (SPONSERED BY THE DOOM KIDDIES AT TP, HEHE) SVEN DAS SCHAF SUCKT OOPS, SORRY - BACK TO THE STORYLINE ... I THINK IT'S TIME FOR SOME SERIOUS STUFF ... SPACE - - JETZT KOMMT DIE LAENGSTE NOTE DER WELT.. .. TIMESHIFT .. ERR, WHERE WAS I ? OHH, YES, COMPLAINING BOUT THE SITUATIONTODAY AND PRAISING THE G'OLD TIME ... IN CASE YOU DON'T BELIEVE, WE'RE GETTINGOLDER, HAVE OUR JOBS AND NEARLY A NICE SWEET 1.5 CHILDREN FAMILY... BUT WE HAVE A PROBLEM .... SPACE AT ONE NIGHT WE WHERE SITTING TOGETHER AND SWEARED BY BLOOD THAT WE WILL BE THELAST ACTIVE ENTITY IN THE C64 SCENE.. SAD AS IT IS - THIS SEEMS TO BE IN THE VERY NEAR FUTURE ... BUT THE ONE THING THAT KEEPS US UP IS THE FACT THAT WE'VE HAD THE SAME (WELL, ALMOST) THOUGHTS 3 YEARS AGO. YES, I CAN HEAR THE GUYS SCREAMING '... AND WHO'S RESPONSIBLE FOR THAT SITUATION ?' I THINK .... THEY ARE ! DCP/SDS '02 - - (FOR THE ARCHIVES) - SO, HERE IT IS ... THE 100 VERSION - E OF OUR DEMO THAT WON THE ANUAL DEMO - E COMPETITION HELD IN DENMARK AKA TP. - THIS VERSION DIFFERS FROM THE BIG - G SCREEN VERSION BY: - > - GHOSTBYTE BUG IN INTRO REMOVED - H - GFX BUG FIXED IN THE PICTURE - R 'I TOOK THE BLUE PILL' - L DRAWN BY FZOOL. - W - KEY-FRAME BUG IN SPACE CUT SCENE - _ - BORDERLESS 'DECADE' INTRO LOGO - SOME PERSONAL NOTES BY AEG: - I AM REALLY ASHAMED FOR THIS SMALL DEMO,CAUSE SMASH DESIGNS IS ABLE TO DO MUCH BETTER - D. BUT IF NOONE ELSE COMPETES IN THE DEMO COMPO .. IT IS NOT OUR FAULTTHE PARTY 2001 WAS DEFINETLY THE LAST "THE PARTY" FOR SMASH. WAIT FOR MEKKA 2002 TO SEE THAT SMASH IS STILL ALIVE. ... LAST WORDS: IF THERE ARE NO NEW- COMERS ON THE C64 ANYMORE THE SCENE WILLBE DEAD SOON... THINK ABOUT THIS. - G SMASH HAS ALREADY RELEASED ABOUT 50 - E DEMOS IN THE LAST 10 YEARS. THINK ABOUT - D. AEG SIGNING OFF... SEE YA ALL - AND SOME BY DCP: - WELL, AS IT CAME NEAR TO CHIRISTMAS I ASKED AEG TO DO ANOTHER DEMO EVEN HE - D STATED THAT HE WON'T DO ANY MORE. ... - Z AS YOU CAN SEE I'VE CONVINCED HIM TO DO ANOTHER FAST PRODUCTION ... - M UNFORTUNATELY I WASN'T ABLE TO RELEASE ALL THE EFFECTS I PLANED TO SHOW IN THISDEMO. I SPENT TO MUCH TIME IN DOING THE 'CORE' ROUTINES THAT ARE BEHIND THIS - # BELIEVE ME, DECADE SHOULD HAVE LOOKED MORE LIKE A TRADITIONAL C64 DEMO THAN IT DOES NOW. - / AS IT WAS 2 HRS BEHIND DEADLINE AND THE PRODUCT WASN'T REALLY FINISHED - J AEG AND HEAVYHEAD (TP-ORGA FOR THE C64 COMPOS, IF YOU DIDN'T KNOW) ASKED ME TO RELEASE THE UNFINISHED STUFF EITHERWAY..I DIDN'T WANTED TO, BUT HELL I WAS SO STRESSED THAT I AGREED ... - N ... AND HERE IT IS 'DECADE'. - 4 ALL I CAN SAY RIGHT NOW IS : - L THE REAL SHOCKE DIDN'T APEAR ON THE - E BIGSCREEN AND IT WON'T BE IN THE 100 - D VERSION BECAUSE I THINK A SINGLE NOP - D MORE IN THE 100 VERSION IS WASTED - F COZ OF THE 'DEAD SCENE FEELING' AT TP .. - ... BUT FORTUNATELY THERE IS STILL M/S HERE IN GOOD OLD GERMANY WHERE SCENE - D SPIRIT IS STILL ALIVE AND MIRACLES CAN HAPPEN. SO BE WARNED SMASH C64 IS - F STILL ALIVE AND KICKING !!! - WAIT, I THINK AEG HAS SOME FINAL FINAL WORDS: - SINCE ME (AEG) OFICIALLY LEFT THE C64 SCENE I GOT MANY MANY EMAILS - G EVERYONE WANTED ME TO DO MORE DEMOS - E AND TOLD ME THAT SMASH WAS THE BEST - E DEMO GROUP EVER... SO I ASKED MYSELF: WHAT THE HELL DOES THE SCENE WANT... SOME PEOPLE SEEM TO LIKE US, OTHERS WANTUS TO STOP OUR ACTIVITY.. WHAT DO YOU WANT... WE ONLY WANTED TO MAKE GOOD - E DEMOS AND KEEP THE C64 SCENE ALIVE ... BUT THAT SEEMS TO NOT ENOUGH FOR THE - D. SOME GUYZ TALKING ABOUT SMASH ONLY MAKED PC DEMOS... HM .. ON THE C64 - D. WE NEVER DID ANY PC DEMOS, WE CODEDC64 DEMOS. - ^ AND FOR THE LAST TIME: - R WE HAVE OUR OWN DEMO STYLE, MAY SOME - D PEOPLE LIKE OR DISLIKE IT, BUT WHO CARES.. THAT DOES NOT MEAN WE DISLIKE YOUR HOLY, SO CALLED "OLD SCHOOL"DEMOS, WE ALSO RESPECT CROSSBOW, GRAHAM, KING - E FISCHER, GLASNOST A.S.O. .. BUT THEY - D ALL ALSO RESPECT US. - T SO PLEASE LEARN TO ACCEPT WHAT WE ARE DOING.. OR DO IT BETTER !! - N IT IS EASY TO CRY "SMASH SUX" BUT - G PLEASE LEARN TO CODE. WE DID ! - J AND IF ANYONE OUT THERE MEANS HE IS - E ABLE TO DO BETTER, THAN PLEASE PROOVE THIS BEFORE CRYING. - U AND LAST BUT NOT LEAST, BELIEVE ME - F WE (SMASH) WOULD REALLY LIKE TO SEE - E MORE GROUPS/CODERS LIKE KRILL FROM PLUSH.. HE IS ONE OF THE ONLY YOUNG DUDES IN THE C64 SCENE (ACTIVE) .. IF THERE WOULDBE MORE LIKE HIM SMASH HAD NOT BEEN THE NUMBER ONE FOR THAT LONG TIME IN THE - . BEFORE I HANDLE THE KEYS TO DASHEELE - D AGAIN, MY RESPECTS GO OUT TO: - L GRAHAM, TTS, AXIS, CROSSBOW, KRILL, HCL EDHELLON, OSWALD, KB, GLASNOST, CRUZER, BOB. KING FISHER, THE GUYS FROM FAQUE, VISION, TARDOX, LEO, QUISS, GURU, ZORC, AND THE OTHER GREAT CODERS EVER ON THE C64. - < SO, LETS BOOZE (SPONSERED BY THE DOOM KIDDIES AT TP, HEHE) - < SVEN DAS SCHAF SUCKT - < OOPS, SORRY - BACK TO THE STORYLINE ... - ) I THINK IT'S TIME FOR SOME SERIOUS STUFF - JETZT KOMMT DIE LAENGS1 - ? ERR, WHERE WAS I ? - > OHH, YES, COMPLAINING BOUT THE SITUATIONTODAY AND PRAISING THE G'OLD TIME ... - + IN CASE YOU DON'T BELIEVE, WE'RE GETTINGOLDER, HAVE OUR JOBS AND NEARLY A NICE SWEET 1.5 CHILDREN FAMILY... - L BUT WE HAVE A PROBLEM - Y AT ONE NIGHT WE WHERE SITTING TOGETHER AND SWEARED BY BLOOD THAT WE WILL BE THELAST ACTIVE ENTITY IN THE C64 SCENE.. - + SAD AS IT IS - THIS SEEMS TO BE - I IN THE VERY NEAR FUTURE ... - M BUT THE ONE THING THAT KEEPS US UP - F IS THE FACT THAT WE'VE HAD THE SAME - E (WELL, ALMOST) THOUGHTS 3 YEARS AGO. - YES, I CAN HEAR THE GUYS SCREAMING - H '... AND WHO'S RESPONSIBLE - P FOR THAT SITUATION ?' -

Decade 50% by Smash Designs

Decade 50% PHDBA READY. RUN - ...INITIALIZING DISK SYSTEM ... G - GCDCI JFEFCDCDMNMN - SMASH-DESIGNS // - $6B80 -TITLE PIC ECP - ABCD E FGHIJKLMEIJKLMENOPQRST FUVWXYZ[/WXYZ[// ]^_F! "#$%&'()*%&'()*+,-./012 345 67 /89:P 6;/<=>;6? 6 - - - [ - - - - 2 - - - - - - - - A BCD EFGH I JK LM NO PQ RSTUVWXYZ[/ ]^_! "# $%&'()* +,-./0 1 2 34 5 67H89 :; +, 1< =>? V - - - - - - - A BCD EFGH I JK LM NO PQ RSTUVWXYZ[/ ]^_! "# $%&'()* +,-./0 1 2 34 5 67H89 :; +, 1< =>? V - - - ABCD E FGHIJKLMEIJKLMENOPQRST FUVWXYZ[/WXYZ[// ]^_F! "#$%&'()*%&'()*+,-./012 345 67 /89:P 6;/<=>;6? 6 - - - [ - - - - 2 - - - - - - - - A BCD EFGH I JK LM NO PQ RSTUVWXYZ[/ ]^_! "# $%&'()* +,-./0 1 2 34 5 67H89 :; +, 1< =>? V - - -

Decade by Smash Designs

DecadeFACENOTER BASED ON GRF NOTER V0.1 DONE BY CELLUX/FACES PRESS SPACE TO SEE ACTUAL NOTE PRESS ANY ELSE TO EDIT NOTE - 16.02.2002 DECADE 100 (FOR THE ARCHIVES) SO, HERE IT IS ... THE 100 VERSION OF OUR DEMO THAT WON THE ANUAL DEMO COMPETITION HELD IN DENMARK AKA TP. THIS VERSION DIFFERS FROM THE BIG SCREEN VERSION BY: - GHOSTBYTE BUG IN INTRO REMOVED - GFX BUG FIXED IN THE PICTURE 'I TOOK THE BLUE PILL' DRAWN BY FZOOL. - KEY-FRAME BUG IN SPACE CUT SCENE REMOVED - BORDERLESS 'DECADE' INTRO LOGO SOME PERSONAL NOTES BY AEG: I AM REALLY ASHAMED FOR THIS SMALL DEMO,CAUSE SMASH DESIGNS IS ABLE TO DO MUCH BETTER.... BUT IF NOONE ELSE COMPETES IN THE DEMO COMPO .. IT IS NOT OUR FAULTTHE PARTY 2001 WAS DEFINETLY THE LAST "THE PARTY" FOR SMASH. WAIT FOR MEKKA 2002 TO SEE THAT SMASH IS STILL ALIVE. ... LAST WORDS: IF THERE ARE NO NEW- COMERS ON THE C64 ANYMORE THE SCENE WILLBE DEAD SOON... THINK ABOUT THIS. SMASH HAS ALREADY RELEASED ABOUT 50 DEMOS IN THE LAST 10 YEARS. THINK ABOUT .... AEG SIGNING OFF... SEE YA ALL.... AND SOME BY DCP: WELL, AS IT CAME NEAR TO CHIRISTMAS I ASKED AEG TO DO ANOTHER DEMO EVEN HE STATED THAT HE WON'T DO ANY MORE. ... SPACE AS YOU CAN SEE I'VE CONVINCED HIM TO DO ANOTHER FAST PRODUCTION ... UNFORTUNATELY I WASN'T ABLE TO RELEASE ALL THE EFFECTS I PLANED TO SHOW IN THISDEMO. I SPENT TO MUCH TIME IN DOING THE 'CORE' ROUTINES THAT ARE BEHIND THIS DEMO. BELIEVE ME, DECADE SHOULD HAVE LOOKED MORE LIKE A TRADITIONAL C64 DEMO THAN IT DOES NOW. AS IT WAS 2 HRS BEHIND DEADLINE AND THE PRODUCT WASN'T REALLY FINISHED AEG AND HEAVYHEAD (TP-ORGA FOR THE C64 COMPOS, IF YOU DIDN'T KNOW) ASKED ME TO RELEASE THE UNFINISHED STUFF EITHERWAY..I DIDN'T WANTED TO, BUT HELL I WAS SO STRESSED THAT I AGREED ... ... AND HERE IT IS 'DECADE'. ALL I CAN SAY RIGHT NOW IS : THE REAL SHOCKE DIDN'T APEAR ON THE BIGSCREEN AND IT WON'T BE IN THE 100 VERSION BECAUSE I THINK A SINGLE NOP MORE IN THE 100 VERSION IS WASTED COZ OF THE 'DEAD SCENE FEELING' AT TP .. ... BUT FORTUNATELY THERE IS STILL M/S HERE IN GOOD OLD GERMANY WHERE SCENE SPIRIT IS STILL ALIVE AND MIRACLES CAN HAPPEN. SO BE WARNED SMASH C64 IS STILL ALIVE AND KICKING !!! WAIT, I THINK AEG HAS SOME FINAL FINAL WORDS: SINCE ME (AEG) OFICIALLY LEFT THE C64 SCENE I GOT MANY MANY EMAILS .... EVERYONE WANTED ME TO DO MORE DEMOS AND TOLD ME THAT SMASH WAS THE BEST DEMO GROUP EVER... SO I ASKED MYSELF: WHAT THE HELL DOES THE SCENE WANT... SOME PEOPLE SEEM TO LIKE US, OTHERS WANTUS TO STOP OUR ACTIVITY.. WHAT DO YOU WANT... WE ONLY WANTED TO MAKE GOOD DEMOS AND KEEP THE C64 SCENE ALIVE ... BUT THAT SEEMS TO NOT ENOUGH FOR THE FOLK.... SOME GUYZ TALKING ABOUT SMASH ONLY MAKED PC DEMOS... HM .. ON THE C64 ??????.... .... WE NEVER DID ANY PC DEMOS, WE CODEDC64 DEMOS. AND FOR THE LAST TIME: WE HAVE OUR OWN DEMO STYLE, MAY SOME PEOPLE LIKE OR DISLIKE IT, BUT WHO CARES.. THAT DOES NOT MEAN WE DISLIKE YOUR HOLY, SO CALLED "OLD SCHOOL"DEMOS, WE ALSO RESPECT CROSSBOW, GRAHAM, KING FISCHER, GLASNOST A.S.O. .. BUT THEY ALL ALSO RESPECT US. SO PLEASE LEARN TO ACCEPT WHAT WE ARE DOING.. OR DO IT BETTER !! IT IS EASY TO CRY "SMASH SUX" BUT PLEASE LEARN TO CODE. WE DID ! AND IF ANYONE OUT THERE MEANS HE IS ABLE TO DO BETTER, THAN PLEASE PROOVE THIS BEFORE CRYING. AND LAST BUT NOT LEAST, BELIEVE ME WE (SMASH) WOULD REALLY LIKE TO SEE MORE GROUPS/CODERS LIKE KRILL FROM PLUSH.. HE IS ONE OF THE ONLY YOUNG DUDES IN THE C64 SCENE (ACTIVE) .. IF THERE WOULDBE MORE LIKE HIM SMASH HAD NOT BEEN THE NUMBER ONE FOR THAT LONG TIME IN THE DEMO COMPOS....... BEFORE I HANDLE THE KEYS TO DASHEELE AGAIN, MY RESPECTS GO OUT TO: GRAHAM, TTS, AXIS, CROSSBOW, KRILL, HCL EDHELLON, OSWALD, KB, GLASNOST, CRUZER, BOB. KING FISHER, THE GUYS FROM FAQUE, VISION, TARDOX, LEO, QUISS, GURU, ZORC, AND THE OTHER GREAT CODERS EVER ON THE C64. AEG OFF.... DCP ON: SO, LETS BOOZE (SPONSERED BY THE DOOM KIDDIES AT TP, HEHE) SVEN DAS SCHAF SUCKT OOPS, SORRY - BACK TO THE STORYLINE ... I THINK IT'S TIME FOR SOME SERIOUS STUFF ... SPACE - - JETZT KOMMT DIE LAENGSTE NOTE DER WELT.. .. TIMESHIFT .. ERR, WHERE WAS I ? OHH, YES, COMPLAINING BOUT THE SITUATIONTODAY AND PRAISING THE G'OLD TIME ... IN CASE YOU DON'T BELIEVE, WE'RE GETTINGOLDER, HAVE OUR JOBS AND NEARLY A NICE SWEET 1.5 CHILDREN FAMILY... BUT WE HAVE A PROBLEM .... SPACE AT ONE NIGHT WE WHERE SITTING TOGETHER AND SWEARED BY BLOOD THAT WE WILL BE THELAST ACTIVE ENTITY IN THE C64 SCENE.. SAD AS IT IS - THIS SEEMS TO BE IN THE VERY NEAR FUTURE ... BUT THE ONE THING THAT KEEPS US UP IS THE FACT THAT WE'VE HAD THE SAME (WELL, ALMOST) THOUGHTS 3 YEARS AGO. YES, I CAN HEAR THE GUYS SCREAMING '... AND WHO'S RESPONSIBLE FOR THAT SITUATION ?' I THINK .... THEY ARE ! DCP/SDS '02 - - (FOR THE ARCHIVES) - SO, HERE IT IS ... THE 100 VERSION - E OF OUR DEMO THAT WON THE ANUAL DEMO - E COMPETITION HELD IN DENMARK AKA TP. - THIS VERSION DIFFERS FROM THE BIG - G SCREEN VERSION BY: - > - GHOSTBYTE BUG IN INTRO REMOVED - H - GFX BUG FIXED IN THE PICTURE - R 'I TOOK THE BLUE PILL' - L DRAWN BY FZOOL. - W - KEY-FRAME BUG IN SPACE CUT SCENE - _ - BORDERLESS 'DECADE' INTRO LOGO - SOME PERSONAL NOTES BY AEG: - I AM REALLY ASHAMED FOR THIS SMALL DEMO,CAUSE SMASH DESIGNS IS ABLE TO DO MUCH BETTER - D. BUT IF NOONE ELSE COMPETES IN THE DEMO COMPO .. IT IS NOT OUR FAULTTHE PARTY 2001 WAS DEFINETLY THE LAST "THE PARTY" FOR SMASH. WAIT FOR MEKKA 2002 TO SEE THAT SMASH IS STILL ALIVE. ... LAST WORDS: IF THERE ARE NO NEW- COMERS ON THE C64 ANYMORE THE SCENE WILLBE DEAD SOON... THINK ABOUT THIS. - G SMASH HAS ALREADY RELEASED ABOUT 50 - E DEMOS IN THE LAST 10 YEARS. THINK ABOUT - D. AEG SIGNING OFF... SEE YA ALL - AND SOME BY DCP: - WELL, AS IT CAME NEAR TO CHIRISTMAS I ASKED AEG TO DO ANOTHER DEMO EVEN HE - D STATED THAT HE WON'T DO ANY MORE. ... - Z AS YOU CAN SEE I'VE CONVINCED HIM TO DO ANOTHER FAST PRODUCTION ... - M UNFORTUNATELY I WASN'T ABLE TO RELEASE ALL THE EFFECTS I PLANED TO SHOW IN THISDEMO. I SPENT TO MUCH TIME IN DOING THE 'CORE' ROUTINES THAT ARE BEHIND THIS - # BELIEVE ME, DECADE SHOULD HAVE LOOKED MORE LIKE A TRADITIONAL C64 DEMO THAN IT DOES NOW. - / AS IT WAS 2 HRS BEHIND DEADLINE AND THE PRODUCT WASN'T REALLY FINISHED - J AEG AND HEAVYHEAD (TP-ORGA FOR THE C64 COMPOS, IF YOU DIDN'T KNOW) ASKED ME TO RELEASE THE UNFINISHED STUFF EITHERWAY..I DIDN'T WANTED TO, BUT HELL I WAS SO STRESSED THAT I AGREED ... - N ... AND HERE IT IS 'DECADE'. - 4 ALL I CAN SAY RIGHT NOW IS : - L THE REAL SHOCKE DIDN'T APEAR ON THE - E BIGSCREEN AND IT WON'T BE IN THE 100 - D VERSION BECAUSE I THINK A SINGLE NOP - D MORE IN THE 100 VERSION IS WASTED - F COZ OF THE 'DEAD SCENE FEELING' AT TP .. - ... BUT FORTUNATELY THERE IS STILL M/S HERE IN GOOD OLD GERMANY WHERE SCENE - D SPIRIT IS STILL ALIVE AND MIRACLES CAN HAPPEN. SO BE WARNED SMASH C64 IS - F STILL ALIVE AND KICKING !!! - WAIT, I THINK AEG HAS SOME FINAL FINAL WORDS: - SINCE ME (AEG) OFICIALLY LEFT THE C64 SCENE I GOT MANY MANY EMAILS - G EVERYONE WANTED ME TO DO MORE DEMOS - E AND TOLD ME THAT SMASH WAS THE BEST - E DEMO GROUP EVER... SO I ASKED MYSELF: WHAT THE HELL DOES THE SCENE WANT... SOME PEOPLE SEEM TO LIKE US, OTHERS WANTUS TO STOP OUR ACTIVITY.. WHAT DO YOU WANT... WE ONLY WANTED TO MAKE GOOD - E DEMOS AND KEEP THE C64 SCENE ALIVE ... BUT THAT SEEMS TO NOT ENOUGH FOR THE - D. SOME GUYZ TALKING ABOUT SMASH ONLY MAKED PC DEMOS... HM .. ON THE C64 - D. WE NEVER DID ANY PC DEMOS, WE CODEDC64 DEMOS. - ^ AND FOR THE LAST TIME: - R WE HAVE OUR OWN DEMO STYLE, MAY SOME - D PEOPLE LIKE OR DISLIKE IT, BUT WHO CARES.. THAT DOES NOT MEAN WE DISLIKE YOUR HOLY, SO CALLED "OLD SCHOOL"DEMOS, WE ALSO RESPECT CROSSBOW, GRAHAM, KING - E FISCHER, GLASNOST A.S.O. .. BUT THEY - D ALL ALSO RESPECT US. - T SO PLEASE LEARN TO ACCEPT WHAT WE ARE DOING.. OR DO IT BETTER !! - N IT IS EASY TO CRY "SMASH SUX" BUT - G PLEASE LEARN TO CODE. WE DID ! - J AND IF ANYONE OUT THERE MEANS HE IS - E ABLE TO DO BETTER, THAN PLEASE PROOVE THIS BEFORE CRYING. - U AND LAST BUT NOT LEAST, BELIEVE ME - F WE (SMASH) WOULD REALLY LIKE TO SEE - E MORE GROUPS/CODERS LIKE KRILL FROM PLUSH.. HE IS ONE OF THE ONLY YOUNG DUDES IN THE C64 SCENE (ACTIVE) .. IF THERE WOULDBE MORE LIKE HIM SMASH HAD NOT BEEN THE NUMBER ONE FOR THAT LONG TIME IN THE - . BEFORE I HANDLE THE KEYS TO DASHEELE - D AGAIN, MY RESPECTS GO OUT TO: - L GRAHAM, TTS, AXIS, CROSSBOW, KRILL, HCL EDHELLON, OSWALD, KB, GLASNOST, CRUZER, BOB. KING FISHER, THE GUYS FROM FAQUE, VISION, TARDOX, LEO, QUISS, GURU, ZORC, AND THE OTHER GREAT CODERS EVER ON THE C64. - < SO, LETS BOOZE (SPONSERED BY THE DOOM KIDDIES AT TP, HEHE) - < SVEN DAS SCHAF SUCKT - < OOPS, SORRY - BACK TO THE STORYLINE ... - ) I THINK IT'S TIME FOR SOME SERIOUS STUFF - JETZT KOMMT DIE LAENGS1 - ? ERR, WHERE WAS I ? - > OHH, YES, COMPLAINING BOUT THE SITUATIONTODAY AND PRAISING THE G'OLD TIME ... - + IN CASE YOU DON'T BELIEVE, WE'RE GETTINGOLDER, HAVE OUR JOBS AND NEARLY A NICE SWEET 1.5 CHILDREN FAMILY... - L BUT WE HAVE A PROBLEM - Y AT ONE NIGHT WE WHERE SITTING TOGETHER AND SWEARED BY BLOOD THAT WE WILL BE THELAST ACTIVE ENTITY IN THE C64 SCENE.. - + SAD AS IT IS - THIS SEEMS TO BE - I IN THE VERY NEAR FUTURE ... - M BUT THE ONE THING THAT KEEPS US UP - F IS THE FACT THAT WE'VE HAD THE SAME - E (WELL, ALMOST) THOUGHTS 3 YEARS AGO. - YES, I CAN HEAR THE GUYS SCREAMING - H '... AND WHO'S RESPONSIBLE - P FOR THAT SITUATION ?' -

Decade by Smash Designs

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