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These scrolltexts are written by His-Team-Design:


1 scrolltexts.

Chaos Rules by His-Team-Design

Chaos RulesN>N8N2N,N&N NZNTNNNHNBN - !) -- - IIOD 3 - OUR NEXT TRACKMO - WILL COME OUT SOON. I ALREADY FINISHED ALL PARTS. O.K., NOW LET'S HAVE SOME CREDITS: ALL CODE AND CA - LCULATIONS BY FUBEN/HIS-TEAM DESIGN, 1X1 CHARSET AND COOL FLI-LOGO BY ALIAS MEDRON/HIS-TEAM DESIGN AND NICE MUSIC BY DRAX/CREST. - YEP. AND NOW I WANNA GREET: ALL THE COOL DUDES IN ACCEPT,ALL MY TEAM-MATES, THE GUYS IN CHROMANCE, GRAHAM/OXYRON, RRR/OXYRON, T - ECMO/PLUSH, K.M./TABOO, NTI/ANGRY(?) AND ALL MY OTHER CONTACTS. O.K., I THINK THAT'S IT...DON'T FORGET TO VOTE FOR US! SIGNING O - FF, FUBEN/HIS-TEAM DESIGN... FOR JOINING WRITE TO: FUBEN TAJBAKHSH, TEGELSBARG 22, 22399 HAMBURG, GERMANY. - - USE JOYSTICK IN PORT II... PEACE FOLKS! IT'S FUBEN OF THE RULING HIS-TEAM DESIGN WITH A NEW LITTLE DEMO FOR THE GAME ON DEMO-COMPETITION! THIS PART WAS PLANED FOR TRIIOD 2 (OUR LATEST MEGA-DEMO WHICH CAME OUT AT THE XMAS-PARTY IN HERNING). BUT AS I ALREADY HAD TOO MANY PARTS FOR TRIIOD 2, I DECIDED TO USE THIS PART FOR ANOTHER DEMO. PLEASE NOTICE THAT THIS DEMO ISN'T HARD CODED! IT'S JUST A PRECALCULATED MANDELBROT-ZOOMER IN FLI. I CODED THIS JUST BECAUSE OF ITS BEAUTY. IF YOU WANNA SEE MORE MATHEMATICAL ROUTINES, THEN WAIT FOR TRIIOD 3. BY THE WAY, THIS DEMO WILL BE THE LAST HIS-TEAM DESIGN DEMO AS WE IN HIS-DESIGNS JOINED CHROMANCE AS THEIR DEMO-SECTION. SO, ALL OUR NEXT PROJECTS WILL COME OUT UNDER THE CHROMANCE LABLE. TR -

Grafix by His-Team-Design

Grafix - OWDY ASSHOLES !!! - - HIS DEMO CALLED * - * WAS OUR FIRST AN' OUR LAMEST ONE !!! - 'M SORRY BECOZ OF THE OLD EFFECTS AN' THE LAME SCROLLTEXT !? - T FIRST THIS DEMO SHOULD GO TO THE 64'ER, BUT THAN AS - , WE WANNA TAKE ONE MORE TIME PART AT THE COMPETITION. - HOPE WE WIN... - REDITS TO THIS INFORMATION-PAGE : - - UZAK, CODE & TEXT BY SUPERSTAR - UBEN !! - - LSO STARRING BY - OWDY ASSHOLES !!!,V ,R - HIS DEMO CALLED * - * WAS OUR,I FIRST AN' OUR LAMEST ONE !!!,1 - 'M SORRY BECOZ OF THE OLD EFFECTS,J AN' THE LAME SCROLLTEXT !?,3 - T FIRST THIS DEMO SHOULD GO TO,F THE 64'ER,A BUT THAN AS - ,A WE WANNA TAKE ONE MORE TIME PART AT THE COMPETITION.,5 - HOPE WE WIN...,4 - REDITS TO THIS INFORMATION-PAGE :,F ," - UZAK,A CODE & TEXT BY SUPERSTAR - LSO STARRING BY -

Triiod III by His-Team-Design

Triiod III FMNV/NT[N_MY^KW QC^/DQDE_KGB^/O_WD^DE EFTF!R#ZMSSEFN[TFBW/NVT - [_HF#$F_/KU^/LVRBBP - QSUXZ/]_ !!!! _^/ZXVSQNLJHFDBAA - ABCEGIKMPRUWY[]^_ !!! _^][YVTROMKHFDCBA - ABCDFHJLOQTVXZ/^_ !!! _][YWUSPNKIGECBA -

Triiod III by His-Team-Design

Triiod IIIYO FOLKS! FUBEN/OXYRON IN ACTION... FINALLY IT IS RELEASED: TRIIOD 3 - THE FINAL! I KNOW, I HAVE HAD A BOMBASTIQUE DELAY, BUT THERE IS ALSO OTHER STUFF TO DO BESIDE OF THE C64. HOWEVER, ENJOY THEDEMO AND SPREAD IT TILL YOU DROP DEAD. WELL, THIS DEMO COMES OUT UNDER THE - LABLE...ACTUALLY IT DOESN'T HAVE ANYTHING TO DO WITH ACCEPT...BESIDE OF THAT BOTH GROUPSARE ALREADY DEAD. EVENSO, I DIDN'T WANT TO WASTE ALL THOSE NICE HIS-TEAM DESIGN AND ACCEPT DESIGN LOGOS ALIAS MEDRON & SKUD (EX-T.L.) PAINTED SOME TIME AGO. I PLANED THIS DEMO AS WE IN HIS-TEAM DESIGN JOINED ACCEPT AS THEIR DEMO- SECTION (ACCEPT DESIGN). LATER, ALL SPLIT UP, UND I DECIDED TO BRING OUT THIS DEMO AS OUR LAST, THOUGH. YOU WON'T SEE MANY HARD CODED EFFECTS, BUT A COOL TRACKMO SYSTEM...(MY FIRST - FUBEN/OXYRON IN ACTION - O FINALLY IT IS RELEASED: TRIIOD 3 - THE FINAL! I KNOW, I HAVE HAD A BOMBASTIQUE DELAY, BUT THERE IS ALSO OTHER STUFF TO DO BESIDE OF THE C64. HOWEVER, ENJOY THEDEMO AND SPREAD IT TILL YOU DROP DEAD. - * WELL, THIS DEMO COMES OUT UNDER THE - C.ACTUALLY IT DOESN'T HAVE ANYTHING TO DO WITH ACCEPT - C.BESIDE OF THAT BOTH GROUPSARE ALREADY DEAD. EVENSO, I DIDN'T WANT TO WASTE ALL THOSE NICE HIS-TEAM DESIGN AND ACCEPT DESIGN LOGOS ALIAS MEDRON & SKUD (EX-T.L.) PAINTED SOME TIME AGO. - C I PLANED THIS DEMO AS WE IN HIS-TEAM - D DESIGN JOINED ACCEPT AS THEIR DEMO- - E SECTION (ACCEPT DESIGN). LATER, ALL - E SPLIT UP, UND I DECIDED TO BRING OUT - D THIS DEMO AS OUR LAST, THOUGH. - 2 YOU WON'T SEE MANY HARD CODED EFFECTS, BUT A COOL TRACKMO SYSTEM - BEFORE I GIVE A COMPLETE CREDIT-LIST, - C HERE SOME GENERAL CREDITS: - R.FUBEN/OXYRONALL SPRITES IN THIS DEMO - ( IRQ-LOADER+DECRUNCHER - ] F4WC-PACKERCRUNCHER - M.CRUEL-CRUNCHER V2.9 - # THESE PEOPLE WORKED ON THIS DEMO: - UNEXCLUSIVE AUDIALS - A BIG THANK TO ALL THOSE - ( GREETINGS GO TO ALL MY SCENE-CONTACTS - C (DID YOU ENJOY MY DELAY?), TO ALL GUYS HERE IN POPPENBUETTEL, FUHLSBUETTEL AND LANGENHORN - C.AND TO ALL DA REST (MUMMY &DADDY) - SO, I HOPE YOU LIKED THIS DEMO - G IF NOT, PISS OFF! NO, JUST WAIT FOR MY NEW OXYRON-DEMO (AT THE XMAS-PARTY?) - Y O.K., NOW LET'S HAVE SOME CREDITS: - C.IDEA IS COMMING FROM ALIASMEDRON, WHEN HE HAS BEEN IN ACTION - ( COOL ZAK! JUST FUNKY! NICE PICTURE, TOO! - SIERPINSKY-FRACTAL JUST CODED IN A FEW MINUTES AT THE - AT GRAHAM'S C128 - * 2-SCREEN WANKED PICTURE BY - REALTIME 9-BIT MANDELBROT WITH BINARY - C DIVISION AND 48 ITERATIONS. QUITE OLD - C AND UNOPTIMIZED ROUTINE - C.CHECK MY NEW ROUTINE IN THE NEW OXYRON DEMO OUT! - - REALTIME 24-BIT MANDELBROT IN FLI - D I ADMIT, QUITE SLOW CALCULATIONS - C.JUST AS MATTER OF FACT ALL MULTIPLICATIONS - C WERE DONE BY THE SHIFTING-METHODE. NO - C TABLES WERE USED! - ' I LOVE THAT MUSIC - C.DRAX IS THE BEST - ( QUITE COOL! BOTH IN FLI - N ANOTHER LOVELY DRAX-MUSIC - / I KNOW, JUST LAME! BUT, REMEMBER - C! JUST 30%-40% OF MAX. RASTER- TIME IS USED. THE REST IS FREE (FOR - 7 VERY COOL MUSIC! SAMBA? JAZZ? - ( ACTUALLY JUST MADE FOR LOADING - D THERE WAS QUITE LESS TO LOAD! - ( SELECT LEVEL AND BE HAPPY! - ( A 2-YEARS-OLD GAME - C.QUITE UGLY GRAPHICS - C.THE CODE ISN'T THE BEST,TOO! - $ I PLANED THIS GAME A LONG TIME AGO. IT WAS PLANED TO BE A GAME WITH 5 DIFFERENTLEVELS. BUT AFTER A WHILE I GAVE UP - COOL! COOL! COOL! COOL! COOL! COOL! COOL - ( THAT SEEMS TO BE ALL! TILL SOON! - YO FOLKS! FUBEN/OXYRON IN ACTION... FINALLY IT IS RELEASED: TRIIOD 3 - THE FINAL! I KNOW, I HAVE HAD A BOMBASTIQUE DELAY, BUT THERE IS ALSO OTHER STUFF TO DO BESIDE OF THE C64. HOWEVER, ENJOY THEDEMO AND SPREAD IT TILL YOU DROP DEAD. WELL, THIS DEMO COMES OUT UNDER THE - - - - THESE PEOPLE WORKED ON THIS DEMO: PROGRAM.................... - - - - - - - UNEXCLUSIVE AUDIALS... - A BIG THANK TO ALL THOSE!!! THANX DUDES! GREETINGS GO TO ALL MY SCENE-CONTACTS (DID YOU ENJOY MY DELAY?), TO ALL GUYS HERE IN POPPENBUETTEL, FUHLSBUETTEL AND LANGENHORN...AND TO ALL DA REST (MUMMY &DADDY)!!! SO, I HOPE YOU LIKED THIS DEMO... IF NOT, PISS OFF! NO, JUST WAIT FOR MY NEW OXYRON-DEMO (AT THE XMAS-PARTY?)... O.K., NOW LET'S HAVE SOME CREDITS: - - JUST A FAKE...IDEA IS COMMING FROM ALIASMEDRON, WHEN HE HAS BEEN IN ACTION!!! - - COOL ZAK! JUST FUNKY! NICE PICTURE, TOO! - - - - SIERPINSKY-FRACTAL JUST CODED IN A FEW MINUTES AT THE - AT GRAHAM'S C128...(AHA!) 2-SCREEN WANKED PICTURE BY - ... REALTIME 9-BIT MANDELBROT WITH BINARY DIVISION AND 48 ITERATIONS. QUITE OLD AND UNOPTIMIZED ROUTINE...CHECK MY NEW ROUTINE IN THE NEW OXYRON DEMO OUT! REALTIME 24-BIT MANDELBROT IN FLI... I ADMIT, QUITE SLOW CALCULATIONS...JUST AS MATTER OF FACT ALL MULTIPLICATIONS WERE DONE BY THE SHIFTING-METHODE. NO TABLES WERE USED! - I LOVE THAT MUSIC...DRAX IS THE BEST!!! - - QUITE COOL! BOTH IN FLI... ANOTHER LOVELY DRAX-MUSIC...TYPICAL DRAX' STYLED. - - SHADE-LINES: I KNOW, JUST LAME! BUT, REMEMBER...WHILELOADING!!! JUST 30%-40% OF MAX. RASTER- TIME IS USED. THE REST IS FREE (FOR LOADING). VERY COOL MUSIC! SAMBA? JAZZ? ...? - ACTUALLY JUST MADE FOR LOADING...BUT THERE WAS QUITE LESS TO LOAD! - CUTE! - - SELECT LEVEL AND BE HAPPY! - A 2-YEARS-OLD GAME...QUITE UGLY GRAPHICS AND MUSICS(?)...THE CODE ISN'T THE BEST,TOO! I PLANED THIS GAME A LONG TIME AGO. IT WAS PLANED TO BE A GAME WITH 5 DIFFERENTLEVELS. BUT AFTER A WHILE I GAVE UP FINISHING. - - - - COOL! COOL! COOL! COOL! COOL! COOL! COOL THAT SEEMS TO BE ALL! TILL SOON! - JMP $FCE2 - FUBEN/OXYRON IN ACTION - O FINALLY IT IS RELEASED: TRIIOD 3 - THE FINAL! I KNOW, I HAVE HAD A BOMBASTIQUE DELAY, BUT THERE IS ALSO OTHER STUFF TO DO BESIDE OF THE C64. HOWEVER, ENJOY THEDEMO AND SPREAD IT TILL YOU DROP DEAD. - * WELL, THIS DEMO COMES OUT UNDER THE - C.ACTUALLY IT DOESN'T HAVE ANYTHING TO DO WITH ACCEPT - C.BESIDE OF THAT BOTH GROUPSARE ALREADY DEAD. EVENSO, I DIDN'T WANT TO WASTE ALL THOSE NICE HIS-TEAM DESIGN AND ACCEPT DESIGN LOGOS ALIAS MEDRON & SKUD (EX-T.L.) PAINTED SOME TIME AGO. - C I PLANED THIS DEMO AS WE IN HIS-TEAM - D DESIGN JOINED ACCEPT AS THEIR DEMO- - E SECTION (ACCEPT DESIGN). LATER, ALL - E SPLIT UP, UND I DECIDED TO BRING OUT - D THIS DEMO AS OUR LAST, THOUGH. - 2 YOU WON'T SEE MANY HARD CODED EFFECTS, BUT A COOL TRACKMO SYSTEM - BEFORE I GIVE A COMPLETE CREDIT-LIST, - C HERE SOME GENERAL CREDITS: - R.FUBEN/OXYRONALL SPRITES IN THIS DEMO - ( IRQ-LOADER+DECRUNCHER - ] F4WC-PACKERCRUNCHER - M.CRUEL-CRUNCHER V2.9 - # THESE PEOPLE WORKED ON THIS DEMO: - UNEXCLUSIVE AUDIALS - A BIG THANK TO ALL THOSE - ( GREETINGS GO TO ALL MY SCENE-CONTACTS - C (DID YOU ENJOY MY DELAY?), TO ALL GUYS HERE IN POPPENBUETTEL, FUHLSBUETTEL AND LANGENHORN - C.AND TO ALL DA REST (MUMMY &DADDY) - SO, I HOPE YOU LIKED THIS DEMO - G IF NOT, PISS OFF! NO, JUST WAIT FOR MY NEW OXYRON-DEMO (AT THE XMAS-PARTY?) - Y O.K., NOW LET'S HAVE SOME CREDITS: - C.IDEA IS COMMING FROM ALIASMEDRON, WHEN HE HAS BEEN IN ACTION - ( COOL ZAK! JUST FUNKY! NICE PICTURE, TOO! - SIERPINSKY-FRACTAL JUST CODED IN A FEW MINUTES AT THE - AT GRAHAM'S C128 - * 2-SCREEN WANKED PICTURE BY - REALTIME 9-BIT MANDELBROT WITH BINARY - C DIVISION AND 48 ITERATIONS. QUITE OLD - C AND UNOPTIMIZED ROUTINE - C.CHECK MY NEW ROUTINE IN THE NEW OXYRON DEMO OUT! - - REALTIME 24-BIT MANDELBROT IN FLI - D I ADMIT, QUITE SLOW CALCULATIONS - C.JUST AS MATTER OF FACT ALL MULTIPLICATIONS - C WERE DONE BY THE SHIFTING-METHODE. NO - C TABLES WERE USED! - ' I LOVE THAT MUSIC - C.DRAX IS THE BEST - ( QUITE COOL! BOTH IN FLI - N ANOTHER LOVELY DRAX-MUSIC - / I KNOW, JUST LAME! BUT, REMEMBER - C! JUST 30%-40% OF MAX. RASTER- TIME IS USED. THE REST IS FREE (FOR - 7 VERY COOL MUSIC! SAMBA? JAZZ? - ( ACTUALLY JUST MADE FOR LOADING - D THERE WAS QUITE LESS TO LOAD! - ( SELECT LEVEL AND BE HAPPY! - ( A 2-YEARS-OLD GAME - C.QUITE UGLY GRAPHICS - C.THE CODE ISN'T THE BEST,TOO! - $ I PLANED THIS GAME A LONG TIME AGO. IT WAS PLANED TO BE A GAME WITH 5 DIFFERENTLEVELS. BUT AFTER A WHILE I GAVE UP - COOL! COOL! COOL! COOL! COOL! COOL! COOL - ( THAT SEEMS TO BE ALL! TILL SOON! -

Triiod II by His-Team-Design

Triiod II ------------ - REDITS: PICTURES......... - - - - FRACTAL CALCULATIONS.... - - NJOY THE FOLLOWING PICTURE-SHOW! - HERE ARE IN FACT 34 PICTURES! - T TOOK ME AGES TO FINISH THIS PART. - TOOK FIRST MADE LOTS OF PROBLEMS. - T DIDN'T WANNA WORK WITH MY CODE. - HAD TO TAKE ANOTHER ONE. - NOUGH BORING CRAP... 4 - Y THE WAY, CHECK THE "Z =Z^+C" - ANDELBROT OUT... N+1 N - THINK IT'S A WORLDFIRST ON - R...?!? SPACE... - ------------ - REDITS: PICTURES......... - - - - FRACTAL CALCULATIONS.... - - NJOY THE FOLLOWING PICTURE-SHOW! - HERE ARE IN FACT 34 PICTURES! - T TOOK ME AGES TO FINISH THIS PART. - TOOK FIRST MADE LOTS OF PROBLEMS. - T DIDN'T WANNA WORK WITH MY CODE. - HAD TO TAKE ANOTHER ONE. - NOUGH BORING CRAP... 4 - Y THE WAY, CHECK THE "Z =Z^+C" - ANDELBROT OUT... N+1 N - THINK IT'S A WORLDFIRST ON - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - G C#C%G%C"C^G^C[C C#C#!F - G C#C%G%C"C^G^C[C C[C[!F - G C#C'G'C"C G^C[C C"C"!F - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"!. PICTURE-SHOW ",8,1: SEARCHING FOR !. PICTURE-SHOW LOADING READY. RUN -

Triiod II by His-Team-Design

Triiod II *: - RIGINAL MUSIC COMPOSED BY - ACH ! - FTER PRESSING SPACE, PLEASE WATCH ALL 37 EFFECTS THAT WILL BE SHOWN. - HEN YOU MAY PRESS SPACE (IT TAKES A WHILE) ! - N THE FOLLOWING COLOR-PLASMA YOU CAN SEE 136 COLORS. 120 OF THEM ARE COLOR- MIXES, AND THE REST THE BASIC COLORS. - OR MORE DITAILS READ THE SCROLLER IN THE LOWER BORDER. - ND LET ME GIVE YOU A PEACE OF ADVICE : TO GET THE REAL PLASMA-FEELING, GO SOME METERS AWAY FROM YOUR MONITOR. - OW PLEASE PRESS SPACE TO ENTER THE OFFICIAL FIRST PART OF OUR FIRST MEGA- DEMO : - 2 ! - - *: - RIGINAL MUSIC COMPOSED BY - ACH ! - FTER PRESSING SPACE, PLEASE WATCH ALL 37 EFFECTS THAT WILL BE SHOWN. - HEN YOU MAY PRESS SPACE (IT TAKES A WHILE) ! - N THE FOLLOWING COLOR-PLASMA YOU CAN SEE 136 COLORS. 120 OF THEM ARE COLOR- MIXES, AND THE REST THE BASIC COLORS. - OR MORE DITAILS READ THE SCROLLER IN THE LOWER BORDER. - ND LET ME GIVE YOU A PEACE OF ADVICE : TO GET THE REAL PLASMA-FEELING, GO SOME METERS AWAY FROM YOUR MONITOR. - OW PLEASE PRESS SPACE TO ENTER THE OFFICIAL FIRST PART OF OUR FIRST MEGA- DEMO : - 2 ! - CFGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - BAB!BCB!JABANCRCVARC]A C$C$1$#$ - ADIES AND GENTLEMEN, FEEL WELCOME TO THE OFFICIAL FIRST PART FROM OUR LATEST DEMO : - REALISED ON 1994. - ELL, FIRST THE CREDITS : PERFECT CODE BY - , CLASSIC MUSIC ALSO BY - , ORIGINAL MUSIC BY - AND THIS NICE LOOKING 1X1 CHARSET BY - (OUR NEW PETA-GRAPHICIAN). - O YOU WANT TO SEE THE WHOLE CHARSET ? - HOPE YOU HAVE NOTICED THAT THIS IS A PROPORTIONAL-CHAR SCROLLER! - WILL GIVE YOU SOME DETAILS ABOUT THIS PART. - ELL, EXCEPT THIS SCROLLER YOU SEE A MULTI-EFFECT FULL-SCREEN COLOR-PLASMA WITH 136 COLORS. - HERE ARE 37 EFFECTS, WHICH YOU SHOULD WATCH (IT TAKES A WHILE TILL ALL EFFECTS ARE SHOWN). 120 OF THE 136 COLORS ARE COLOR-MIXES, WHICH ARE "INTERLACED". - HE OTHER 16 COLORS ARE THE BASIC COLORS. - Y THE WAY, PLEASE PAY ATTENTION TO THE RESOLUTION WHEN AN EFFECT WITH GREEN OR BLUE BORDER COMES ON THE SCREEN. - T IS HARDLY NOTICEABLE, BUT THERE IS MULTICOLOR-RESOLUTION : 160X198 ! - IND IT OUT BY YOURSELF. - UT WHY ONLY 198 PIXELS AT THE - -AXIS AND NOT 200 ? - T HAS A SIMPLE REASON : - NEEDED MORE RASTERTIME FOR SOME DESIGN. - HAD THE POSSIBILITY TO MAKE THIS PLASMA 2 LINES BIGGER. - WOULD REATHER DO SOME DESIGN. - N MY OPINION DESIGN IS NOWADAYS AN INDISPENSABLE ELEMENT OF A DEMO. - ELL, NOW LET ME LOOK INTO THE MEMORY TO FIND OUT HOW MANY SPACES - STILL HAVE FOR THIS SCROLLTEXT. - T THE BEGINNING - HAVE ENOUGH TO GIVE YOU SOME MORE DETAILS ABOUT THIS PART. - ELL, YOU MAYBE KNOW - ) PLASMA-SCROLLER HE CODED A LONG TIME AGO. - HE PRINCIPLE OF THIS FULL-SCREEN PLASMA IS BASED ON HIS PLASMA-SCROLLER. - HE DUBBLE-SINUS-CALCULATION-ROUTINE LOOKS VERY SIMILAR LIKE THE WAY HE CALCULATES A DUBBLE-SINUS BUT - CHOSED IT 'COZ IT WAS THE BEST WAY TO CALCULATE A DUBBLE-SINUS WITH LESS RASTERTIME. - . (DO YOU KNOW WHAT - MAMAMAMAMAMAMAMAMAMAMAMAMAMAMAMAME ! - O JOKE !), WELL, THIS "MULTI-EFFECT PLASMA" SHOWS YOU - ' TECHNIQUE), NORMAL TECHTECH, CHESSBOARD TECHTECH, HIGH-RESOLUTION (160X198) COLORS ( - ?), COLORSTRECHER AND TECHTECH+FLASHING. - ELL, NOW SOMETHING ELSE : IF SOMEBODY WANTS TO CONTACT ME FOR JOINING (WE BADLY NEED MORE CODERS AND MUSICIANS!) OR SWAPPING THEN WRITE TO - R DIAL: (040) 602 50 16 TO BLABBLE WITH A COOLY CALLED - ELL, THAT'S IT. - STILL HAVE SOME BYTES FREE. - CONTINUE WITH OUR MEMBERSTATUS HERE IN - (_SHIT GROUPNAME, EH ?). - (ME) : LEAD, CODE, MUSIC, SOME SWAP. - : GRAPHIC, COVERS, SWAP, SPREAD. - (HAS MOVED TO POLAND FOR EVER, BUT STILL ACTIVE) : GRAPHIC, COVERS. - : GRAPHIC (PICTURES - ND NOW SOMETHING - FORGOT TO EXPLAIN : - T THE BEGINNING OF THIS SCROLLER - WROTE THAT THOSE 120 COLORMIXES ARE "INTERLACED". - HAVE TO CORRECT MYSELF. - OU CAN'T CALL IT INTERLACE. - EE, THESE COLORMIXES ARE MADE UP OF TWO COLORS, WHICH STAND CLOSE TO EACH OTHER. - O, THE COLOR-PATTERN LOOKS LIKE THIS "X." ! - TURN ROUND THIS PATTERN EVERY FRAME. - O, THE PATTERN CHANGES FROM "X." TO ".X" AND BACK TO "X." - DON'T KNOW HOW ELSE - MIGHT CALL IT). - O, WITH THIS TECHNIQUE THE COLORMIXES LOOK MORE CLEAR AND SOMTIMES LIKE THE BASIC COLORS. - ., THAT'S IT FOR NOW. - HANK YOU FOR READING THIS SCROLLTEXT AND - EE YOU IN THE NEXT PART. - IJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> -

Triiod II by His-Team-Design

Triiod IILL CODE & MUSIC (MY BEST SONG!) DONE BY - ITMAP-LOGO & THIS 1X1 CHARSET BY - - 'M SORRY THAT THE FOLLOWING PART DOESN'T INCLUDE ANY SCROLLS. - HE REASON IS THAT - HADN'T ANY MORE MEMORY FOR SUCH SHIT AS THE MEMORY IS ALREADY USED TO 100%. - CODED A CALCULATING-ROUTINE, WHICH SWALLOWED NEARLY 8 - HADN'T ENOUGH MEMORY FOR THAT ROUTINE - CODED ANOTHER ONE WHICH WORKS WITH LOOPS. - THINK THE ROUTINE CALCULATES QUITE FAST. - NYWAY, THE UP COMMING FRACTAL IS MADE OF MAX. 8256 ITERATIONS AND 2187 PLOTS. - THINK IT'S TIME TO VOTE ! - - LL CODE & MUSIC (MY BEST SONG!) DONE BY - ITMAP-LOGO & THIS 1X1 CHARSET BY - - 'M SORRY THAT THE FOLLOWING PART DOESN'T INCLUDE ANY SCROLLS. - HE REASON IS THAT - HADN'T ANY MORE MEMORY FOR SUCH SHIT AS THE MEMORY IS ALREADY USED TO 100%. - CODED A CALCULATING-ROUTINE, WHICH SWALLOWED NEARLY 8 - HADN'T ENOUGH MEMORY FOR THAT ROUTINE - CODED ANOTHER ONE WHICH WORKS WITH LOOPS. - THINK THE ROUTINE CALCULATES QUITE FAST. - NYWAY, THE UP COMMING FRACTAL IS MADE OF MAX. 8256 ITERATIONS AND 2187 PLOTS. - THINK IT'S TIME TO VOTE ! - TC CTCWG#CWC[C'CRG - F2 CHARSET BY ALIAS MEDRON/HIS-TEAM DESIGN. - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"2.R.T.SIERPINSKY",8,1: SEARCHING FOR 2.R.T.SIERPINSKY LOADING READY. RUN -

Triiod II by His-Team-Design

Triiod IIREDITS FOR COLOR-PLASMA: CODE.................... - - REDITS FOR LOADERPART: CODE.................... - - HE FOLLOWING COLOR-PLASMA WILL BE SHOWNIN 136-COLOR-MODE! - T IS MY VERY FIRST TRY TO CODE A "REAL" COLOR-PLASMA WITH ADOUBLE-SINUS IN X AND Y. - TRIED TO CODE THIS PLASMA AS BIG AS POSSIBLE, SO THE RASTERTIME IS USED TO 100%. - HEREFORE YOU HAVE TO HOLD SPACE FOR A SECOND.... PRESS SPACE! - REDITS FOR COLOR-PLASMA: CODE.................... - - REDITS FOR LOADERPART: CODE.................... - - HE FOLLOWING COLOR-PLASMA WILL BE SHOWNIN 136-COLOR-MODE! - T IS MY VERY FIRST TRY TO CODE A "REAL" COLOR-PLASMA WITH ADOUBLE-SINUS IN X AND Y. - TRIED TO CODE THIS PLASMA AS BIG AS POSSIBLE, SO THE RASTERTIME IS USED TO 100%. - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - PRESENT! PRESS - JMISSING FILE! PRESS - FOR THIS IRQ-LOADER-PART: CODE AND TEXT BY - , NMI/IRQ TOURBO-LOADER BY - ), FLI-LOGO (IT'S A - , MOZAK AND 1X1 CHARS BY - . WHOLE CHARSET: - . THAT SEEMS TO BE ALL - **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"3.COLOR-PLASMA 2",8,1: SEARCHING FOR 3.COLOR-PLASMA 2 LOADING READY. RUN -

Triiod II by His-Team-Design

Triiod II - P COMMING NEXT : - E CREDITS FOR THIS LOADER-PART : ALL CODE AND MUSIQUE TILL NOW BY FUBEN/HIS-TEAM DESIGN; THIS COOL IRQ-TOURBO-LOADER BY KM/TABOO; NICE "HIS-TEAM DESIGN" BITMAP-LOGO BY ALIAS MEDRON/HIS-TEAM DESIGN; "LOADING" SPRITE-LOGO BY MOOSE/HIS-TEAM DESIGN; THIS 1 BY 1 CHARSET BY DUAL/HIS-TEAM DESIGN. - CREDITS : "WELCOME" FLI-PICTURE BY MOOSE/HIS-TEAM DESIGN (+1ST 3 CHARS; NEW TRICK !); "TRIIOD" FLI-PICTURE, "HIS-TEAM DESIGN" MOVING FLI-LOGO AND 2 BY 2 CHARSET BY ALIAS MEDRON/HIS-TEAM DESIGN. - P COMMING NEXT : - E CREDITS FOR THIS LOADER-PART : ALL CODE AND MUSIQUE TILL NOW BY FUBEN/HIS-TEAM DESIGN; THIS COOL IRQ-TOURBO-LOADER BY KM/TABOO; NICE "HIS-TEAM DESIGN" BITMAP-LOGO BY ALIAS MEDRON/HIS-TEAM DESIGN; "LOADING" SPRITE-LOGO BY MOOSE/HIS-TEAM DESIGN; THIS 1 BY 1 CHARSET BY DUAL/HIS-TEAM DESIGN. - CREDITS : "WELCOME" FLI-PICTURE BY MOOSE/HIS-TEAM DESIGN (+1ST 3 CHARS; NEW TRICK !); "TRIIOD" FLI-PICTURE, "HIS-TEAM DESIGN" MOVING FLI-LOGO AND 2 BY 2 CHARSET BY ALIAS MEDRON/HIS-TEAM DESIGN. - COMMING NEXT : - ! CREDITS FOR THIS LOADER-PART : ALL CODE AND MUSIQUE TILL NOW BY FUBEN/HIS-TEAM DESIGN; THIS COOL IRQ-TOURBO-LOADER BY KM/TABOO; NICE "HIS-TEAM DESIGN" BITMAP-LOGO BY ALIAS MEDRON/HIS-TEAM DESIGN; "LOADING" SPRITE-LOGO BY MOOSE/HIS-TEAM DESIGN; THIS 1 BY 1 CHARSET BY DUAL/HIS-TEAM DESIGN. - CREDITS : "WELCOME" FLI-PICTURE BY MOOSE/HIS-TEAM DESIGN (+1ST 3 CHARS; NEW TRICK !); "TRIIOD" FLI-PICTURE, "HIS-TEAM DESIGN" MOVING FLI-LOGO AND 2 BY 2 CHARSET BY ALIAS MEDRON/HIS-TEAM DESIGN. - MOOSE/HIS-TEAM DESIGN; THIS 1 BY 1 CHARS ()*+,-./ -

Triiod II by His-Team-Design

Triiod II W - O - - T - - - W - O - - T - - - >94.)$ [XTRPONMNNOPQSTVWYZ/]^_ !!!!!! _^][ZXVTSQONMLLMNPSW[_#(-159<? - WE REACHED THE END - CREDITS FOR THIS - WE IN HIS-DESIGNS - HOPE YOU ENJOYED - WATCHING OUR FIRST - MEGA-DEMO AND HOPE - TO SEE YOU AGAIN - AND DON'T FORGET - OPQQRSUVWXZ[/^_ !#$%&''(( - NCOOPQRSTUVWXY[/]_ !"#$%&'(( - WE REACHED THE END - DCREDITS FOR THIS - DWE IN HIS-DESIGNS - HOPE YOU ENJOYED - WATCHING OUR FIRST - MEGA-DEMO AND HOPE - TO SEE YOU AGAIN - CHAVE A NICE DAY - AND DON'T FORGET - DHIS-TEAM DESIGN -