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  - EP, IT'S A NEW DEMO FROM - , AND  YOU ARE WARMLY WELCOMED TO IT. - ZZY) APOLOGISE FOR THE LOW QUALITY  OF THIS DEMO, THE NEXT ONE WILL BE A    LOT BETTER, -  DO ASSURE YOU. - E WANTED  A DEMO TO RELEASE AT THE PARTY, AND     THERE WASN'T TIME FOR ME TO CODE MANY   COOL PARTS... - 'LL GIVE YOU THE CREDITS FOR THE    DEMO. - SE YOUR JOYSTICK IN PORT 2 TO    CHANGE THE PAGES OF THIS NOTEY-THING... -   - _   WELCOME   ._TO A NEW DEMO._    FROM     .!             ._   CALLED    ._   ALCHEMY    / - EP, IT'S A NEW DEMO FROM - , AND  YOU ARE WARMLY WELCOMED TO IT. - ZZY) APOLOGISE FOR THE LOW QUALITY  OF THIS DEMO, THE NEXT ONE WILL BE A    LOT BETTER, -  DO ASSURE YOU. - E WANTED  A DEMO TO RELEASE AT THE PARTY, AND     THERE WASN'T TIME FOR ME TO CODE MANY   COOL PARTS... - 'LL GIVE YOU THE CREDITS FOR THE    DEMO. - SE YOUR JOYSTICK IN PORT 2 TO    CHANGE THE PAGES OF THIS NOTEY-THING... -   - HE FIRST TIME THIS IDEA HAS BEEN DONE, -  THINK, BUT NOT DONE SO WELL HERE. - N  THE NEXT DEMO -  WILL TRY AND IMPROVE IT. - ZZY - EVHEAD - REST - ZZY             2. ' - USSINESS' -   - OST'S AROUND WHICH -       IMPROVISED A PART. - AYBE NOT THE BEST,  BUT DON'T LAUGH TOO HARD, OR YOU'LL BE  DEAD BEFORE THE END OF THE DEMO! - ZZY - OST - OFTWARE - ZZY                 3. 41 - CROLLERS -   -  HIGHLY UNORIGINAL TRICK, BUT INCLUDED HERE BECAUSE -  HAD TO GET RID OF IT     SOMEHOW... - ZZY - REMLIN - ZZY                 4. - OLOURPLASMA -   - EP, ANOTHER PLASMA THING. - IDN'T WORK  AS WELL AS - H WELL... - ZZY - EVHEAD - ALGLISH - ZZY               5. 2 -   - F COURSE, WE ALL KNOW - REST DID 3 WAY  BACK IN - ULY 1989, BUT AT LEAST THIS    PART'S GOT A NICE PICCIE IN IT... - ZZY - EVHEAD - REMLIN - ESIGN - YNDICATE              6. - ART -   - E STARTED WITH A GOOD PART, SO WE'LL   FINISH WITH ONE... - ZZY - OST                 ......... - WITCH -   - HAT'S ALL THE PARTS OF THIS DEMO THAT  THERE IS. - O BE HONEST, THERE ISN'T     THAT MUCH TO IT. -  WAS GOING TO DO AN OUTRO PART, BUT    SINCE - 'VE SAID EVERYTHING -  NEED TO    SAY IN THIS INTRO, - 'D   BOTHER... - HANKS FLY OUT TO EVERYONE WHO HELPED,  AND TO EVERYONE WHOSE MUSIC - 'VE        LIBERATED, AND TO EVERYONE WHO THOUGHT  THAT THIS DEMO WOULD BE BETTER THAN IT  IS, -  APOLOGISE... - ND FINALLY, THE CREDITS FOR THIS       INTRO THING... - ZZY - OST - EEK - ND SO HERE THE INTRO DRAWS TO A CLOSE. - LEASE PRESS THE - PACE BAR TO LEAVE THISPART, OR PRESS -  TO WIPE BACK THROUGHTHE PAGES. - ND ALWAYS REMEMBER...                                                      ... - HAT'S ALL THE PARTS OF THIS DEMO THAT  THERE IS. - O BE HONEST, THERE ISN'T - E THAT MUCH TO IT. -  WAS GOING TO DO AN OUTRO PART, BUT - 'VE SAID EVERYTHING - D SAY IN THIS INTRO, - HANKS FLY OUT TO EVERYONE WHO HELPED,  AND TO EVERYONE WHOSE MUSIC - H LIBERATED, AND TO EVERYONE WHO THOUGHT  THAT THIS DEMO WOULD BE BETTER THAN IT  IS, - ND FINALLY, THE CREDITS FOR THIS - G INTRO THING... - ND SO HERE THE INTRO DRAWS TO A CLOSE. - LEASE PRESS THE - PACE BAR TO LEAVE THISPART, OR PRESS -  TO WIPE BACK THROUGHTHE PAGES. - ND ALWAYS REMEMBER... - 
FACENOTER                               BASED ON GRF NOTER V0.1                 DONE BY CELLUX/FACES                                                            PRESS SPACE TO SEE ACTUAL NOTE          PRESS ANY ELSE TO EDIT NOTE - ABBEHKNQTWZ] #&),/ -                                                        THIS IS JUST A LITTLE  EXPLANATION  NOTEFOR THE NEW ENTROPY DEMO, 'ALCHEMY'                                             AS YOU'LL  ALL  KNOW  BY  NOW,  I  CAN'TATTEND THE ENTROPY  PARTY  IN  ROTTERDAMBECAUSE I HAVE NO MONEY, DUE TO LOTS  OFBILLS, AND VERY LITTLE CASH TO PAY  THEMWITH. I  AM  VERY  DISAPPOINTED  THAT  ICAN'T GO, BUT THIS IS LIFE, ISN'T IT?                                           YOU CAN'T ALWAYS GET WHAT YOU  WANT,  ASTHE ROLLING STONES SAID.                                                        HOWEVER, I'VE TRIED TO PRODUCE AT  LEASTONE PRODUCT FOR YOU, AND HERE IT IS: THENEW ENTROPY DEMO.                                                               UNFORTUNATELY, IT'S NOT VERY GOOD AT ALLBECAUSE I'VE HAD TO USE OLD PARTS RATHERTHAN TOTALLY CODE NEW ONES. NEVER  MIND,I STILL THINK IT'S  A  REASONABLE  DEMO,EVEN IF IT IS QUITE A LOW STANDARD  WHENYOU COMPARE IT TO A LOT OF THE OTHER NEW                        DEMOS COMING OUT THESE DAYS.                                                    I HOPE YOU'LL SPARE A THOUGHT  FOR  THISDEMO, AND THAT YOU WON'T LAUGH TOO HARD,AND THAT YOU'LL WAIT FOR THE  NEXT  DEMOWHICH WILL BE CALLED: -                                                    WHICH HOPEFULLY WILL BE A LOT BETTER. OFCOURSE, POSTMORTEM WILL CONTINUE TO COMEOUT IN THE MEANTIME...                                                          THAT'S ALL FOR THIS NOTE.                                                       FOR NOW, I SIGN OFF,                                                                                                                ---------------- -                                                                   ---------------- -   - ABBEHKNQTWZ] #&),/ - 7 THIS IS JUST A LITTLE  EXPLANATION  NOTEFOR THE NEW ENTROPY DEMO, 'ALCHEMY' - - AS YOU'LL  ALL  KNOW  BY  NOW,  I  CAN'TATTEND THE ENTROPY  PARTY  IN  ROTTERDAMBECAUSE I HAVE NO MONEY, DUE TO LOTS  OFBILLS, AND VERY LITTLE CASH TO PAY  THEMWITH. I  AM  VERY  DISAPPOINTED  THAT  ICAN'T GO, BUT THIS IS LIFE, ISN'T IT? - + YOU CAN'T ALWAYS GET WHAT YOU  WANT,  ASTHE ROLLING STONES SAID. - EASTONE PRODUCT FOR YOU, AND HERE IT IS: THENEW ENTROPY DEMO. - ? UNFORTUNATELY, IT'S NOT VERY GOOD AT ALLBECAUSE I'VE HAD TO USE OLD PARTS RATHERTHAN TOTALLY CODE NEW ONES. NEVER  MIND,I STILL THINK IT'S  A  REASONABLE  DEMO,EVEN IF IT IS QUITE A LOW STANDARD  WHENYOU COMPARE IT TO A LOT OF THE OTHER NEW - X DEMOS COMING OUT THESE DAYS. - 4 I HOPE YOU'LL SPARE A THOUGHT  FOR  THISDEMO, AND THAT YOU WON'T LAUGH TOO HARD,AND THAT YOU'LL WAIT FOR THE  NEXT  DEMOWHICH WILL BE CALLED: - 3 WHICH HOPEFULLY WILL BE A LOT BETTER. OFCOURSE, POSTMORTEM WILL CONTINUE TO COMEOUT IN THE MEANTIME... - : THAT'S ALL FOR THIS NOTE. - 7 FOR NOW, I SIGN OFF, - 
__________                                                      PRESENTS -                                 T -   -                    C -   -   -   - -MUSIC BY RED DEVIL OF FLT - - PLAYER (C) 1991 BY GEIR TJELTA/MOZ(IC)ART ALA/A-A>A - __________                                                                        PRESENTS -   -   -   -   -    HEY!!  THIS IS A NEAT IDEA!  SOME ARTY FARTY STUFF FROM ONE OF OUR X-ENTROPIANS... NAMELY THE NEPHELIM... GONE HAS HE FROM ENTROPY... AND GONE HE HAS FROM THE 64 SCENE.  THESE ARE JUST SOME GRAPHICS OF HIS THAT I WAS SENT SO THOUGHT THAT I WOULD STICK THEM ON THE DISK FOR YOU TO SEE.    I LIKE SINGLE COLOURED PICS!  THAT TIME HAS ARRIVED...LOGO AND ALL PICTURES BY THE NEPHELIM... CHARS HERE...?? ... MUSICS, INTRO-RED DEVIL. OUTFIT-TWOFLOWERS... ALL BIT SLAUGHTERING BY STEIGER.....  WELL NO MORE TO SAY...  TA TA -   -   -   -   - -MUSIC BY RED DEVIL OF FLT - - PLAYER (C) 1991 BY GEIR TJELTA/MOZ(IC)ART ALA/A-A>A -    HEY!!  THIS IS A NEAT IDEA!  SOME ARTY FARTY STUFF FROM ONE OF OUR X-ENTROPIANS... NAMELY THE NEPHELIM... GONE HAS HE FROM ENTROPY... AND GONE HE HAS FROM THE 64 SCENE.  THESE ARE JUST SOME GRAPHICS OF HIS THAT I WAS SENT SO THOUGHT THAT I WOULD STICK THEM ON THE DISK FOR YOU TO SEE. - D I LIKE SINGLE COLOURED PICS!  THAT TIME HAS ARRIVED...LOGO AND ALL PICTURES BY THE NEPHELIM... CHARS HERE...?? ... MUSICS, INTRO-RED DEVIL. OUTFIT-TWOFLOWERS... ALL BIT SLAUGHTERING BY STEIGER - E.  WELL NO MORE TO SAY...  TA TA - 
KH -  LL, THIS DEMO HAS BEEN CODED IN A VERY -                                          OBPQRSABCDTUFGHIJKBVWBV -  THE FINAL PART OF THE - O DEMO HAS ARRIVED, AND SO NOW - I IT IS TIME TO GIVE YOU THE CREDITS - . (PRESS SPACE TO HOLD THIS SCROLLER) - 2 X-PLOSIVE LOGO - J.GUY SHAVITT/SCS - K.MATRIX/ZONE 45 -  WELL, THERE WAS GOING TO BE ANOTHER - D PART TO THIS DEMO, BUT TIME PRESSURE - G DUE TO HAVING TO RE-ARRANGE THE - F X-PLOSIVE P.D. CATALOGUE, AND SO ON, - F MEANT THAT I DID NOT HAVE TIME TO - E CODE ONE - NOT THAT I COULD THINK OF - G ANYTHING TO CODE FOR IT ANYWAY! - / LOOK OUT FOR THE NEW ENTROPY DEMO, - E WHICH WILL BE COMING SOON, EXCLUSIVE - N TO X-PLOSIVE P.D. - ? OUR CHARGES ARE: - < SINGLE SIDED DISK - /1.45 - O DOUBLE SIDED DISK - /1.90 - T CASSETTE - /TBA - T CATALOGUE (PAPER) - FREE - P CATALOGUE (DISK) - /1.45 -  OUR ADDRESS IS: -  X-PLOSIVE P.D., - : AND THANKS TO TRENTON FOR LETTING US - E PUT THIS DEMO ON THE COVER TAPE... -  THIS DEMO HAS BEEN A - V COMMODORE FORMAT -  OF AN X-PLOSIVE P.D./ - S ENTROPY CO-PRODUCTION -  AND NOW, THE TEXT WILL RESTART... - HE  MUSIC  FOR  THE   NEXT   PART   WASESPECIALLY ARRANGED  FOR  THIS  DEMO  BY - F YOU WANT  TO  BUY  MUSICOR SOUND-EFFECTS, HE  CAN  BE  CONTACTEDTHROUGH - ERIOUS CUSTOMERSONLY PLEASE!) - HE MUSIC IN THE LAST PART IS  BASED  ONTHE CLASSIC " - ATE,AND THE MUSIC IN THE INTRO IS  BASED  ON" -  QUICK HELLO TO MY SISTER - ISA KNOW ABOUT THIS DEMO? -   -   -   -   -   -   -   -   -   -   -   -   -   -  THE FINAL PART OF THE - O DEMO HAS ARRIVED, AND SO NOW - I IT IS TIME TO GIVE YOU THE CREDITS - . (PRESS SPACE TO HOLD THIS SCROLLER) - 2 X-PLOSIVE LOGO - J.GUY SHAVITT/SCS - K.MATRIX/ZONE 45 -  WELL, THERE WAS GOING TO BE ANOTHER - D PART TO THIS DEMO, BUT TIME PRESSURE - G DUE TO HAVING TO RE-ARRANGE THE - F X-PLOSIVE P.D. CATALOGUE, AND SO ON, - F MEANT THAT I DID NOT HAVE TIME TO - E CODE ONE - NOT THAT I COULD THINK OF - G ANYTHING TO CODE FOR IT ANYWAY! - / LOOK OUT FOR THE NEW ENTROPY DEMO, - E WHICH WILL BE COMING SOON, EXCLUSIVE - N TO X-PLOSIVE P.D. - ? OUR CHARGES ARE: - < SINGLE SIDED DISK - /1.45 - O DOUBLE SIDED DISK - /1.90 - T CASSETTE - /TBA - T CATALOGUE (PAPER) - FREE - P CATALOGUE (DISK) - /1.45 -  OUR ADDRESS IS: -  X-PLOSIVE P.D., - : AND THANKS TO TRENTON FOR LETTING US - E PUT THIS DEMO ON THE COVER TAPE... -  THIS DEMO HAS BEEN A - V COMMODORE FORMAT -  OF AN X-PLOSIVE P.D./ - S ENTROPY CO-PRODUCTION -  AND NOW, THE TEXT WILL RESTART... - HE  MUSIC  FOR  THE   NEXT   PART   WASESPECIALLY ARRANGED  FOR  THIS  DEMO  BY - F YOU WANT  TO  BUY  MUSICOR SOUND-EFFECTS, HE  CAN  BE  CONTACTEDTHROUGH - ERIOUS CUSTOMERSONLY PLEASE!) - HE MUSIC IN THE LAST PART IS  BASED  ONTHE CLASSIC " - ATE,AND THE MUSIC IN THE INTRO IS  BASED  ON" -  QUICK HELLO TO MY SISTER - ISA KNOW ABOUT THIS DEMO? - 
                                                            PRESENTS -                                                                    CODE DEMO NUMBER 1 -                                                                                                                                                                                                         CODERS. IT IS NOT AIMED AT THE PERSON TH -   - A FAST SHAKE-MAKER. EASY TO LISTEN TO, AND NOT TOO EXTREME. EASY BUILT-UP, BUT ANYWAY GOOD IN IT'S OWN WAYS. LISTEN TO IT MANY TIMES......... -            CODE DEMO NUMBER 1 -  WELL ANOTHER BRILLANT IDEA FLOWS OUT OF THE SHED. THIS IDEA IS TO HELP ONLY THE WANNA BE CODERS. IT IS NOT AIMED AT THE PERSON THAT CAN ALREADY CODE. THE FIRST ONE WILL SHOW YOU HOW TO GET YOUR 64 READY TO EXCEPT SOME CODE. THEN IT WILL SHOW YOU HOW TO COLOUR THE CURSOR AND THE SCREEN TO THE COLOUR OF YOUR CHOICE. IT WILL ALSO SHOW YOU HOW TO PLOT TEXT ONTO THE SCREEN, SET AND PLAY MUSIC. LAST BUT NOT LEAST TO PLOT A KOALA LOGO IN BANK 2.  SO I HOPE THAT THIS IS WHAT YOU WANT TO KNOW.  NOW THE CREDS.... INTRO LOGO BY BLOW.  INTRO AND DEMO CHARS BY EPIK.  DEMO LOGO BY EPIK.  INTRO AND DEMO MUSIC BY SANDMAN.  INTRO, DEMO AND IDEAS BY STEIGER/ENTROPY.                                   CHOW!! -   - !PCONVERSION BY SANDMAN/MGT - BDFHJLNPRTVXZ/^ "$ - THIS TUNE IS A COVER OF A VERY GOOD TUNE INDEED.I FIRST HEARD IT AT A DISCO WHEN I GRADUATED FROM THE HIGH-STADIUM. IT'S A VERY NICE TUNE WITH A GOOD MELODY. - D* COMMODORE 64 BASIC V2 - . 64K RAM SYSTEM  38911 BASIC BYTES FREE -  CODE DEMO WILL SHOW YOU HOW'S IT'S DONE!! - WELCOME TO THE CODE DEMO. THIS DEMO WILLNOT SHOW YOU ANY MIND BLOWING EFFECTS ASIT IS JUST THE FIRST ONE AND I WANT TO  TARGET THIS AT NEW CODERS. HENCE WHY I  START WITH THE STANDARD 64 COLOURS. - E IN THIS SMALL DEMO YOU WILL BE SHOWEN   HOW TO CODE UP YOUR OWN SCREEN. AS THE  CODE APPEARS THE EFFECT THAT THE CODE   RELATES TO. THE EFFECTS WILL RUN AT THE THE SMALL QUOTES AT THE END OF THE CODE - E.OK! LET'S START! -  -THAT'S THAT BIT- -  - THAT'S THE FIRST - -  - SIGHT AND SOUND APPEARS! - -  RIGHT... NOW LET ME EXPLAIN A BIT ABOUT WHAT HAPPENS NOW. YOU WILL SEE SOME CODEAPPEAR THAT WE DID AT FIRST, IF THIS IS WIPED OUT AND OTHER CODE IS ENTERED, - D THAT MEANS THAT THE NEW CODE REPLACES   THE OLD STUFF THAT WE PUT IN EARLIER.   SO TAKE NOTE IF YOU ARE MADLY COPYING   THIS DOWN. THAT IS WHY I PUT IN A SPACE BAR EFFECT, SOME WRITE SLOWER THAN OTHERPEOPLE. -  OK... LET'S ADD A KOALA LOGO AT THE BASEOF THE SCREEN IN BANK 2. - R IRQ   LDA #$30 - X -NOTICE THAT?- - Q NOW MAKE SURE THAT YOU HAVE LOADED A - D KOALA PICTURE INTO $6000. - O A KOALA DIRECTORY DISPLAY LOOKS LIKE - PIC PICTURE NAME  " - N OK NOW THAT IS IT FOR THIS CODE DEMO.   THE NEXT ONE WILL START WHERE THIS ONE  ENDS. SO KEEP A COPY HANDY SO YOU KNOW  WHERE YOU ARE UP TO. NOW GO AND LOAD - D THE CODE EXPLAINATION FILE AND SEE HOW  ALL THIS WORKS. -  NOW MAKE SURE THAT YOU HAVE LOADED A - D KOALA PICTURE INTO $6000. - O A KOALA DIRECTORY DISPLAY LOOKS LIKE - PIC PICTURE NAME  " - N OK NOW THAT IS IT FOR THIS CODE DEMO.   THE NEXT ONE WILL START WHERE THIS ONE  ENDS. SO KEEP A COPY HANDY SO YOU KNOW  WHERE YOU ARE UP TO. NOW GO AND LOAD - D THE CODE EXPLAINATION FILE AND SEE HOW  ALL THIS WORKS. - 
RESET EVERYTHING             SEI - SET INTERUPT                 LDA #<IRQ - SKIP TO IRQ                  LDY #>IRQ                               STA $0314                               STY $0315                               LDA #$01 - SET $D019/$D01A              STA $D01A -                              STA $D019 -                              LDA #$7F - HELP GET OUT OF INTERUPTS    STA $DC0D                               STA $DD0D                               LDA #$37                                STA $01 - SET ROM                      LDA #$00 - INTIATE MUSIC                TAX                                     TAY                                     JSR $1000                               JSR SET - JSR TO SETUP ROUTINE         CLI - CLEAR THE INTERUPT           JMP HERE - JUMP TO THIS ADDRESS         ;------- - ABBEHKNQTWZ] #&),/ - . - I   THE ICEWRITER V3.0 PRO. INFO-PAGE!                                           F1/F2        : PAGE FORWARD/BACKWARD    F3/F4        : INC/DEC BORDERCOLOR      F5/F6        : CUT/PASTE PAGE           F7           : HELPPAGE(THIS ONE)       F8           : SET ENDMARK              CRTL+1-4     : FLASH-COLORS             RUN/STOP     : EXIT TO THE MENU         SHIFT+L/C/R  : LEFT/CENTER/RIGHT LINE   COMM.+L/C/R  : LEFT/CENTER/RIGHT PAGE   SHIFT+I/D    : INSERT/DELETE LINE       SHIFT+RETURN : CENTER CURSOR            SHIFT+K      : KEYREPEAT ON/OFF         SHIFT+M      : MUSIC ON/OFF             SHIFT+W      : WORDWRAP ON/OFF          SHIFT+F      : LINE FLASH               COMM.+W      : WORD FLASH               SHIFT+X      : EXT. FLASH               SHIFT+^      : DELETE LINE FROM CURSOR  SHIFT/COMM.+P: CUT PASTE LINE                                                   REMEMBER TO SET THE ENDMARK!                                                                  PRESS SPACE!                                          THE ICEWRITER V3.0 PRO. CODED BY                ICEBALL OF EPIC! -     TEST THE NOTE (RUN/STOP TO EXIT)        EDIT THE TEXT (RUN/STOP TO EXIT)              EDIT ALL THE COLORS                   EDIT THE MUSICPARAMETERS             LOAD SOME MUSIC ($1000-$2800)                 LOAD AN 1X1 FONT                       INVERT THE 1X1 FONT                     CLEAR ALL TEXTPAGES                  SHOW TEXTEDITOR-HELPSCREEN            SHOW THE DIRECTORY ON THE DISK               LOAD SOME TEXTPAGES                     SAVE SOME TEXTPAGES                     LOAD ALL THE COLORS                     SAVE ALL THE COLORS                    PACK AND SAVE THE NOTE                                                   USE <CRSR>-KEYS AND RETURN TO SELECT! - INIT: LDA #$00 , LDX #$00 , LDY #$00          JSR $1000                         PLAY: JSR $1003                         PLAY MUSIC WITH DOUBLESPEED: N -   - SPACE TO SAVE! - RESET EVERYTHING             SEI - SET INTERUPT                 LDA #<IRQ - SKIP TO IRQ                  LDY #>IRQ                               STA $0314                               STY $0315                               LDA #$01 - SET $D019/$D01A              STA $D01A -                              STA $D019 -                              LDA #$7F - HELP GET OUT OF INTERUPTS    STA $DC0D                               STA $DD0D                               LDA #$37                                STA $01 - SET ROM                      LDA #$00 - INTIATE MUSIC                TAX                                     TAY                                     JSR $1000                               JSR SET - JSR TO SETUP ROUTINE         CLI - CLEAR THE INTERUPT           JMP HERE - JUMP TO THIS ADDRESS         ;------- -                                     LDA #$0F - SET CURSOR COLOUR          STA $0286                               JSR $E544 - CLEAR SCREEN               LDA #$00 - LOAD #$00 TO;              STA $D011 - CLEAR $D011                STA $D020 - SET BOARDER COLOUR         STA $D021 - SET SCREEN COLOUR          TAX - TRANSFER ACUMULATOR TO X - LOAD TEXT ADDRESS          STA $0630,X - TO THIS SCREEN POSITION    INX - INCREASE X REGISTER        BNE - BRANCH TO LABEL -           RTS - RETURN TO SUB ROUTINE    ;------                                 THAT IS ALL THAT IS NEEDED TO SET UP    THE 64. NOW YOU ARE READY TO DO         SOMETHING WITH YOUR MACHINE. NOW I HAD  BETTER EXPLAIN A BIT. THE 2 COMMANDS TAXAND INX MIGHT BE A BIT CONFUSING TO A   NEW COMER, SO LET ME EXPLAIN. INX MEANS TO INCREASE THE REGISTER X 2 BLOCKS FROMTHE LINES WITH X. TURN THE PAGE AND I   WILL SHOW AND EXAMPLE.                                                                                  IF YOU LOAD SOMETHING LIKE THIS;                                                LDA $4000,X GOES TO $4100               STA $0500,X GOES TO $0600               INX                                                                             BUT IF YOU INSERT A COMMAND LIKE CPX,   THIS IS COMPARE WITH X, YOU GET THIS                                            LDA $4000,X  NOW GOES TO $40A0          STA $0500,X  NOW GOES TO $05A0          INX                                     CPX #$A0                                                                        SEE THE DIFFERANCE? SIMPLE AH!          THE COMMAND TAX WITH TRANSFER THE LAST  VALUE LOADED INTO THE ACUMLUATOR INTO   THE X REGISTER.                                                                 LDA #$08                                TAX     X NOW IS THE SAME AS LDX #$08. -                                         LDA #$30 - GRAB RASTER LINE         ^ CMP $D012    UNDER TOP BOARDER          BNE ^ -  BRANCH TO LABEL ^         LDA #$18 - GET CHAR FROM $2000        LDY #$08 - TURN MULTI COLOUR OFF      LDX #$1B - TURN HI-RES OFF            STA $D018 - GOES WITH LDA              STY $D016 - GOES WITH LDY              STX $D011 - GOES WITH LDX            ;------------                             LDA #$FA - GRAB RASTER LINE AT     _  CMP $D012    BOTTOM BOARDER             BNE _                                   JSR $1003 - PLAY MUSIC                 JMP $EA81                                                                    NOW WHEN YOU SEE ANOTHER IRQ YOU MUST   REMEMBER THAT IT REPLACES THIS ONE! YOU CAN'T HAVE 2 IRQS, WELL I DON'T THINK   YOU CAN. BUT WHO KNOWS WITH WHAT I HAVE SEEN ON THE 64 LATELY.                                                                                                                                          PPIE!-                  NOW YOU HAVE TO RESET THE PRINT ROUTINE TO LOOK LIKE THIS IF YOU WANT A PICTURE AT THE SAME PLACE AS THE DEMOS WAS.     REMEMEBER THAT THIS REPLACES THE OTHER  PRINT ROUTINE THAT PUT TEXT AT $0630.                                             TAX - BEEN EXPLAINED           * LDA $8140,X - LAOD DATA AT THIS ADDRESS  STA $4600,X - FOOT NOTE                LDA $8240,X                             STA $4700,X                             LDA $8528,X                             STA $DA00,X - FOOT NOTE 2.             LDA $8628,X                             STA $DB00,X                             INX                                     BNE *                                   RTS -  THE DEFAULT SCREEN FOR THE 64 IS FROM$0400 TO $07E8. $0400 BEING THE TOP LEFTHAND CORNER AND $07E8 BEING THE BOTTOM  RIGHT HAND CORNER. THE DEFAULT BANK IS  BANK 3. WHEN YOU CHANGE TO ANOTHER BANK YOU MUST ALSO UP YOUR SCREEN BY $4000.                          SO IF YOU ARE LOADING A PICTURE AT $2000(DEFAULT BANK 3) YOU WOULD USE $0400.   BANK 2 USE $4400, PICTURE AT $6000.     BANK 1 USE $8400, PICTURE AT $A000.     BUT YOU MUST ALSO SHIFT THE MACHINE TO  THE BANK YOU ARE USING. REDO YOUR IRQ ASFOLLOWS; -                                         LDA #$30                              & CMP $D012                               BNE &                                   LDA #$18 - GRAB CHAR AT $6000(BANK2)   LDY #$D8 - TURN ON MULTI COLOUR        LDX #$3B - TURN ON HI-RES              STA $D018                               STY $D016                               STX $D011                               LDA #$96 - SWITCH TO BANK 2.           STA $DD00                             ;-----------                                                                                                                                                                                                                   $DD00 IS THE BANK REGISTER. SO IF YOU   WANT BANK 3, LDA #$97. BANK 2, LDA #$96.BANK 1, LDA #$95. SIMPLE. - THE COLOUR REGISTERS FOR THE 64 ARE ASFOLLOWS; $0400=$D800. $0500=$D900.      $0600=$DA00. $0700=$DB00. THESE DO NOT  CHANGE NO MATTER WHAT BANK YOU ARE IN.                                                                                  SO THERE YOU HAVE IT. IF YOU GET A COPY OF PROGRAMMERS REFERANCE GUIDE YOU WILL FIND IT A GREAT HELP TO ADDING A BIT    MORE TO WHAT I HAVE ALREADY SAID.                                               WELL LOOK OUT FOR DEMO 2, AS WE WILL    BE ADDING TO WHERE WE LEFT OFF.                                                                                                                                                                 /STEIGER - 
                                                            PRESENTS -                                                                    CODE DEMO NUMBER 2 -                                                                                                                                                                                                         TS ARE THE SAME AS THE FIRST. -   -    ANOTHER GREAT TUNE BY SANDMAN,WHICH I   (FIDEL CASTRO) HAVE TAKEN THE LIBERTY TO COMMENT.WHY YOU MAY WONDER,WELL SANDMAN MADE THIS TUNE FOR ME AT THE COMPUTER CROSSROAD,BECAUSE I NEEDED AN INTROTUNE.AND AS THIS TUNE ORIGINALLY WASN'T MEANT TO BE A PART OF THE COLLECTION,SANDMAN HASN'T WRITTEN A TEXT FOR IT....HMMM THIS SCROLLTEXT HAS TURNED OUT AS THE MAJORITY OF MY WRITINGS:A HELL OF A LOT TEXT,BUT NOTHING FOR ANYONE TO CARE ABOUT.  NOW CHOOSE ANOTHER TUNE!  WHISKEY?               YES! -            CODE DEMO NUMBER 2 - SO CODE DEMO 2 HAS FOUND IT'S WAY TO YOUE DRIVE. JUST THE SAME AS HE FIRST, BUT WITH SOME DIFFERANT THINGS IN IT. ALL THE GREDITS ARE THE SAME AS THE FIRST.               CHOW! - 
INCREASE $D020               JSR $1003                               DEC $D020 - DECREASE $D020                                                       THE INC/DEC DEAL WITH THE COLOUR IN     $D020 (BOADER), BUT BECAUSE OF THE JSR  IN THE MIDDLE TENDS TO DISPLAY THE LINESTAKEN UP BY THE JSR INSTEAD.                                                    .BYTE $04,$00 - ILLEGAL NOP              LDX #$08 - THIS IS THE WAY THAT WE CAN  DEX        CREATE A LOOP, WHICH TENDS TOBNE *-1 -    HELP CLEAN UP A SPLIT.                                               PUT THIS LOOP AS YOU SAW IT IN THE DEMO. - !PBY SANDMAN/MGT FOR TWILIGHT - A TUNE SPECIALLY DESIGNED FOR THE GROUP TWILIGHT. RAVE OF TWILIGHT WANTED ME TO COMPOSE ONE, AND THIS ONE IT CAME TO BE.HEAVY, WITH SOME COOL SOUNDS. - . - I   THE ICEWRITER V3.0 PRO. INFO-PAGE!                                           F1/F2        : PAGE FORWARD/BACKWARD    F3/F4        : INC/DEC BORDERCOLOR      F5/F6        : CUT/PASTE PAGE           F7           : HELPPAGE(THIS ONE)       F8           : SET ENDMARK              CRTL+1-4     : FLASH-COLORS             RUN/STOP     : EXIT TO THE MENU         SHIFT+L/C/R  : LEFT/CENTER/RIGHT LINE   COMM.+L/C/R  : LEFT/CENTER/RIGHT PAGE   SHIFT+I/D    : INSERT/DELETE LINE       SHIFT+RETURN : CENTER CURSOR            SHIFT+K      : KEYREPEAT ON/OFF         SHIFT+M      : MUSIC ON/OFF             SHIFT+W      : WORDWRAP ON/OFF          SHIFT+F      : LINE FLASH               COMM.+W      : WORD FLASH               SHIFT+X      : EXT. FLASH               SHIFT+^      : DELETE LINE FROM CURSOR  SHIFT/COMM.+P: CUT PASTE LINE                                                   REMEMBER TO SET THE ENDMARK!                                                                  PRESS SPACE!                                          THE ICEWRITER V3.0 PRO. CODED BY                ICEBALL OF EPIC! -     TEST THE NOTE (RUN/STOP TO EXIT)        EDIT THE TEXT (RUN/STOP TO EXIT)              EDIT ALL THE COLORS                   EDIT THE MUSICPARAMETERS             LOAD SOME MUSIC ($1000-$2800)                 LOAD AN 1X1 FONT                       INVERT THE 1X1 FONT                     CLEAR ALL TEXTPAGES                  SHOW TEXTEDITOR-HELPSCREEN            SHOW THE DIRECTORY ON THE DISK               LOAD SOME TEXTPAGES                     SAVE SOME TEXTPAGES                     LOAD ALL THE COLORS                     SAVE ALL THE COLORS                    PACK AND SAVE THE NOTE                                                   USE <CRSR>-KEYS AND RETURN TO SELECT! - INIT: LDA #$00 , LDX #$00 , LDY #$00          JSR $1000                         PLAY: JSR $1003                         PLAY MUSIC WITH DOUBLESPEED: N -   - SPACE TO SAVE! - INCREASE $D020               JSR $1003                               DEC $D020 - DECREASE $D020                                                       THE INC/DEC DEAL WITH THE COLOUR IN     $D020 (BOADER), BUT BECAUSE OF THE JSR  IN THE MIDDLE TENDS TO DISPLAY THE LINESTAKEN UP BY THE JSR INSTEAD.                                                    .BYTE $04,$00 - ILLEGAL NOP              LDX #$08 - THIS IS THE WAY THAT WE CAN  DEX        CREATE A LOOP, WHICH TENDS TOBNE *-1 -    HELP CLEAN UP A SPLIT.                                               PUT THIS LOOP AS YOU SAW IT IN THE DEMO.                                                                                                                                                                                                                                                                                                                                                                                                                                        LDX #$08                                DEX - LOOP 1                       BNE *-1 -                                 LDA #$07 - THIS WILL DETERMAIN THE      STA $D020  COLOUR THAT THE RASTER LINE  STA $D021  IS ON SCREEN AND BOARDER.    LDX #$08 - LOOP 2                       DEX                                     BNE *-1 -                                 LDA #$00 - THIS WILL DETERMAIN THE      STA $D020  COLOUR OF THE REST OF ALL THESTA $D021  RASTER LINES LEFT IN THAT    RTS        SPLIT.                                                                                                       IF YOU FIND THAT THE LINE IS DIRTY, THENYOU CAN CLEAN IT UP BY INCREASING OR    DECREASING THE FIRST LOOP.                                                                                                                                                                                                                                                                                                                              .BYTE $04,$00 - ILLEGAL NOP              LDX #$08                                DEX                                     BNE *-1 -                                                                         IF YOU ADD THIS TO YOUR SPLITS IN THE   MANNER THAT THE DEMO SHOWS IT WILL HELP TO CLEAN UP YOUR SPLITS BY CAUSING A    SMALL DELAY IN THEM. IT IS NOT REALLY   RECOMENDED TO TAKE THE #$08 PAST #$0A.  IF YOU GET TO #$0A AND FIND THAT YOUR   SPLIT IS STILL DIRTY, HE UNDER THE BNE  ADD A FEW NOP'S. BUT DON'T BOTHER TO    TIME OUT YOUR SPLITS UNTILL YOU HAVE    EVERYTHING IN THEM AS THEY WILL CHANGE  AS YOU ADD TO THEM.                                                             WELL THAT WAS SHORT.                    #3 WILL BE ABOUT SPRITES. SEE YOU THERE!                                                                      /STEIGER - 
                                                            PRESENTS -                                                                    CODE DEMO NUMBER 3 -                                                                                                                                                                                                         NG SOME HELP FROM THIS IDEA.           W -   - A FAST SHAKE-MAKER. EASY TO LISTEN TO, AND NOT TOO EXTREME. EASY BUILT-UP, BUT ANYWAY GOOD IN IT'S OWN WAYS. LISTEN TO IT MANY TIMES......... -            CODE DEMO NUMBER 3 -  WELL HERE WE GO AGAIN WITH ANOTHER ISSUE OF CODE DEMO. I HOPE THAT ALL YOU WANNA BE CODERS ARE GETTING SOME HELP FROM THIS IDEA.           WELL ALL THE CREDS ARE AS THE SAME AS THE LAST, WHICH ARE THE SAME AS THE FIRST! - 
SPRITE NUMBER                STA $D015 - SPRITE REGISTER              STA $D01C - MULTI COLOUR SPRITE REGISTER LDA #$A8 -  NOTE 1                    STA $07F8 -  NOTE 2                    LDA #$0C - COLOUR 1                     LDY #$0B - COLOUR 2                     LDX #$07 - SPRITE COLOUR                STA $D025 - MULTI COLOUR SPRITE REGI 1   STY $D026 - MULTI COLOUR SPRITE REGI 2   STX $D027 - SPRITE COLOUR REGISTER       LDA #$A0 - Y SPRITE POSISTION           LDY #$19 - X SPRITE POSISTION           STA $D001 - Y REGISTER                   STY $D000 - X REGISTER                   RTS -  THIS IS WHERE THE SPRITE IS LOADED INMEMORY. SAY THE SPRITE IS AT $0C00,     THEN YOU WOULD LOAD #$30. THE EASIEST   WAY TO FIND OUT IS IN YOUR REPLAY MON   TYPE THIS;                                                                      N $0C00/64 AND HIT RETURN. - !PBY SANDMAN/MGT FOR TWILIGHT - A TUNE SPECIALLY DESIGNED FOR THE GROUP TWILIGHT. RAVE OF TWILIGHT WANTED ME TO COMPOSE ONE, AND THIS ONE IT CAME TO BE.HEAVY, WITH SOME COOL SOUNDS. - . - I   THE ICEWRITER V3.0 PRO. INFO-PAGE!                                           F1/F2        : PAGE FORWARD/BACKWARD    F3/F4        : INC/DEC BORDERCOLOR      F5/F6        : CUT/PASTE PAGE           F7           : HELPPAGE(THIS ONE)       F8           : SET ENDMARK              CRTL+1-4     : FLASH-COLORS             RUN/STOP     : EXIT TO THE MENU         SHIFT+L/C/R  : LEFT/CENTER/RIGHT LINE   COMM.+L/C/R  : LEFT/CENTER/RIGHT PAGE   SHIFT+I/D    : INSERT/DELETE LINE       SHIFT+RETURN : CENTER CURSOR            SHIFT+K      : KEYREPEAT ON/OFF         SHIFT+M      : MUSIC ON/OFF             SHIFT+W      : WORDWRAP ON/OFF          SHIFT+F      : LINE FLASH               COMM.+W      : WORD FLASH               SHIFT+X      : EXT. FLASH               SHIFT+^      : DELETE LINE FROM CURSOR  SHIFT/COMM.+P: CUT PASTE LINE                                                   REMEMBER TO SET THE ENDMARK!                                                                  PRESS SPACE!                                          THE ICEWRITER V3.0 PRO. CODED BY                ICEBALL OF EPIC! -     TEST THE NOTE (RUN/STOP TO EXIT)        EDIT THE TEXT (RUN/STOP TO EXIT)              EDIT ALL THE COLORS                   EDIT THE MUSICPARAMETERS             LOAD SOME MUSIC ($1000-$2800)                 LOAD AN 1X1 FONT                       INVERT THE 1X1 FONT                     CLEAR ALL TEXTPAGES                  SHOW TEXTEDITOR-HELPSCREEN            SHOW THE DIRECTORY ON THE DISK               LOAD SOME TEXTPAGES                     SAVE SOME TEXTPAGES                     LOAD ALL THE COLORS                     SAVE ALL THE COLORS                    PACK AND SAVE THE NOTE                                                   USE <CRSR>-KEYS AND RETURN TO SELECT! - INIT: LDA #$00 , LDX #$00 , LDY #$00          JSR $1000                         PLAY: JSR $1003                         PLAY MUSIC WITH DOUBLESPEED: N -   - SPACE TO SAVE! - SPRITE NUMBER                STA $D015 - SPRITE REGISTER              STA $D01C - MULTI COLOUR SPRITE REGISTER LDA #$A8 -  NOTE 1                    STA $07F8 -  NOTE 2                    LDA #$0C - COLOUR 1                     LDY #$0B - COLOUR 2                     LDX #$07 - SPRITE COLOUR                STA $D025 - MULTI COLOUR SPRITE REGI 1   STY $D026 - MULTI COLOUR SPRITE REGI 2   STX $D027 - SPRITE COLOUR REGISTER       LDA #$A0 - Y SPRITE POSISTION           LDY #$19 - X SPRITE POSISTION           STA $D001 - Y REGISTER                   STY $D000 - X REGISTER                   RTS -  THIS IS WHERE THE SPRITE IS LOADED INMEMORY. SAY THE SPRITE IS AT $0C00,     THEN YOU WOULD LOAD #$30. THE EASIEST   WAY TO FIND OUT IS IN YOUR REPLAY MON   TYPE THIS;                                                                      N $0C00/64 AND HIT RETURN. -  SORRY BUT I FORGOT ABOUT THIS REGI INTHE DEMO. $07F8 IS THE SPRITE POINTER.  THERE ARE 8 SPRITES ON THE 64 NUMBERED  FROM 0-7. THEY ARE FROM $07F8-$07FF.    YOU CAN ALSO DISPLAY SPRITES IN ALL     BANKS. BUT LIKE PLOTTING A LOGO YOU     MUST UP YOUR SPRITE SCREEN BY $4000.    SO IF YOU WANTED TO DISPLAY A SPRITE IN BANK 2, THEN YOU WOULD GO LIKE THIS;                                            LDA #$20                                STA $47F8                                                                       ON A BANK 3 SCREEN #$20 WOULD BE $0800, BUT IN BANK 2 #$20 IS $4800. BANK 1 IT  WOULD BE $8800. YOU CAN STILL USE THE   SAME IDEA TO FIND OUT WHAT TO LOAD AS   STATED EARLY, AS THE NUMBERS TO LOAD    RESET AT EACH BANK, IE BANK 1 IS FROM   $20-$FF, AND THE OTHER BANKS ARE THE    SAME. GOT THAT?                                                                                                                                                                                                                 LDA #$01                                STA $D017 - Y EXPAND                      -AND-                                  STA $D01D - X EXPAND                      -AND-                                  STA $D01B - SPRITE/TEXT PRIORITY                                                 I DON'T THINK THAT THESE NEED ANYMORE   EXPLAINATION.                                                                     ^ LDA $0A00 - SPRITE ANIMATION TABLE       STA $07F8                               INC ^+1 - INCRESE LO-BYTE TABLE        LDA ^+1 - LOAD LO-BYTE TABLE           CMP #$1F - IS IT #$1F                   BNE NO - IF NOT THE RETURN            LDA #$00 - IF YES THEN REST TABLE       STA ^+1                              NO RTS                                                                         UNDERSTAND ALL THAT? PRETTY SIMPLE I    WOULD SAY!                                                                                                                                                                              WELL THAT IS THE END OF ANOTHER CODE    DEMO AND NEXT TIME I WILL DEAL WITH     TEXT COLOURS AND PLOTTING IN MORE DETAILTHAN THE FIRST ONE.                                                             WELL TILL THEN, KEEP IT UP, YOU'LL GET  THERE IN THE END.                                                                                               /STEIGER - 
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