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Not a Scene Production by Warriors of the Wasteland

Not a Scene ProductionPACE TO READ - TOP TO WRITE NOTE - -=>TIMENOTER 2.3 FULL (C) - LEFT CENTER MME - RODUCTION - LAST MINUTE DEMO BY - REDITS: - ELL - REAMS - ND YOU'RE SOMEONE - HO KNOWS SOMEONE - HO KNOWS SOMEONE - ONCE KNEW - JUST WANT TO BE A PART OF THIS - OMETIMES WE TAKE CHANGES - OMETIMES WE TAKE PILLS - CAN WRITE IT - ETTER THAN YOU EVER FELT IT - ONLY DECIDED TO CODE THIS ABOUT A WEEK BEFORE BEACHPARTY WAS ON - THE ROTOZOOM WAS ORIGINALLY INTENDED FOR MY DEMO FOR SYNTAX THIS YEAR, AND THE INTERFERENCE CIRCLES WERE CODED IN THAT WEEK. - HE MUSIC IS A COVER OF - ETHKLOK'S ' - HUNDERHORSE', WHICH WAS DONE IN ABOUT FOUR HOURS ON THE DAY OF THE PARTY - SO IT'S NOT REALLY VERY COMPLETE, BUT THIS IS HOW IT COMPETED, - FEEL THAT THIS IS HOW - SHOULD RELEASE IT. - UT IF YOU HAVN'T HEARD THEM, DOWNLOAD THE - ETHALBUM, IT'S COMPLETLY WORTH IT. ----------- - OTOZOOMER ----------- - T'S A 1X2 ROTOZOOMER. - T USES THE SAME TRICK AS - HING', BUT ACTUALLY - DIDN'T REALISE HOW THEIRS WORKED UNTIL AFTER - IMPLEMENTED THIS ONE, AND THEN FOUND THAT ONE WORKED THE SAME WAY :). - HE WHOLE THING RUNS IN 25HZ, WHICH - THINK IS KIND OF FAST FOR THIS RESOLUTION OF ROTOZOOMER, BUT - KNOW THAT THE FUNDAMENTALISM OF DEMO THEOLOGY DEMANDS THAT EVERYTHING RUN AT 50HZ OR DON'T BOTHER.... - - - SUGGESTED TO ME TO DO THE - STYLE DISTORTION ON THE ROTOZOOMER, AND - - THINK THAT REALLY WORKS QUITE WELL - IT'S JUST APPLYING A SINUS TO THE TRANSFORM MATRIX ON EACH CHARBLOCK BOUNDARY. - E ALSO MADE ME A TEXTURE, BUT UNFORTUNATLY THAT TEXTURE ACTUALLY INTERACTED REALLY BADLY WITH THE PROJECTOR AT THE PARTY, SO - 'M SAVING IT FOR THE NEXT DEMO - OF COURSE - HAVE MORE ROTOZOOMING IDEAS ;). - HE DUCK WAS DRAWN IN PAINT. - AM NOT VERY GOOD AT DRAWING DUCKS, BUT IT WAS LAST MINUTE... ----------------- - T'S A MOVELIST :). - HAT ELSE CAN YOU SAY ABOUT A MOVELIST, REALLY? - ADDED THE LATTICE TEXTURE OVER THE PLASMA. - WO TEXTURES FOR THE PRICE OF ONE, - GUESS. - HIS IS VERY SIMILAR TO THE PART THAT - ESCIO, WITH THE PLASMA AND THE SCROLLER. - DIDN'T DO THE SCROLLER AGAIN THIS TIME, BECAUSE - HONESTLY WASN'T TERRIBLY HAPPY WITH HOW THAT WORKED OUT. - DO LOVE SCROLLERS BUT.... THIS SEEMS TO WORK BETTER TO ME. - HERE ARE BETTER WAYS TO IMPLEMENT THIS THAN HOW - CAN SEE EVEN NOW A FEW HUNDERED OPTIMIZATIONS THAT COULD BE DONE TO IT. --------- - ARS --------- - HIS IS THE STUPIDEST PART EVER, IT ACTUALLY IMPLEMENTS A 4096 COLOUR LOOKUP TABLE, ON A MACHINE THAT CAN ONLY DISPLAY 16.... - LSO, A LOADER PART SHOULD NOT TAKE 12KBYTES OF RAM. FOR REAL, GUYS. - - T LEAST IT'S 50HZ, THO --------------------- - HIS IS ALSO 50HZ, BUT IS OF COURSE A MASSIVE CHEAT INVOLVING SPRITES AND DITHERING. - ACTUALLY DO, IS OVERLAY A CHARGRID ON - EXPANDED SPRITES, AND SCROLL BOTH OF THOSE AROUND. - O FAR, SO SIMPLE ETC. - N OTHER WORDS, IT'S A DITHER HACK. - HERE ARE ACTUALLY FOUR COLOURS THAT NEED TO BE CHOSEN EACH TIME - LABEED, APPROPRIATLY, BG1, BG2, CIRCLE1, AND CIRCLE2. - HE PART USES THE INCONSITANCY WITHIN THE SPRITE PRIORITY BITS (MC #1 IS ABOVE, MC #2 IS BELOW) TO PUT THE SPRITE LAYER OF CIRCLES -BETWEEN- BG1 AND BG2. - HE COLOURS CHANGE RANDOMLY, AND HONESTLY - HIS PART NEVER ENDS, BY THE WAY. - KNOW IT'S A CHEAP TRICK, BUT - ACTUALLY ENJOY THIS ONE A LOT. -- - ARCH 2009 JAYMZ - ARTIFICIAL-STUPIDITY.NET -

Not a Scene Production by Warriors of the Wasteland

Not a Scene Production **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"NOTSCENEPROD/WOW",8,1: SEARCHING FOR NOTSCENEPROD/WOW LOADING READY. RUN - BC G U F[[ 3 39:9; - = WARRIORS OF THE WASTELAND = ARE BACK WITH ANOTHER NON-SCENE PRODUCTION. - ORKING INSIDE THE BOX? - HE ONLY BRIDGES WE NEED ARE THE ONES WE BUILD OURSELVES, BURN ALL THE OTHER MOTHERFUCKERS DOWN! < -