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Fuck the Scene by Warriors of the Wasteland

Fuck the ScenePACE TO READ - TOP TO WRITE NOTE - ^C^CAAAAAAAA !"# !"# - -=>TIMENOTER 2.3 FULL (C) - LEFT CENTER MME - CENE - LAST MINUTE DEMO BY - REDITS: - ELL - REAMS - PICTURE CONVERTED FROM A - HIS IS THE PLACE IN MY HEART - HIS IS THE PLACE WHERE - 'M FALLING APART - SN'T THIS JUST WHERE WE MET - SN'T THIS THE LAST CHANCE THAT - HAD SOME MAJOR LIFE DISASTERS HAPPEN, WHICH - 'M NOT GOING TO ELABORATEON HERE SINCE - 'D HAVE THIS DONE FOR RELEASE VERY SOON, BUT AS A RESULT - DID NOT GET TO PUTTING THIS DEMO TOGETHER UNTIL A FEW DAYS BEFORE THE PARTY. - HAT THAT WAS FINE, - HAD SOME PARTS ON MY DISK FROM A WHILE AGO -THE TEXTURE MAPPER, THE DOTS, THE ROTOZOOMER, AND THE FLI FPP SCROLL. - CODED UP A QUICK DEMO KERNEL, AND LINKED IT ALL TOGETHER. - - ND... IT WORKED..... BUT IT TOOK FOREVER TO LOAD. - T STILL DOES TAKE FOREVER TO LOAD, BUT KNOW THIS: IN TWENTY FOUR HOURS, - HALVED THE AMOUNT OF TIME SPENT LOADING. - HAD A PARTY TO GO TO. - 'LL DO A100% VERSION WHICH, FOR EXAMPLE, ACTUALLY GENERATES THE DOTPLOT/ROTOZOOM SPEEDCODE ON THE C64 INSTEAD OF LOADING 30K+ OFF DISK. - H WELL. - NEED TO CODE SOME RASTER BARS AND STUFF TO USE WHILE LOADING. - SUCK, YOU ALL KNOW THAT. - UT IN ALL SERIOUSNESS, - 'M REALLY SORRYABOUT THE LOADING TIMES. AFTER WORKING ON IT AND NOT SLEEPING, - JUST DIDN'T REALISE HOW LONG A 12 MINUTE LONGDEMO IS... BUT TRUST ME, WHEN - WAS WATCHING PEOPLE AT SYNTAX, WATCHING THISIN AGONY, - GOT THE IDEA. - ES, OKAY, THE DEMO WAS RUSHED, BUT STILL, IT IS PRETTY CRUSHING TO HAVE IN YOUR LEFT - EAR A COMMENTRY OF JUST HOW EXCRUICIATINGLY PAINFUL IT IS TO WATCH YOUR DEMO. - UT THEY WERE RIGHT. - TILL, IT COMPETED, SO - 'M RELEASING IT. - HE MUSIC WAS DONE IN - RACKER V1.02, WHICH - LIKE DUE TO ITS LOW RASTER USAGE, THE NIGHT BEFORE THE PARTY. - HE MAIN THEME IS BASED ON - APPER - HIS IS A TEXTURE MAPPER WITH - LIGHTSOURCING. - DID SOMETHING SIMILAR IN ' - CENER', HOWEVER THIS ROUTINE IS SIGNIFICANTLY OPTIMIZED SINCETHEN. - HE INTERLACED VIDEO MODE, - KNOW, IS VERY INTERLACED. - COULDN'T GET THE REQUIRED COLOURAND SPEED ANY OTHER WAY. - DO WANT TO AT LEAST REDUCE THE AMOUNT OF IT, THOUGH. - 'VE SINCE REALISED HOW TO ACTUALLY DO A CROSS GRID INTERLACE, BUT SADLY IT WOULD TAKE UP DOUBLE THE CHARSET RAM, AND - DON'T HAVE THAT RIGHT NOW. - LSO, THIS IS 100% REALTIME, NOT AN ANIMATION. - UT THERE IS NO PERSPECTIVE ON THE 3D, SO THERE IS THAT FAIL. * - OGO - DIRECTLY RE-USED FROM - ESCIO, BUT WITH DIFFERENT TEXT. - T'S THERE TO MAKE THE LOADING WAIT SEEM SHORTER. - OGO - HIS IS A HORRIBLE, HORRIBLE PICTURE THAT WAS DONE IN TEN MINUTES. - PICTURE FROM MY HYBRID PC/C64 PAINTING TOOL, - SHOULD CLEAN THAT UP AND RELEASE IT, - GUESS. * - OTOZOOMER - HIS WAS ORIGINALLY PLANNED TO BE A ROTOZOOM OF THE LOGO, HOWEVER - RAN OUT OF TIME TO PACK THEM TO FIT INTO RAM TOGETHER (THE LOGO IS 32K, THE ROTOZOOM IS 33K. - T ALSO WAS FULLSCREEN, AT THAT POINT. - DROPPED THAT TO 32 CHARS WIDE (64X50 PIXELS) OF DISPLAY AREA TO UP THE SPEED A BIT - I THINK THAT EXTRA SPEED BOOST HELPED THE EFFECTA LOT. - HE TEXTURE SHOWN IS 128X64, THOTHE MAX SIZE OF THE ROUTINE IS ACTUALLY 256X64 PIXELS - JUST, I DIDN'T HAVE ANOTHER IMAGE TO USE! - HADING - HIS IS ACTUALLY THE STANDARD ENVIRONMENT MAPPED PHONG SHADING LOOK-A-LIKE, RATHER THAN A 'TRUE' PHONG SHADER AS DEFINED IN - IKE THE TEXTURE MAPPER, THISIS 100% REALTIME, AND NOT AN ANIMATION -BUT THE ACCURACY IS REDUCED VS. THE TEXTURE MAPPER, IN ORDER TO PROVIDE SOMEMORE SPEED. - HAVN'T ACTUALLY SEEN ANOTHER PHONG SHADER ON THE C64, IS THISA WORLDS FIRST? * 275 - OTS 275 UNMIRRORED, INDEPENDANT DOTS PER FRAME. - HEY CAN BE ARBITARY, - JUST LIKE THIS PARTICULAR OBJECT. - OR THE RECORD, - CODED THIS BACK IN - ANUARY OF THIS YEAR, LONG BEFORE - ISGRACE CAME OUT. - 'S PLOTS ARE MUCH BETTER THAN MINE. * - . - - HIS IS AN ENHANCED VERSION OF MY ROUTINE FROM - ESCIO, WHICH DOES SCROLLING - ROBABLY THE MOST INTERESTING PART IS THE CLIPPING IS ACTUALLY SOFTWARE, NOT SPRITES, DUE TO THE RASTERTIME OTHERWISE REQUIRED. - STILL LIKE THIS PART, THO I GUESS THE EFFECT IS LONG IN THE TOOTH, HEY, - WANTED TO CODE IT. * - ISK - HIS ONE IS ACTUALLY OKAY, - THINK. * - APPING - HIS IS A REALTIME ENVIRONMENT MAPPER. - HE MATERIAL IS BASICALLY A PHONG SPOT AND A FILTER TO FILTER OUT GREEN, GIVINGWHAT - THINK IT A COOL METALLIC LOOK. - HIS USED TO HAVE A MATERIAL MORPHER, BUT - TOOK IT OUT AT THE LAST MINUTE BECAUSE - WANTED THE EXTRA - SPEED OF A FIXED MATERIAL. * 370 - OTS - HIS IS 370 MIRRORED DOTS (=2X 185 INDEPENDANT) PER FRAME. - T WAS ONCE A TORUS, LIKE - DON'T ACTUALLY LIKE TORUSES. - HE DOTS ARE ONLY SINGLE MIRRORED, UNLIKE BOTH - IGHTLORD'S 320 DOT TORUS AND - 'S 366 DOT BALL. - SHOULD CODE A DOUBLE MIRRORROUTINE, ONE OF THESE DAYS. * - UNNEL - HIS IS AN ENVIRONMENT MAPPED OBJECT IN A TEXTURE TUNNEL. - HE TUNNEL IS CALCULATED TWICE, ONCE FOR THE FORWARD VIEW, AND AGAIN FOR THE REFLECTION ON THE OBJECT. - HE MATERIAL USED HERE, HOWEVER, DOENS'T MAKE THAT OBVIOUS. - UT THE MATERIALS THAT -DID- MAKETHAT OBVIOUS, MAKE IT AHRD TO SEE THE CUBE. - LSO, TEH TEXTURE WAS SHIT. - HISROUTINE WAS 90% PARTY CODED AT THE - T LOOKED BETTER ON MY MONITOR THAN ON THE BIG SCREEN AND VICE... OH WELL, MAYBE NEXT TIME. * - LASMA - HIS IS A DOUBEL RASTER PLASMA. - T'S A CHEAP EFFECT, SURE, BUT IT LOOKS COOL. - AS ANYONE READ THIS? - LEASE MAIL ME ATJAYMZ - ARTIFICIAL-STUPIDITY.NET OR ON - IF YOU HAVE, BUT - DOUBT THAT ANYONE ACTUALLY READS DEMO NOTES ANYMORE. - GUESS. -- - OVEMBER 2008 -

Fuck the Scene by Warriors of the Wasteland

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