Betrayal by Vlucid
'&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA - ((('&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA - !3T#' - IN TITLE SCREEN - SPACE FOR INSTRUCTIONS - '&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA - C('&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA -
'&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA - ((('&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA - !3T#' - IN TITLE SCREEN - SPACE FOR INSTRUCTIONS - '&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA - C('&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA -
ORE I FADE........: EDGAR WALLACE, RAY - - D/2-($ /YUROMJHGEDBBAAAAABBDEGHJMORUY/ $(-1 - - BETRAYAL - FROM RAINBIRD WAS CRACKED BY ZELDIN OF V-LUCID IN 1993....YESS, YOU ARE RIGHT....THIS CRACK COMES JUST ABOUT 3 YEARS TOO LATE...SO WHOT ??? SORRY FOR THIS SHIT INTRO, BUT MEMORY IS PRECIOUS...AFTER I HAD LINKED ALL GAME-PARTS TOGETHER, THE GAME USED ABOUT 242 BLOCKS PACKED (WITH A CHAR-PACKER)!!!! OK...SOME GREETS BEFORE I FADE........: EDGAR WALLACE, RAY AND KURGAN FROM V-LUCID AND TO A CERTAIN GIRL........BYE - /X #]$]# "X][S;' -
P - - - - - R - + - + - + - YO....ZELDIN OF V-LUCID PRESENTS YOU THIS TIME - BISMARCK - WITH INSTRUCTIONS.....BUT I WOULDN'T BE ZELDIN OF V-LUCID IF I HAD NO SPECIAL X-TRAS INCLUDED IN THIS CRACK....YOU WILL ALSO FIND AN HISTORICAL ESSAY ABOUT THE GERMAN BATTLESHIP BISMARCK....AND...TO COMPLETE PERFECTION I ALSO INCLUDED A LANGUAGE TRANSLATOR FOR WETHER GERMAN OR ENGLISH LANGUAGE....I THINK NOONE HAS EVER EQUIPPED AN ONE FILE GAME WITH SUCH FEATURES.....GREETINGS TO ALL MY FRIENDS IN THE SCENE ESPECIALLY TO 'THE SILVER BULLET' OF ENTROPY AND TO 'LIGHTSIDE' OF THE AWT........SO I SAY GOODBYE.....KEEP THE SPIRIT ALIVE.......PS: THIS CHARSET WAS OFCOURSE DONE BY ME........ - P - - - - - + - + - + - #J!BFK%Q MGF$SYSKE -
- UCID PRESENTS -=> - ARS <=- - ROTECTION, IT WOULDBE A LAME - , TO CALL THIS 'CRACK' !!! - - UCID PRESENTS -=> - ARS <=- - ROTECTION, IT WOULDBE A LAME - , TO CALL THIS 'CRACK' !!! - HI....THIS IS ZELDIN OF V-LUCID PRESENTING YOU THIS TIME: 'BOUNCY CARS'............ SOME GREETS TO: THE CHAMELEON, ENTROPY (ESPECIALLY TO THE SILVER BULLET AND UNICORN), ANGEL, DESERT NOMADS (ESPECIALLY TO ALMIGHTY GOD), NOICE (ESPECIALLY TO SCOFFER), CAMELOT, BCD (HEY MAL...ARE YA DEAD ???), SPIRIT, PADUA, AFL, TRSI AND DYTEC.......CREDITS FOR THIS LITTLE INTRO: CODE, GFX AND FONT BY ZELDIN OF V-LUCID, MUSIC BY RAY OF V-LUCID...........GOODBYE AND KEEP THE (C64) SPIRIT ALIVE......... -
- UCID PRESENTS -=> - EUD <=- - ET ANOTHER COOL OLD TAPE-LOWBUDGET GAME WHICH WAS TRAINED, INSTRUCTED AND WITH TITLE-PIC, FOR YOUR IMMORTAL COLLECTION! - ATE - 12.11.1994 , - - UCID PRESENTS -=> - EUD <=- - ET ANOTHER COOL OLD TAPE-LOWBUDGET GAME WHICH WAS TRAINED, INSTRUCTED AND WITH TITLE-PIC, FOR YOUR IMMORTAL COLLECTION! - YES...THIS GAME IS OLD...BUT IT IS STILL VERY NICE...AS THERE ARE NEARLY NO GOOD GAMES COMING OUT THOSE DAYS, I THOUGHT: 'WHY NOT RELEASING ALL THE OLD MASTERTRONIC AND FIREBIRD TAPE-LOWBUDGET GAMES WHICH ARE SAMPLING DUST IN MY SHELF. THEY ARE RARELY SPREAD AND STILL VERY PLAYABLE...' SO HERE YA HAVE ONE OF 'EM IN NATURAL ZELDIN QUALITY...GREETS TO: LIGHTSIDE OF THE AWT, THE SILVER BULLET OF ENTROPY, SOMEONE OF GRACE...INTRO-CODE + GFX BY ME, MUSIC BY RAY OF V-LUCID...KEEP THE SPIRIT ALIVE - - INSTRUCTIONS ARE COMING NEXT - - '&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA - C('&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA - PACE FOR NEXT PAGE, - D.PREPARE FOR LONG DECRUNCH!) - O ONE KNOWS 'OW LONG THEY HAVE BEEN - C 'ERE; EVEN OLD - LBERT DON'T RECALL 'EM COMIN' AN' 'E RECKONS 'E MIGHT BE OVER 'UNDRED! - E DIDN'T MIND WHEN THEY KEPT THEMSELVES TO THEMSELVES. - MEAN, ALL WE WANTS IS A BIT O' PIECE AN' QUIET AN 'LEAVE TO GO ABOUT OUR BUSINESS. - E'RE SIMPLE FOLK 'ERE IN - ULLFORD AND WE CAN'T BE DOIN' WITH MAGIC 'AN SPELLS. - NEVER DID 'OLD WITH FOLK MEDDLIN' IN THINGS BEST LEFT ALONE. - F O'COURSE; IN THE FOREST PICKIN' - F TOADSTOOLS AN' SUCHLIKE, - R P'RAPS ONE WOULD POP INTO TUBBY HIEKE'S SHOP FOR - C 'ERBS AN' STUFF, BUT BY AN LARGE THEY - C LEFT US NORMAL FOLK ALONE, AND THAT'S - & 'OW WE LIKE IT. - N HEY'D'AD ARGUMENTS BEFORE, WE ALL KNOW - ELL, READIN' THEM MAGIC BOOKS - C ALL DAY CAN'T BE RIGHT IN THE 'EAD CAN - NYWAY, TWO SUMMERS BACK, OR - REMEMBER BECAUSE THAT WAS THE YEAR - LBERT'S DONKEY DIED), OLD - EANORIC (HE'S THE OLDER ONE I THINK), HE TURNED IS BROTHER - EARIC INTO A FROG! - IS OWN BROTHER! BUT HE TURNED 'IM BACK - C AFTER A WEEK AN'AT LEAST THEY DIDN'T - WO WEEKS BACK, ALL THIS CHANGED; FIRST THE FOREST WENT QUIET FOR A FEW DAYS, NOT EVEN A SPARRA'DARED TO MAKE A SOUND. - HEN THE NOISES BEGAN, FIRST SHOUTIN' THEN ALL MANNER O'BANGS, EXPLOSIONS AND - F THINGS BEST NOT THOUGHT ABOUT. - EANORIC UPPED AN' LEFT - C AN' MOVED TO ANOTHER 'UT ON T'UTHER - E SIDE O'VILLAGE. - IEKE (WHO KNOWS 'EM - C BETTER 'N MOST), RECKONS THEY'S ABOUT - D TO START A FEUDIN' AN'WOE BETIDE THE - C POOR SOUL WHO GETS IN THEIR WAY. - / AS MAYBE BUT THERE'S STRANGE THINGS - F AFOOT IN THIS 'ERE VILLAGE AN' NO - T DON'T TAKE NO FANCY BOOK - C LEARNIN' TO FIGGER WE 'AIN'T SEEN THE - F LAST O'THIS, YOU MARK MY WORDS." - OU TAKE THE ROLE OF - EARIC AND PLAYING THE GAME IS SIMPLY A MATTER OF MOVING - G THROUGH THE KINGDOM COLLECTING - E INGREDIENTS TO MAKE SPELLS. - D TO MIX THESE SPELLS AND USE THEM - E AGAINST YOUR OPPOSING WIZARD - IS DOING THE SAME - H AND IS OUT TO DESTROY YOU. - ACH WIZARD HAS HIS OWN CAULDRON. - HIS IS WHERE SPELLS ARE MIXED. - C MIX A SPELL YOU MUST GO OUT TO YOUR - D CAULDRON, SELECT THE SPELL YOU WISH TO MIX AND PRESS THE FIRE BUTTON. - F YOU HAVE THE INGREDIENTS FOR THE SPELL THIS - D IS DENOTED BY THE INGREDIENT NAMES - D SHOWING BLACK IN THE SPELL BOOK. - D SPELL WILL BE MIXED. - NCE MIXED, THE SPEL NAME IN THE SPELL BOOK WILL CHANGE THE COLOUR TO BLACK. - E GAME PRESS FIRE WHILST MOVING THE - Q JOYSTICK DOWN. - EFORE CASTING A SPELL YOU MUST ARM - F YOURSELF WITH IT! - F SELECTING THE SPELL YOU REQUIRE AND - D PRESSING THE FIRE BUTTON. - F THE SPELL IS MIXED THEN YOU WILL BE ARMED WITH IT. - RESSING THE FIRE BUTTON WHILST MOVING - [ THE JOYSTICK DOWN WILL RETRUN YOU TO - OU CANNOT ARM YOURSELF WITH A SPELL ON THE CAULDRON SCREEN. - AVING ARMED YOURSELF WITH A SPELL YOU CAN CAST IT BY PRESSING THE FIRE BUTTON. - D SPELLS CAN ONLY BE CAST ONCE WHILST - D OTHERS MAY BE USED A NUMBER OF TIMES. - OST SPELLS ACT AS NECESSARY WHEN CAST, - C HOWEVER SOME OF THE MORE DESTRUCTIVE - D ONES SUCH AS LIGHTNING AND FIREBALL - G WILL NEED SOME CONTROL TO BECOME - T IS UP TO YOU TO FIND OUT - G HOW TO CONTROL YOUR SPELLS. - TAND IN FRONT OF HERB AND PRESS FIRE - E BUTTON WHILST MOVING THE JOYSTICK - D FORWARD. SUCCESSFUL PICKING OF THE HERB - E WILL BE SHOWN ON THE SPELL BOOK. -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"GOLF",8,1: SEARCHING FOR GOLF LOADING READY. -
TS, - WALLAC - - EA2-($ /YUROMJHGEDBBAAAAABBDEGHJMORUY/ $(-1 - GGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - H P P P"P"P"H"P"P - YXYHVXYPYPYHVPV -
- UCID PRESENTS -=> - EY....THIS LOOKS LIKE - ESIGN DID AGAIN VERY GOOD WORK.... - ATE - 01.07.1994 I - - UCID PRESENTS -=> - EY....THIS LOOKS LIKE - ESIGN DID AGAIN VERY GOOD WORK.... - HI....THIS IS ZELDIN OF V-LUCID PRESENTING YOU THIS TIME: 'HEAVENBOUND PREVIEW' SOME GREETS TO: THE CHAMELEON, ENTROPY (ESPECIALLY TO THE SILVER BULLET AND UNICORN), ANGEL, DESERT NOMADS (ESPECIALLY TO ALMIGHTY GOD), NOICE (ESPECIALLY TO SCOFFER), CAMELOT, BCD (HEY MAL...ARE YA DEAD ???), SPIRIT, PADUA, AFL, TRSI AND DYTEC.......CREDITS FOR THIS LITTLE INTRO: CODE, GFX AND FONT BY ZELDIN OF V-LUCID, MUSIC BY RAY OF V-LUCID...........GOODBYE AND KEEP THE (C64) SPIRIT ALIVE......... - A STORY IN ELFANTANIA. - T-FANT IS MISSING. - HE IS 'HEAVENBOUND'... - FASTEN YOUR JUMP-BELTS! - YOU'RE IN 'HEAVENBOUND'! - THIS IS ONLY A PREVIEW... - ...A VERY FIRST PREVIEW! - T-FANT IS RUNNING. - HE'S RUNNING... - ...RUNNING FOR GOLD ! - IKLOMGAGMO $%& -
- UCID PRESENTS -=> - NVASION <=- - ET ANOTHER COOL OLD TAPE-LOWBUDGET GAMEWHICH WAS INSTRUCTED AND EQUIPPED WITH ATITLE-PIC, FOR YOUR IMMORTAL COLLECTION! - - UCID PRESENTS -=> - NVASION <=- - ET ANOTHER COOL OLD TAPE-LOWBUDGET GAMEWHICH WAS INSTRUCTED AND EQUIPPED WITH ATITLE-PIC, FOR YOUR IMMORTAL COLLECTION! - YES...THIS GAME IS OLD...BUT IT IS STILL VERY NICE...AS THERE ARE NEARLY NO GOOD GAMES COMING OUT THOSE DAYS, I THOUGHT: 'WHY NOT RELEASING ALL THE OLD MASTERTRONIC AND FIREBIRD TAPE-LOWBUDGET GAMES WHICH ARE SAMPLING DUST IN MY SHELF. THEY ARE RARELY SPREAD AND STILL VERY PLAYABLE...' SO HERE YA HAVE ONE OF 'EM IN NATURAL ZELDIN QUALITY...GREETS TO: LIGHTSIDE OF THE AWT, THE SILVER BULLET OF ENTROPY, SOMEONE OF GRACE...INTRO-CODE + GFX BY ME, MUSIC BY RAY OF V-LUCID...KEEP THE SPIRIT ALIVE - ''&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA - ''&%$#"! _^]/[ZYXWVUTSRQPONMLKJIHGFEDCBA - PACE FOR NEXT PAGE / - TRATEGY, SPEED, TACTICS - ALL CRUCIAL - $FACTORS IN THIS ALL ACTION CONFLICT. - VERY MOVE YOU MAKE THE ALIENS WILL - $COUNTER IN AN ATTEMPT TO PREVENT YOU - #FROM DESTROYING THE WEATHER CONTROL - STATION WHICH YOU MUST DO IN ORDER TO WIN THE BATTLE. - OU WILL NEED TO PLAN A - #PRECISE TACTICAL CAMPAIGN AND BE ON - %YOUR GUARD ALL TIMES - THE ALIENS ARE - %WAITING FOR YOU TO MAKE JUST ONE SLIP - #UP, AND YOU CERTAINLY WON'T GET ANY - /SECOND CHANCES! - OU HAVE VARIOUS MILITARY UNITS UNDER - _YOUR CONTROL AND ALSO RADAR AND - EXPLOSIVE UNITS. - SE THESE CAREFULLY AS THE ALIENS HAVE THEIR EQUIVALENTS WHICH - !WILL SOON BE REVEALED. - %MANAGE TO DESTROY ALL THE ALIEN UNITS - #AND ESCAPE IN THEIR SPACE CRAFT ALL - (BETTER, AND ALL THE MORE POINTS FOR YOU. - NITS' - WHEN SELECTED WITH - -KEY THEY WILL IMMEDIATELY CHANGE SCREEN - &PICTURE TO DISPLAY THE AREA CENTRED ON - "THAT RADAR UNIT. - HERE ARE 4 RADAR - %UNITS AND PRESSING ' - ' CYCLES BETWEEN - 6THE UNITS IN SEQUENCE. - NITS' - THESE ARE NUCLEAR - &UNITS DESIGNED TO BE EXPLODED WITH ' - "KEY' AFTER BEING SELECTED WITH THE - O DESTROY THE WEATHER CENTRE YOU WILL NEED TO EXPLODE - $TWO UNITS SIDE BY SIDE. - "UNIT ADJACENT TO A SPACE SHIP OR A - FACTORY WILL DESTROY IT, AND ALL UNITS IN THE SURROUNDING AREA AT THE TIME OF - $EXPLOSION WILL BE SEVERLY DAMAGED OR - 2DESTROYED AS WELL. - NFANTRY' - THIS IS A FAST AND VERY MOBILE UNIT WITH MEDIUM ARMOUR AND FIRE POWER. - T CAN CROSS THE ACID SWAMPS AND MINEFIELDS WHICH YOU WILL COME UP - RMOUR' - THE SAME FEATURE AS - "THE HOVER INFANTRY BUT WITH A LONG - 8RANGE ATTACK CAPABILITY. - TRIDER' - THIS IS A SLOW MOVING UNIT WITH MEDIUM ARMOUR AND FIRE POWER. - _CAN ONLY ATTACK ADJACENT UNITS. - RMOUR' - A SLOW MOVING UNIT - WITH HEAVY ARMOUR AND HEAVY FIRE POWER, BUT SOME LONG RANGE ATTACK CAPABILITY. - TRIKE' - A FAST HOVER UNIT WITH LOW ARMOUR AND FIRE POWER BUT WITH THE - ABILITY TO CROSS ACID SWAMPS AND - ROID' - AN EQUAL MATCH FOR THE HUMAN - ESTROYING THE WEATHER CONTROL STATION IS YOUR MAJOR OBJECTIVE. - $WILL HAVE TO EXPLODE TWO OUT OF YOUR - !THREE EXPLOSIVE UNITS IN ADJACENT - POSITIONS NEXT TO THE WEATHER STATION. - F YOU MANAGE TO DO THIS YOU MUST LEAVE THE PLANET AS QUICKLY AS POSSIBLE AND - &WITH AS MANY OF YOUR UNITS AS POSSIBLE - IN ONE OF THE AVAILABLE SPACE SHIPS. - F YOU LEAVE THE OTHER SPACE SHIP INTACT - $WITH ALIEN UNITS STILL ON THE PLANET - %YOU WILL BE SHOT DOWN ON TAKE OFF, SO - "YOU WILL HAVE TO DESTROY THE OTHER - HE ALIENS CAN DESTROY A SPACE CRAFT BY PLACING ANY 3 UNITS ADJACENT TO IT AND ORDERING THEM TO SELF DESTRUCT. - F BOTH SPACE SHIPS AND THE WEATHER STATION ARE DESTROYED YOU CAN EITHER END THE GAME - 9OR FIGHT IT OUT TO DEATH. - OME IMPORTANT POINTS: - NITS CAN HIDE IN AND FIRE FROM - .FACTORY UNITS. - NITS CAN PARTLY REPAIR DAMAGE BY - !LANDING ON A FULL FUEL CELL. - FUEL CELL CAN ONLY BE USED ONCE. - NITS CAN ONLY EMBARK ON SPACE CRAFT - _FROM THE SPACES ADJACENT TO THE - XPLOSIVE UNITS WILL DESTROY ALL AD- - %JACENT UNITS (ALIEN AND HUMAN) ON AD- - $JACENT SQUARES. - F AN EXPLOSIVE UNIT - "IS DESTROYED BY ENEMY FIRE IT WILL - ROTECT YOUR EXPLOSIVE UNITS, YOU - $CANNOT WIN WITHOUT THEM. - #LARLY CAREFUL TO KEEP THEM CLEAR OF - 6LONG RANGE ENEMY FIRE. - ATCH OUT FOR MESSAGES ON THE 'TELE - EEP CONSTANT WATCH ON ALL YOUR - !UNITS, NEGLECT MAY TURN THEM INTO - .CANNON FODDER. - LWAYS KEEP YOUR OVERALL TARGET IN - T THE END OF THE GAME YOU WILL RECIEVE A POINTS SCORE TABLE. - &AWARDED FOR DESTRUCTION OF THE WEATHER - $STATION AND THE ALIEN SPACE SHIP. - #EVEN HIGHER SCORE IS AWARDED IF YOU - "MANAGE TO YOUR OWN SPACE CRAFT AND - $ESCAPE IN THE ALIEN SHIP. - ALSO AWARDED FOR EACH ALIEN UNIT - #DESTROYED AND EACH HUMAN UNIT WHICH - 8ESCAPES FROM THE PLANET. - Y PLACING THE CURSOR OVER A UNIT AND - %PRESSING FIRE A STATUS REPORT WILL BE - #DISPLAYED IN THE MESSAGE WINDOW. - #CURRENT ODERS ARE SATISFACTORY THEN - !PRESS FIRE AGAIN. - &CURSOR TO A NEW TARGET DESTINATION AND - 1PRESS FIRE AGAIN. - HE CURSOR WILL AUTOMATICALLY MOVE TO - &THE NEXT UNIT IN SEQUENCE ALTHOUGH YOU - #CAN PASS THROUGH UNITS WITH CURRENT - %ORDERS TO THE NEXT UNOCCUPIED UNIT BY - OUR UNITS WILL AUTOMATICALLY DEFEND - #THEMSELVES IF THEY ARE ATTACKED AND - %WILL ALWAYS CHOOSE THE TARGET TO FIRE - OU CANNOT SELECT THE TARGET. - RE-SET KEYS FOR SPECIAL FUNCTIONS: - OVE CURSOR TO NEXT STATIONARY UNIT - ENTRES SCREEN DISPLAY ON EACH RADRA - %UNIT IN SEQUENCE TO SHOW THE SURROUN- - 4DING AREA ON SCREEN. - AVE GAME (THIS IS FOR TAPE ONLY - F CURSOR IS OVER A SPACE SHIP - %CONTROLLED BY THE PLAYER PRESSING 'T' - #WILL CAUSE THE SHIP TO TAKE OFF AND - %GO IMMEDIATELY INTO END GAME SEQUENCE - OYSTICK CONTROL IN - E!&,VWXYABCFK_ LM - " IBUTCG AVUFAG -