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* PROUDLY PRESENTS * - 10TH FRAME +DOCS - (C) 1986 BY ACCESS SOFTWARE INC. - THE CODER PUT A LOT OF 01 INTERROGATING - * PROUDLY PRESENTS * 10TH FRAME +DOCS (C) 1986 BY ACCESS SOFTWARE INC. - INTRO BY JACK ALIEN/REMEMBER - 10TH FRAME FROM ACCESS IS REMEMBER RELEASE 211, CRACKED FROM TAPE AND DOCUMENTS TYPED BY ROUGH. ORIGINAL BY PEEPO AND C64 SPORTS. IT WAS JUST SOME WORK TO DO AS THE CODER PUT A LOT OF 01 INTERROGATING INTO THAT BOWLING GAME. THE TAPE WAS VERY BAD PROTECTED. WATCH OUT FOR MY WEB PAGE * PIRATE'S PORTAL * AT PIRATESPORTAL.CJB.NET - A RETRO GAMING SITE NOT ONLY FOR YOUR COMMODORE 64. STILL RULING... OUR 64 DESIGN WEB PAGE WWW.BITTE8BIT.DE/REMEMBER. IT'S MARCH 13TH TODAY AND I WANTED TO GO KUNG FU PRACTISING AFTER AN ABSENCE OF 1 1/2 MONTHS BUT I AM WITHOUT ANY IMPULSE RIGHT NOW. MY STOMACH SAYS: 'HUNGER HUNGER' ... TIME 2 CRUNCH - 2 LEAVE, JUST SOME HELLOS TO.. LION/KEMPEN - JAZZCAT/ONSLAUGHT - CACTUS/AXELERATE - PHOENIX AND OF COURSE ALL REMEMBERS!!!!! MUSIC BY LAXITY - - 10TH - ( - NC. - LL RIGHTS RESERVED. - : - P TO 8 PLAYERS CAN PLAY. - OWLING. - LAY IS SELECTED YOU WILL HAVETO SUPPLY THE FOLLOWING INFORMATION: - UMBER OF PLAYERS, - LAYERS' NAMES AND ABILITY AND - UMBER OF GAMES TOPLAY (UP TO 5). - OWLING IS SELECTED YOU WILL HAVE TO SUPPLY THE FOLLOWING INFORM- ATION: - UMBER OF PLAYERS, - LAYERS' NAMESAND ABILITY AND - UMBER OF GAMES TO PLAY. - YPE NAME OF PLAYER AND PRESS [ - HEN SELECT ABILITY LEVEL BY PRESSING [ - DESCRIPTION OF EACH LEVEL FOLLOWS: - ESIGNED FOR CHILDREN (4-8). - PEED OF BALL IS AUTOMATICALLY SET AND THE BALL WILL HEAD FOR STRAIGHT WHERE ITIS AIMED WITH NO HOOK. - EGINNER'S LEVEL. - HOWS ARE AFFECTED BY THE SELECTED SPEED SETTING AND AMOUNT OF HOOK PUT ON THE BALL. - CCURACY IN USING SPEED/HOOK INDICATOR IS CRITICAL. - RRORS CREATE POOR THROWS. - : - HROW: - - OSITION BOTH BOWLER AND "MARK". - TO ACTIVATE "MARK" AND POSITION IT BY MOVING JOYSTICK - OSITION BOWLER BY PULLING - ON THE JOYSTICK TO DEACTIVATE "MARK" THEN MOVE JOYSTICK - . - ALL: - - ET THE SPEED AND THROW THE BALL STRAIGHT OR WITH A HOOK. - T REQUIRES TIMING AND CONCENTRATION TO BE VIEWED USING THE - NDICATOR. - O START APPROACH PRESS - O SET SPEED RELEASE - BUTTON WHEN INDICATOR REACHES DESIRED ZONE. - ELEASING BUTTON AT THE BOTTOM GIVES YOUMINIMUM SPEED. - HEN THE BUTTON IS RELEASED THE SETTING YOU HAVE CHOSEN IS LOCKED ON THE INDICATOR. - ET HOOK BY PRESSING - WHEN INDICATORIS IN HOOK ZONE. - : - HEN EACH PLAYER BOWLS, A LINE SCORE APPEARS ON THE TOP PORTION OF THE SCREENAND SHOWS THE LAST FIVE FRAMES' SCORES. - N OVERALL SCOREBOARD APPEARS AFTER BOWLERS HAVE COMPETED A FRAME. - BUTTON TO RESUME PLAY AFTER THE SCOREBOARD. - : - O MATTER WHETHER YOU BOWL A STRAIGHT ORHOOK SHOT, THE BEST POSITION TO AIM FOR IS THE POCKETS BETWEEN THE FRONT 3 PINS FOR YOUR INITIAL SHOT. - : - O BE SUCCESSFUL YOU MUST BE ABLE TO MAKE SPARES, THAT IS TO KNOCK DOWN ANY PINS LEFT AFTER YOUR FIRST BALL WITH THESECOND BALL. - : - GAME CONSISTS OF 10 FRAMES. - STRIKE COUNTS 10 PINS WITH THE FIRST BALL PLUS A TOTAL NUMBER OF PINS KNOCKED DOWN BY THE FOLLOWING 2 BALLS (SHOWN AS - ON SCOREBOARD). - SPARE COUNTS AS 10 PINS, PLUS THE NUMBER OF PINS THE BOWLER KNOCKS DOWN WITH THE FIRST BALL IN THE NEXT FRAME. ( - PARE SHOWN AS > ON SCOREBOARD.) - HEN A BOWLER FAILS TO MAKE A STRIKE OR A SPARE, ONLY THE KNOCKED DOWN PINS COUNT AND NO SCORING IS CARRIED OVER TO THE NEXT FRAME. - PERFECT GAME IS 12 CONSECUTIVE STRIKES TO SCORE A MAXIMUM OF 300. - HIS INCLUDES 1 STRIKE FOR EACH OF THE 10 FRAMES PLUS 1 STRIKE FOR EACH OF THE 2 EXTRA, OR BONUS CHANCES THE BOWLER RECEIVES FOR SCORING A STRIKE IN THE 10TH - . - : - AME: - - ELECT" SCREEN AT ANY TIME BYPRESSING [/]. - EATURE: - - O RESTART AT FIRST FRAME WITHOUT CHANGING NAMES, ETC., PRESS [ - ELECT" SCREEN. - EMO: - - F LEFT FOR ONE MINUTE COMPUTER WILL DEMO. - ELECT" SCREEN TO START MANUALLY. - RESS [+] AND [-] TO TOGGLE - - APE SUPPLIED BY - EEPO. - ANUAL (FROM THE - IXX BUDGET RE-RELEASE) SUPPLIED BY - PORTS. - APE AND MANUAL TYPED IN BY - EMEMBER IS:- - RIMM. - ROWSE TO... - : - - ORTAL (RETRO GAMING SITE - - ACDFHKMPSVY[^ !""!_]YUQMIEBA - PEPHDJPKLMPN/PPQ<SPT/VPWLY ZD/ ]D_ - HJ KHM NHP QLS T/V W/Y ZL/ ]L_ - E H KDM NDP QFS TBV WCY ZC/ - PBPEPHPKDMPNDP QDS TLV W/Y Z</ - PBPE HDJ KDM NLP Q/S T/V WLY ZL/ - PBBMPNBPPQFS TFV WFY ZB/ ]B_ - PEPHPKDMPNDPPQDS TDV WDY Z ] - E H KHM NHP QHS -
- ASTERTRONIC LIMITED 1986 BCCCCC BC - CC B - C B - C B - C B - C A - B - C A - A - A - A - A - A - A - A - A - A - A - A - LING - RA - - 180++ - TSC - ASTERTRONIC LIMITED 1986 - ERE RELEASE NUMBER 215... 180 ( - ) ...FIRST OF ALL, THANKS TO - AINER FOR THE TAPE ORIGINAL! - TSC FIXED AND DOCUMENTS TYPED BY - AINER AND THE REST... .. . - AXDSFPBWCYGVHQTIREN - BABHACDFHLPT/ (,046: - ] TO SCROLL DOCUMENTS - OU ARE NOW THE PROUD OWNER OF THE ONE AND ONLY - DARTS GAME AROUND. 180 HASEIGHT DIFFERENT OPPONENTS WAITING TO - DTAKE YOU ON, A TWO PLAYER OPTION FOR - DWHEN YOUR FRIENDS WANT TO JOIN IN AND A PRACTISE GAME TO HELP YOU WIN WHEN THEY DO! - GAINST THE COMPUTER YOU'LL PLAY IN A - HAMPIONSHIP KNOCKOUT (COMING IN AT - EQUARTER FINAL STAGE) AND TO CARRY OFF - THE TOURNAMENT YOU HAVE TO BEAT THREE - HE GAME SELECTS WHO YOU'LL PLAY AND IN WHAT ORDER AT RANDOM EACH - TIME SO THAT EVERY GAME IS DIFFERENT. - EGARDLESS OF WHICH OF THE EIGHT - HCHARACTERS APPEAR AND WHEN, THEY WILL - GET BETTER AS YOU PROGRESS TOWARDS THE FINAL. - ACH OF THE PLAYERS HAS HIS OWN STYLE TO PLAY, WITH "FAVOURITE" DOUBLES AND FINISHING TECHNIQUE. - OUT EARLY IN A MATCH CAN OFTEN HELP YOU WIN THROUGH. - HE PRACTISE GAME, WHICH WE SUGGEST YOU TRY OUT FIRST, IS THERE TO HELP YOU - EBECOME MORE SKILLFUL AT THROWING THE - HERE IS (VERY) LITTLE LUCK IN - O WIN YOU NEED TO HAVE A GOOD EYE AND COMPLETE MASTERY OF THE THROW. - RACTISE IS AGAINST THE CLOCK. - OU HAVE TO HIT EACH NUMBER IN SEQUENCE, FROM 1 TO 20, IN A LIMITED TIME. - DNOT, BUT IT IS A LOT OF FUN AND IT WILL DEVELOP YOUR SKILLS FOR THE BIG MATCH! - HE MAIN GAME IS "STANDARD" MATCHPLAY - DARTS, WHERE THE TWO PLAYERS COMPETE TO SEE WHO CAN SCORE 501 FIRST, ON A BEST OUT OF THREE BASIS (CALLED SETS). - CAN THROW AT ANY PART OF THE BOARD YOU LIKE BUT YOU MUST FINISH BY HITTING A - DOUBLE, IE. IF YOU NEED 4 TO WIN, YOU - AIM FOR DOUBLE 2, NOT SINGLE 4. - EBULLSEYE IN THE CENTRE OF THE BOARD - ECOUNTS AS "DOUBLE 25" AND IS THUS A - ELEGAL FINISHING SHOT. - ITH THE MAXIMUM POSSIBLE SCORE BEING - THE (INFAMOUS) 180 (THREE TREBLE 20 - EHITS) IT FOLLOWS THAT THE HIGHEST NUMBERYOU CAN FINISH FROM IS 170 (TWO TREBLE 20, BULLEYE) AND THERE ARE "PREFERRED" (IE. EASIER) WAYS TO SCORE MOST OF THE POSSIBLE WINNING COMBINATIONS BELOW - O SAVE YOU HAVING TO WORK THEM - OUT IN THE MIDDLE OF A GAME, WE LIST - DHERE ONE SUCH SET OF "FINISHES". - HERE ARE, OF COURSE, ALTERNATIVES TO MANY OF THE SUGGESTIONS, BUT THIS IS HOW MOST OFTHE PROFESSIONALS PLAY IT (SEE - N REAL LIFE, THE PLAYERS IN A MATCH - DTAKE TURNS THROWING FIRST - IT IS CALLED"HAVING THE DARTS" - AND THUS THE - GADVANTAGE IS SHARED EQUALLY BETWEEN - HE PLAYER WHO THROWS FIRST SHOULDALSO BE FIRST TO GO FOR THE WINNING - EDOUBLE, ALL ELSE BEING EQUAL. - OWEVER, IN 180 YOU WILL ALWAYS GET THE DARTS - DFIRST - DON'T WASTE THEM! - ONTROL THE HAND BY A JOYSTICK IN PORT TWO. - USH THE JOYSTICK UP TO START - F"YOUR" HAND INTO MOTION. - OU'LL NOTICE VERY QUICKLY THAT THE HAND MOVES ONLY INDIAGONAL DIRECTIONS, NEVER IN HORIZONTALOR VERTICAL DIRECTIONS. - HMOVEMENTS ARE RESPONDED TO, IN ORDER TO SIMULATE THE DIFFICULTY OF LINING UP ANDSUCCESSFULLY HITTING THE DARTBOARD FROM NEARLY EIGHT FEET AWAY. - HE CONTROL SYSTEM FEELS A LITTLEODD AT FIRST, BUT YOU'LL SOON GET USED TO IT. - RACTISE WILL MAKE (NEARLY) - FPERFECT - HONEST! - LAY THE TUNE-UP GAME A FEW TIMES! - HILST YOU ARE TAKING YOUR TURN AT THE BOARD, THE SCREEN SHOWS THE HAND HOLDINGYOUR DART, THE BOARD ITSELF AND THE - EAUTOMATIC BLACKBOARD. - SHOTS AND THE SCORE IS AUTOMATICALLY - DCHALKED UP FOR YOU. - T THE BOTTOM OF THEBLACKBOARD IS SHOWN YOUR OPPONENTS - NCE YOU'VE PLAYED, THE SCREEN WILL - ESWITCH TO AN ANIMATED SEQUENCE AS YOUR OPPONENT TRIES TO DEFEAT YOU! ( - OOK OUT FOR HAPPENINGS IN THE BACKGROUND!) - UST AS IN THE REAL WORLD, THERE IS NOTHING YOU CAN DO HERE EXCEPT WATCH AND WEEP ASALL YOUR WELL LAID PLANS ARE SHOT TO - O THAT YOU WILL KNOW WHAT, OR WHO, TO EXPECT HERE IS THE LIST OF EXPERTS YOU MIGHT BE CALLED UPON TO PLAY AGAINST IN 180. - EPENDING ON WHAT STAGE OF THE - ECOMPETITION YOU MEET THEM THEIR RATING COULD BE ANYTHING FROM FANTASTIC - HUPWARDS, ALTHOUGH SOME ARE ALWAYS BETTERAND ALL PLAY DIFFERENTLY. - UT WE'RE NOT GOING TO TELL YOU ANY MORE THAN THAT - THERE HAVE TO BE SOME SURPRISES IN LIFE AFTER ALL:- - O BEAT HIM YOU HAVE - GTO BE MORE THAN JUST AMAZING. - NE PLAYER 501 COUNTDOWN. - WO PLAYER 501 COUNTDOWN. - ROUND THE CLOCK ( - AINER FOR THE TAPE ORIGINAL. - RACKED, TRAINED, DEBUGGED, PAL/NTSC - DFIXED AND DOCUMENTS TYPED BY - HERE WAS A RASTER FLICKERING IN THE - DANIMATED SEQUENCE (OPPONENT) AND THE - DEND-SCROLLER FLICKERED ALL TIME AT THE UPPER SIDE WHEN THE MUSIC RESTARTED. -
- - EBUGGED, HIGHSCORESAVER INSTALLED AND DO AND OFCOURSE TO YOU !!! *** , - JHHHHHHAHHHHHHHA - PROUDLY PRESENTS 1942+7 AND HIGHSCORESAVER 100% / BY ELITE SYSTEMS LTD. 1986 - A GREAT 'SMILE' TO: CYBERPUNX * EMULATORS * NOSTALGIA * HITMEN * CHROMANCE * ALPHA FLIGHT * THE RULING COMPANY+SUCCESS * FANTASTIC FOUR CRACKING GROUP * DYNAMIC TECHNOLOGIES * LAXITY * FAIRLIGHT * TRIAD * PADUA * CREST * WARRIORS OF WASTELAND * NOMAD/SUNRISE * BOOMER * DOUBLE ARTISTRY * THE COLLECTOR * ... .. . AND OFCOURSE TO YOU !!! *** - WELL, WELL, WELL... WELCOME TO RELEASE #122 ...1942... ORIGINAL TAPE SUPPLIED, CRACKED, TRAINED, DEBUGGED, HIGHSCORESAVER INSTALLED AND DOCUMENTS TYPED BY JACK ALIEN. YOU'LL FIND THE INFOS ABOUT THE BUGS AT THE LAST PAGE OF THE DOCUMENTS. THAT'S IT... JACK ALIEN OF REMEMBER IN JULY 1998... .. . * - T IS 1942, AND WAR IS RAGING IN THE - HE ENEMY'S FLEET AND AIRFORCE ARE GROWING IN STRENGTH. - T IS UP TO YOUTO RESTRICT THEIR NUMBERS IN A DARING - SOLO MISSION YOUR CARRIER WILL TAKE YOU AS FAR AS IT DARES, BUT FROM THEN ON YOUARE ALL ALONE. - LY YOUR PLANE OVER ENEMYTERRITORY AND INSTALLATIONS, SCATTERED ISLANDS AND ROUGH TERRAIN. - MART MANOEUVRING AND SKILFUL AEROBATICSARE REQUIRED TO OUTWIT THE ENEMY PLANES;RECOVERING THE MYSTERY " - "ER CAPSULES WILL GIVE YOUR PLANE EXTRA CAPABILITIES. - E PREPARED, ENEMY GUNNERS HAVE THEIR - SIGHTS SET ON YOU, AND THEIR PILOTS ARE PREPARED TO DIE TO THWART YOUR MISSION. - HE CARRIER AWAITS YOUR SAFE RETURN - - BUT HAVE YOU THE SKILL TO SURVIVE !!?? - SE JOYSTICK IN PORT TWO. - ] BAR TO ROLL THE PLANE.[ - ] TOGGLES PAUSEMODE ON/OFF. - ] QUITS THE GAME. - OU GET EVERY 100, - 0 POINTS ONE EXTRA PLANE. - HE PAUSEMODE KEY WASN'T ALL TIME - G ACTIVE CAUSE OF LAME CODE. - OU GOT ONLY THE NORMAL (DOUBLE) SHOT - AFTER YOU HAVE LOST THE TWO PLANES - F WHICH FLY WITH YOU ON YOUR SIDES. - UT YOU'VE COLLECTED THE TRIPLESHOT - E BEFORE AND YOU GOT IT BACK AFTER YOU - D HAVE FINISHED THE LEVEL WITHOUT - I LOSING A LIFE. - ]IGHSCORESAVER OR [ - NLIMITED LIVES ?? - NLIMITED ROLLS ?? - ANNA HAVE RAPID FIRE ?? - ANNA HAVE ALL TIME TRIPLESHOT ? - ] KEY TO GET THE TWO PLANES ?? - TART AT STAGE -24- [CRSR UP/DOWN][CR] ? - ]ESET HIGHSCORELIST ?? -
- . .. ...HELLO AND WELCOME TO REMEMBER RELEASE NUMBER 297. 3D POOL, ALSO KNOWN AS MALTESE JOE'S 3D POOL CHALLENGE, WAS DONE BY JACK ALIEN AND HOK OF REMEMBER IN MAY 2002. IN EUROPE THIS GAME WAS PUBLISHED BY FIREBIRD SOFTWARE, IN THE STATES IT WAS PUBLISHED BY MICROPLAY SOFTWARE. READ THE DOCUMENTS TO FIND OUT ABOUT THE UNCOMMON PROTECTION-SYSTEM THAT THIS GAME FEATURED. GREETINGS GO TO NOSTALGIA, GOLD, HOKUTO FORCE, ONSLAUGHT (ANTIQUES), LAXITY, TRIAD, EXCESS, TRC+SCS, PADUA, CREST, THE COLLECTOR, ART, SNOOPY, KIM LEMON, SOKRATEKK, MAYHEMUK, JANER, S.TOOMER, MASON, GAMEBASE64 TEAM, MAD DOG AND TO YOU! THAT'S ALL FOLKS, JACK ALIEN AND HOK ARE OFF FOR NOW... .. . - TUNNINGLY REALISTIC TRUE TO LIFE 3 - HE FIRST 3-DIMENSIONAL COMPUTER - GAME THAT LETS YOU VIEW THE TABLE FROM - OTATE AND TILT THE - L TABLE TO SET UP YOUR SHOT,THEN CRACK THE CUE BA - N ANYTHING LIKE IT! - TUNNINGLY REALISTIC TRUE TO LIFE 3 - WE-INSPIRING REAL-TIME ROTATING - IGENT COMPUTER-CONTRO - ELICATE CONTROL OF SPIN, SWERVE AND - THE FUN OF CREATING YOUR OWN - IT YOUR WITS AGAINST - HEN YOU FIRST TAKE A L - YOU MAY BE SLIGHTLY SURPRISED TO NOTICE THAT THERE'S NO CUE. - HIS IS BECAUSE YOUDON'T N - F, HOWEVER, YOU TAKE ANIMAGINARY LINE STRAIGHT 'OUT' FROM THE - TO THE CENTRE OF THE SCR - FINSTEAD OF MOVING YOUR CUE AROUND THE - TABLE, WE HAVE INTRODUCED A - MREVOLUTIONARY TWIST - YOU MOVE THE TABLEAROUND THE CUE! - KING DOWN THE TABLE. - LOSEST TO YOU IS A DARK SEMI-CIRCLE - PLACED IN THE CENTRE. - THE OTHER END OF THE TABLE ARE THE GAME BA - S, ARRANGED NEATLY IN A TRIANGLE, - (BLACK) NESTLING IN THE MIDDLE. - HE TABLE ROTATES CLOCKWISE AND ANTI-CLOCKWISE, A - OWING YOU TO CHANGE - THE DIRECTION OF YOUR SHOT; IT ALSO - ETILTS UP AND DOWN, A - FCHANGE SPIN STRENGTH AND TYPE (I.E. TOP OR BACK SPIN). - HEN YOU FIRST START A GAME, THERE IS A FLASHING BA - IN THE TOP LEFT HAND SIDE OF THE SCR - N (SHOWING THAT IT'S PLAYER ONE'S TURN TO PLAY A SHOT). - GPLAYERS HAVE CHOSEN THEIR COLOUR (BY - ) THEN THE COLOUR FOR - EPLAYER ONE IS SHOWN HERE. - NAME OF THE CURRENT PLAYER, THEN COMES - THE 'REFERENCE BA - HERE IS A DOT ON THIS BA - , WHICH SHOWS YOU WHERE THE CUEIS GOING TO STRIKE. - HIS DOT MOVES AS - YOU MOVE THE TABLE, OR APPLY 'SWERVE'. - HEN COMES THE POWER-BAR (WHICH SHOWS - THE STRENGTH OF THE SHOT). - T DOUBLES ASA ME - AGE AREA (PRINTING ME - AS 'PLACE THE CUE BA - D.'WHEN THE COMPUTER PLAYER IS THINKING). - SHOWING THE COLOUR THE OTHER PLAYER IS TO POT. - HEN THE GAME HAS LOADED, YOU WI - PRESENTED WITH A MENU. - THE MENU CAN BE SELECTED BY PRE - ING THEAPPROPRIATE FUNCTION KEY. - BELOW FOR AN EXPLANATION OF WHAT HAPPENS WHEN YOU PRE - ONE OF THESE KEYS. - NKEYBOARD OR JOYSTICK. - START YOUR SELECTION. - OU START OFF IN THE QUARTER-FINALS, SETAGAINST A RANDOMLY-CHOSEN OPPONENT. - FTER PLAYING THE BEST OF THR - YOU ENTER THE SEMI-FINALS, AGAIN PLAYINGTHE BEST OF THR - DWINNING THE QUALIFYING FINALS (THIS TIMETHE BEST OF FIVE GAMES) WI - FCOMPUTER VERSION OF HIM!) - LRETURN TO MAIN MENU.) - NRE-SHUFFLE THE OPPONENTS. ( - ] TO RETURN TO MAIN MENU.) - URING THE GAME, PRE - DWHEN IT IS YOUR TURN WI - ILOSE THIS GAME. - OU PLAY AGAINST A FRIEND, TAKING - GALTERNATE 'VISITS'. - URING THE GAME, PRE - DWHEN IT IS YOUR TURN WI - OWS YOU TO VIEW THE - FPARTICULAR PLAYING SKI - URING THE GAME, PRE - PRINT UP ANOTHER MENU: - KYOUR MIND IN THE MIDDLE OF - OU CAN PRACTICE AS MANY TIMES AS YOU - LIKE AGAINST A PARTICULAR OPPONENT. - N(SADLY YOU CAN'T PRACTICE AGAINST - URING THE GAME, PRE - DWHEN IT IS YOUR TURN WI - KYOUR MIND IN THE MIDDLE OF - LIP VIEWING POSITION AROUND TO - IOTHER SIDE OF THE TABLE - WITCH COLOURS (S - OTATE TABLE ANTI-CLOCKWISE - OTATE TABLE CLOCKWISE - OVE CUE UP, PROVIDING BOTTOM SPIN - FURTHER AWAY IN ' - OVE CUE DOWN, PROVIDING TOP SPIN - M IN (INCREASE THE SIZE OF THE - M OUT (DECREASE SIZE) - OUBLE CLICK THE [ - IT QUITE QUICKLY TWICE) - JTO STRIKE THE CUE BA - OWING CONTROLS YOU HAVE TO - ] KEY AT THE SAME - TIME AS THESE KEYS TO PRODUCE THE - DJUST SWERVE LEFT AND - HE PLACE WHERE THE - IS SHOWN BY A DOT ON - OTHE REFERENCE BA - DJUST POWER (POWER INCREASES - KFROM LEFT TO RIGHT). - OU MAY ALSO USE A JOYSTICK - M(PLAYER ONE USES PORT ONE, - NPLAYER TWO USES PORT TWO), - NWITH FIRE BUTTON INSTEAD OF - HIS CHAPTER DESERVES A WHOLE LONG - ETTER THAN IN REAL - TRIED A TRICK SHOT, 3 - L SETS IT BACKUP EXACTLY AS IT WAS! - FTRICK SHOT, YOU MUST POT - S WITHOUT FOULING (I.E. - DHITTING A DARK BA - DCOMBINATION OF SIDE AND BACK (OR TOP) - Y 'DOES THE TRICK!'. - ELECT NEXT TRICK - G(THE TRICK NUMBER CHANGES). - OWS YOU TO DESIGN YOUR OWN - OWS YOU TO TRY OUT A TRICK. - URING THE TRICK, PRE - TAKES YOU BACK TO THE MAIN MENU. - IKE ANYTHING THAT HAS A STRUCTURE, - ETRICK SHOTS HAVE A CERTAIN 'LOGIC' TO - ERE'S A DESCRIPTION OF SOME OF - THE COMMON PATTERNS FOUND (THERE ARE - DCERTAINLY MANY OTHERS; CAN YOU DESIGN - FEDGE OF A POCKET. - THE SIMILARITIES HERE - ING TOUCH AND IT' - DTHE BACK OF ONE AND THE OTHER FLIES - EOFF ALONG THE LINE PA - FTHEIR CENTRES. - FAVOURITE AMONG - HREAL TRICK SHOT PLAYERS, BECAUSE IF - EYOU POINT THEM AT A POCKET, YOU - SHOT THAT GLANCES OFF ONE - AND CARRIES ON MOVING. - LFUNCTION (IN THE TRICK SHOT) IS TO - FSTOP A SHOT BEING PO - YOU HAVE TO SWERVE - FAROUND, OR A BLACK SITTING OVER A - GPOCKET (GOAL HANGING). - D(IN THE RIGHT SORT OF WAY) AT ONE - GEND, CAUSE THE BA - AT THE OTHER END - KER TERMS, THIS IS - (NOT THE CUE BA - GHITTING A SECOND BA - TER' IS A SPECIAL KIND OF - GPLANT (TOUCHING). - HE CONTROLS FOR TRICK SHOT EDITING ARE THE SAME AS YOU CAN USE FOR PLAYING THE GAME, BUT THEY DO DIFFERENT THINGS: - /POSITION (NOTE THIS - UIS DIFFERENT FROM - /POSITION - FURTHER - VEXPLANATION BELOW). - OVE CURRENT EDIT BA - (THE FLASHING BA - UAROUND THE TABLE, - WRELATIVE TO YOUR VIEWING - SSAME AS MOVING THE CUE - LIP VIEWING POSITION AROUND TO - IOTHER SIDE OF THE TABLE. - RY/TEST SHOT FROM LAST DEFINED - TING POINT (SO, IF YOU WISH, - HYOU CAN VIEW A SHOT FROM A - NDIFFERENT ANGLE). - N TO TRICK SHOT BUFFER - H(NOTE: THIS IS NOT TO DISK OR - KTAPE, THIS FIXES A VERSION IN - T MAKES A 'POCKET' SOUND - FTO ACKNOWLEDGE. - FLASHES DIFFERENTLY - HOF THE TIME - TAKE A L - EASILY MAKE THE - KPLAYED WITH THE 'ON' BA - CANNOT BE SWITCHED OFF - OUBLE CLICK THE [ - IT QUITE QUICKLY TWICE) - JTO CYCLE TO NEXT BA - MCHANGE TO EDIT A DIFFERENT - TING POSITION IS SET UP WHEN YOU PRE - ] FROM THE TRICK - SHOT MENU ('PLAYING MODE' RATHER THAN - 'EDITING MODE'). - HE VISUAL DIFFERENCE - N PLAYING AND EDITING IS THE SAME AS PLAYING AND PLACING THE CUE BA - ') - THERE IS A GREY ' - ON THE TABLE, AND A ME - Y, THE MOST EFFECTIVE WAY TO - DDESIGN A TRICK SHOT IS TO GO INTO - GEDITING MODE, MOVE THE CUE BA - TO WHEREYOU INTEND IT SHOULD START FROM, THEN - ] AND GO INTO PLAYING - DMODE, WHERE YOU CAN SET UP THE POWER, - ANGLE AND SPIN OF THE TRICK (EVEN THOUGHTHE PROBLEM HASN'T B - ] AND GO INTO EDITING - DMODE - WHEN YOU PRE - ] FROM HERE, IT WI - PLAY THE SHOT THAT WI - DSOLVE THE TRICK. - T'S QUITE NICE TO NOTE THAT ONCE YOU - HAVE SOLVED A TRICK, YOU CAN VIEW IT - DFROM AN ENTIRELY DIFFERENT ANGLE USING - T THE START OF A GAME OR AFTER A FOUL - YOU CAN PLACE THE CUE BA - EXACTLY WHEREYOU WANT IT IN THE ' - AND CUE UP/DOWN CONTROLS WITH [ - HE ROTATE CONTROLS WI - LEFT AND RIGHT, AND THE - DCUE CONTROLS WI - DOWN THE TABLE (AWAY FROM YOU OR TOWARD YOU). - HEN YOU APPLY SWERVE TO YOUR SHOT, YOU ARE ACTUA - Y MAKING THE CUE BA - SPIN ONITS AXIS. - HIS MEANS THAT IF YOU MOVE - THE DOT ON THE REFERENCE BA - SPIN CLOCKWISE, AND THE SHOT WI - THE SHOT DEVIATES DEPENDS ON HOW HARD - YOU HIT THE CUE BA - AND HOW FAR ACRO - THE REFERENCE BA - PPLY SWERVE (MOVE - F PLAYERS ARE STI - TRYING TO ESTABLISHTHEIR COLOURS AFTER A BREAK, AND - HSOMEONE POTS ONE BA - OF EACH COLOUR, - COME UP FOR THEM TO - EFORE TRYING TO POT THE NEXT - ] SWAPS COLOURS. - CAN BE DONE AS MANY TIMES AS IT IS - ED (TO TAKE THE SHOT) THE COLOUR IS FIXED. - O MAKE THE MOST OF IT! - F THE LAST SHOT WAS ALSO A FOUL, YOU - CAN SWAP COLOURS - FLASHING CUE BA - APPEAR NEXT TO YOUR BA - AT THE TOP OF THE SCR - CONTINUE TO FLASH UNTIL YOU - FAIL TO POT A BA - OF YOUR COLOUR, - FOR PLAY A FOUL SHOT. - CCORDING TO THE RULES, IF YOU PLAY A - FOUL SHOT, YOUR OPPONENT WI - HIS IS DENOTED BY TWO CUE BA - S NEXT TO THE PLAYER'S COLOUR AT THETOP OF THE SCR - THE CENTRE OF THE SCR - OWED TO REPLACETHE CUE BA - ANYWHERE IN THE ' - OWEVER, IF ON YOUR (EXTRA) FR - WITHOUT FOULING, YOU LOSETHE EXTRA SHOT. - HIS IS TO ENCOURAGE - DTACTICAL PLAY - YOU OBVIOUSLY DIDN'T - HIS IS NO ORDINARY 8 - HOW THE GAME IS PLAYED IN - LITTLE MORE STRATEGIC. - OME SAY IT'S MORE SOPHISTICATED AS - ERE ARE THE DIFFERENCES YOU' - ARLO GAME, THE RACK - GIS REFERRED TO AS A 'FRAME'. - NGLISH' OR 'BACKSPIN', - H'TOPSPIN' OR 'SIDESPIN' ON THE BA - ARLO PLAY SIMPLY - EAS 'BOTTOM', 'TOP' OR 'SIDE'. - S ARE RACKED EXACTLY AS THEY'RE - MERICAN VERSION, WITH - IN THE CENTER OF THE - KVERSION, THE APEX BA - HCLOSEST TO THE CUE BA - ESPECIFY THAT THE 8 BA - GPLACED ON THE F - DBE PLACED ANYWHERE BEHIND THE HEAD - FSTRING FOR THE OPENING BREAK. - ARLO RULES REQUIRE THE CUE BA - EBE ON OR IN THE ' - MERICAN RULES SPECIFY THAT UNLE - IS POCKETED, 4 BA - KREQUIRED TO HIT THE RAIL AFTER A - ARLO RULES REQUIRE - HONLY THAT IF NO BA - S MUST GO TO THE RAIL. - MERICAN RULES SPECIFY THAT THE - ICHOICE OF STRIPES OR SOLIDS IS - JDETERMINED WHEN A PLAYER LEGA - HPOCKETS MORE BA - S FROM ONE GROUP - GTHAN THE OTHER. - HE GROUP FROM WHICH - DTHE GREATER NUMBER OF BA - IPOCKETED IS THE SH - NLY IF HE HAS POCKETED AN - GEQUAL NUMBER OF BA - IGROUPS MUST THE PLAYER SPECIFY HIS - ARLO RULES REQUIRE - HTHAT IF A PLAYER POCKETS BA - JFROM BOTH GROUPS, EVEN IF HE HAS - HPOCKETED MORE FROM ONE GROUP THAN - GTHE OTHER, HE MUST SPECIFY - N('NOMINATE') HIS CHOICE OF GROUP - HBEFORE PLAY CONTINUES. - MERICAN RULES, WHEN A PLAYER - HCOMMITS A FOUL, THE OPPOSING PLAYER - ETAKES OVER AND BEGINS HIS TURN FROM - EANYWHERE BEHIND THE HEAD STRING AND - ETHE HEAD STRING. - FSPECIFY THAT FO - OWING A FOUL, THE - FOPPOSING PLAYER GETS AT LEAST TWO - GSHOTS, EVEN IF HE MI - OR THE FIRST SHOT THE CUE BA - DBE PLACED ON OR IN THE ' - FBE AIMED AT ANY BA - MERICAN RULES, WHICH SPECIFY - DTHAT 3 FOULS IN A ROW LOSES THE - IGAME, THERE IS NO LIMIT TO THE - JNUMBER OF FOULS A - ISK ORIGINAL AND DOCUMENTS SUPPLIED, - CRACKED, DEFROZEN, DEPROTECTED AND - FDOCUMENTS TYPED BY - DDITIONAL DEPROTECTING BY - HIS GAME WAS PROTECTED IN A RATHER - IRST IT HAD A DISK COPY- - HIRD (AND BEST OF A - ) IT WAS ENCODED - FOR APPROXIMATELY 30 ( -
<<= <<< <<<<= <<< <<<<= <<= <<< <<= < < < < < < < < < < < < < < < <<> << < < < << < < < <<> << <<> < < < < < < < < < < < < < < < < < <<< < < < <<< < < < <<> <<< < < PROUDLY PRESENTS - 5TH GEAR +17 AND HIGHSCORESAVER 100% - (C) HEWSON COLSULTANTS LTD. 1988 - TROYED!!! I DEPACKED ALL LEVELS, DEBUGGE - - 5TH GEAR +17 AND HIGHSCORESAVER 100% (C) HEWSON COLSULTANTS LTD. 1988 - PROUDLY PRESENTS - HERE RELEASE #106 ...5TH GEAR...ORIGINAL TAPE SUPPLIED, CRACKED, +17 MEGATRAINED, HIGHSCORESAVER INSTALLED, DEBUGGED AND DOCUMENTS TYPED BY JACK ALIEN. WELL, AT THE END OF LEVEL 3 (FAR RIGHT SIDE) THE MATRIX WAS TOTALLY DESTROYED!!! I DEPACKED ALL LEVELS, DEBUGGED LEVEL 3, INSTALLED ALSO A NEW DEPACK-ROUTINE AND PACKED ALL 3 LEVELS AGAIN. GREETS TO ALL! I'M IN HURRY, SORRY... .. . JACK ALIEN/REMEMBER IN APRIL 1998 - OU PARTICIPATE IN AN ILLEGAL CAR RACE IN WHICH YOU ARE ALLOWED TO USE EVERY - POSSIBLE METHOD TO WIN. - RIVE STRAIGHT FORWARD UNTIL YOU SEE THE SIGN " - ", THEN TURN AND RUSH BACK. - RY TO SHOOT DOWN EVERY VEHICLE YOU MEET ALONG THE ROAD TO SCORE POINTS, BUT WATCH OUT FOR HELICOPTERS AND ENEMY FIRE. - F YOU SUCCEED IN SURVIVING A RACE YOU EARN - D MONEY, THAT YOU CAN SPEND IN SEVERAL - D SHOPS ALONG THE ROAD BY BUYING WEAPONS, SPECIAL FUNCTIONS, FUEL OR EVEN A NEW - SE WEAPONS: -MACHINEGUN - X - A MACHINEGUN WHICH ENABLES YOU TO - G DESTROY ENEMY CARS AND BOATS. - $ - RACE 1: 5.0 MINUTES - S - RACE 2: 5.5 MINUTES - S - RACE 3: 6.0 MINUTES - O ENTER A SHOP YOU MUST PARK YOUR CAR ON THE TYRE TRACKS IN FRONT OF A SHOP - AND PRESS THE FIREBUTTON. - TRACKS YOU CAN READ WHAT YOU CAN BUY IN THE SHOPS. - NABLE YOU TO SHOOT DOWN - P CARS, BOATS, BUSHES, WALLS - Z LAUNCH MISSILES. - NABLES YOU TO JUMP BY - R PRESSING FIRE. - NABLES YOU TO JUMP - ERE YOU CAN HAVE YOUR CAR REPAIRED OR BUY A NEW CAR. - ERE YOU CAN BUY FUEL FOR YOUR CAR. - OU CAN SCORE POINTS BY SHOOTING DOWN - ENEMY CARS, BOATS, BUSHES, WALLS AND - OU CAN SCORE POINTS BY JUMPING ON A - HEN YOU SUCCEED IN FINISHING ONE RACE YOU EARN MONEY AND POINTS IN ACCORDANCE WITH THE TIME YOU HAVE LEFT: - - EVERY MINUTE SCORES 5, - _ - EVERY 10 SECONDS SCORE 500 DOLLARS AND POINTS, - _ - EVERY SECOND SCORES 50 DOLLARS AND - _ - EVERY 10TH OF A SECOND SCORES 5 - I DOLLARS AND POINTS. - OUR CAR WILL BE DAMAGED - ) IF YOU ARE HIT BY A BULLET. - ) IF YOU HIT THE BORDER OF THE SCREEN. - ) IF YOU HIT A BUSH. - ) IF YOU HIT A WALL, BUNKER, HOUSE OR - ) IF YOU DRIVE IN THE WATER. - ) WHEN YOUR CAR IS OUT OF FUEL. - OUR GAME IS OVER - ) WHEN YOU HAVE LOST ALL YOUR CARS. - ) WHEN YOUR TIME IS UP. - ESIGNED AND PROGRAMMED BY - RIGINAL SUPPLIED, - IGHSCORESAVER INSTALLED, - OCUMENTS TYPED BY -
PROUDLY PRESENTS ACE OF ACES +6 CRACKED IN JUNE 1998 RQ-ROUTINE AND THAT SUCKS! AND JUST TO L - - - - - PROUDLY PRESENTS CRACKED IN JUNE 1998 - NTRO COVERED BY - ACE OF ACES +6 - HERE RELEASE #118 ... - ... ORIGINAL DISK SUPPLIED BY FATMAN ... DOCUMENTS SUPPLIED BY DERBYSHIRE RAM ... CRACKED, TRAINED, FASTLOAD LEVELPACKED, LOADER+GAMEINTRO PAL/NTSC FIXED AND DOCUMENTS TYPED BY JACK ALIEN. - THERE ARE STILL SOME RASTERS FLICKERING ON PAL BUT THE MENU+GAME RUNS OVER ONE IRQ-ROUTINE AND THAT SUCKS! - AND JUST TO LET YOU KNOW, I DON'T CARE, I HAD ENOUGH WORK TO FINISH THIS VERSION! - CYBERPUNX * EMULATORS * NOSTALGIA * HITMEN * CHROMANCE * ALPHA FLIGHT * TRC+SCS * F4CG * DYTEC * LAXITY * PADUA * CREST * NOMAD/SUNRISE * THE COLLECTOR * BOOMER * DOUBLE ARTISTRY ... - BLA, BLA, BLA... YOU KNOW WHAT I MEAN! * JACK ALIEN HUNTS THE NEXT ORIGINAL, HEHE... OFF! * - RITISH AIRCRAFT WI - OERING HAD OFTEN BOASTED. - UT IN THE MIDDLE OF A - AZI ANNIVERSARY SPEECH IN - 1943, HIS LISTENERS DUCK FOR COVER AS A CAREFU - Y TIMED RAID OF - ERLIN IN BROAD DAYLIGHT. - CES CAPTURES THE SPIRIT AND PUTSYOU IN THE COCKPIT OF THE - FIGHTER BOMBER OF - -BOATS, OUTRUN THE - -1 ROCKETSAND STOP THE ENEMY TRAINS. - WEAPONS AND FUEL WISELY - ONCE YOU'RE - OUT ON MISSION, THERE'S NO GOING BACK. - CES, YOU MUST COMPLETEA - MISSIONS SUCCESSFU - ROM THE MOMENT YOU ZOOM THROUGH THE - DCLOUDS IN A SCRAP WITH - DTO THE HEART-STOPPING SECOND YOU SPOT - IEL, THE DEFENCE OF - IED WORLD IS IN YOUR HANDS. - RE YOU EQUAL TO THE CHA - NCE YOU MASTER A FEW FLYING TRICKS - EIN YOUR SPEED BOMBER, YOU TACKLE - HSTRATEGY: SELECTING THE RIGHT NUMBER - DOF MACHINE GUNS, ROCKETS AND BOMBS TO - ACHIEVE YOUR MISSION. - OUR INTERCOM FLASHES 'WARNING' ON - FYOUR STARBOARD ENGINE. - IFIGHTER ATTACK HAS LEFT YOUR - OYCE ENGINE IN FLAMES. - BOOST AND THROTTLE. - MEXTINGUISHER BEFORE THE FIRE SPREADS. - HAT DOES IT TAKE TO BE AN - DYOU, LEGENDARY - RITISH PRICE AND GUTS. - OLD, LEGENDARY PLAYABILITY. - OLD HAS DONE ITS PART. - HE REST IS UP TO YOU. - OU MAY SEE YOUR CURRENT STATUS AND - EPAUSE THE GAME BY PRESSING - ESTART THE GAME BY PRESSING - OGGLE THE SOUND ON AND OFF WITH THE - 5 KEY TO ABORT THE MISSION AND - ESET COMPASS MARKER TO RETURN TO HOME - NCE THE LOAD IS COMPLETED YOUR - OFFER YOU THE CHOICE OF - GSELECTION BY MOVING THE JOYSTICK UP OR - USH THE FIRE BUTTON TO CONFIRM - IMMEDIATELY LOAD THE GAME. - HEN THE LOADIS COMPLETED YOU WI - BE AIRBORNE OVER - OU MUST ENGAGE ANDDESTROY ENEMY AIRCRAFT. - HEN YOU'RE OUT OF AMMUNITION OR FUEL, OR BADLY DAMAGED RETURN TO HOME BASE. - SE THE PRACTICE MODE TO FAMILIARIZE - DYOURSELF WITH THE AIRCRAFT AND ITS - , RETURN TO HOME BASE INTACT. - S A PERSPECTIVE - SELECT ANY NUMBER OF MISSIONS. - HOOSE A MISSION WITH THE POINTER (JOYSTICK UP ORDOWN, FIRE-BUTTON TO SELECT). - EHIGHLIGHTING THE ADJACENT BOX, MOVE - AME" AND HIT FIRE- - THEN BE PRESENTED WITH " - F YOU CHOOSE TO " - THEN BE PRESENTED WITH THE - IVISION) HAS PREPARED YOUR - SECRET INFORMATION FROM SECRET AGENTS, - RESISTANCE ORGANIZATIONS AND AERIAL - ERECONNAISSANCE WI - LOCATE THE EXACT - DPOSITIONS OF ENEMY TARGETS. - ALSO PROVIDE YOU WITH INFORMATION - ON WEATHER CONDITIONS, RECOMMENDED - FWEAPONS AND TARGET SEQUENCE. - DISPLAY THE LOCATION OFMAJOR CITIES AND TARGETS. - GPRESENTED WITH THE - IEW OF AN EMPTY BOMB BAY, READY FOR WEAPONS - OW YOU ARE READY TO ARM YOUR - BASED ON YOUR CHOICE OF TARGETS AND THE - EPORT, IE: IF YOU CHOOSE - TO ENGAGE ONLY ENEMY BOMBERS AND THEIR - FIGHTER SUPPORT, YOU' - OSQUITO TO BE LIGHT AND MANEUVERABLE. - HEREFORE, CONCENTRATE ON A MAXIMUM LOADMADE UP OF ROCKETS AND CANNON. - F YOUR TARGET(S) ARE - WANT TO BEEF UP YOUR BOMB LOAD - WITH A MINIMUM OF CANNON AND/OR ROCKETS. - F YOU WANT TO TAKE A CRACK AT - CES STATUS BY CHOOSING A - HMISSIONS, THEN YOU' - Y SELECT YOUR CHOICE OF WEAPONS BASED ON - YOUR BOMBING AND DOG FIGHT CAPABILITIES AND THE - OW BOX AROUND TO SELECT - DAREAS BY PRESSING UP OR DOWN ON THE - F YOU WISH TO ADD OR SUBTRACTBOMBS, ROCKETS OR CANNONS, MOVE THE - OW BOX TO ADJACENT "PLUS OR MINUS" - NCE YOU HAVE REACHED MAXIMUM LOAD, THE PROGRAM STOPS YOU FROM ADDING FURTHER - SE THE + AND - SIGNS TO ADD FUEL TANKS FOR LONG-RANGE MISSIONS, IE: - NCE YOU'RE ARMED, HIT " - GTAKEOFF SEQUENCE BEGINS. - OW YOU'RE AIRBORNE ON A REAL MISSION. - IRST CHECK WITH YOUR NAVIGATOR TO MAKE SURE YOU'RE ON COURSE - HILE IN THE AIR, CHANGE VIEWS BY GIVINGTHE FIRE BUTTON TWO QUICK TAPS. - DPUSH THE JOYSTICK IN ONE OF THE - IDIRECTIONS AS OUTLINED ON THE NEXT PAGE. - OU MAY ALSO TYPE THE APPROPRIATE NUMBERKEY. - OUBLE KLICK AND: - ROM UPPER LEFT TO LOWER RIGHT: - (1ST UPPER LEFT) - OUR INITIAL COMPASS HEADING IS - HANGE COURSE BY PUSHING JOYSTICK LEFT - HE COMPASS READING WI - FREFLECT YOUR NEW DIRECTION. - HE DARK LINE ON THE COMPASS INDICATES - THE CORRECT HEADING FOR THE NEXT TARGET. - TARGETS HAVE BEEN ELIMINATED, THE FINAL HEADING WI - BE TO YOUR HOME - (2ND UPPER LEFT) - HIS DIAL INDICATES YOUR AIRSPEED. - DJUST FROM THE ENGINEER'S VIEW WITH - DBOOSTERS AND THROTTLE OR CAREFUL USE OF FLAPS. - (3RD UPPER LEFT) - HIS DIAL REPRESENTS YOUR ANGLE RELATIVETO THE FIXED HORIZON. - HEN THE PLANE IS ANGLED, YOU WI - ICON IS IN BLACK, YOU ARE DESCENDING. - HEN ICON IS IN WHITE, YOU ARE CLIMBING. - (4RD UPPER LEFT) - HIS DIAL INDICATES YOUR ALTITUDE. - DJUST BY PUSHING UP OR DOWN ON THE - EJOYSTICK FROM THE PILOT'S POSITION. - OUR "INTERCOM" ICON INDICATES TROUBLE - SPOTS IN THE AIRCRAFT. - HEN THE INTERCOMBLINKS, HIT FIREBUTTON TWICE AND MOVE - JOYSTICK TOWARD TROUBLE SPOT. - CYCLING THROUGH THE POSITIONS. - EARN HOWTO MOVE SMOOTHLY TO THE DIFFERENT - GPOSITIONS IN YOUR AIRCRAFT. - LTERNATIVELY PRESS CORRESPONDING - GNUMERIC KEY TO SELECT DESIRED POSITION. - ENTRE ICON BLINKING, INDICATES A CA - FROM THE BOMBARDIER THAT ENEMY GROUND - TARGET IS NOW IN SIGHT. - HERE ARE TWO RADAR INDICATORS: - HE RADAR "SWEEP SCREEN" ON THE - IEXTREME RIGHT INDICATES THE ENEMY - GAIRCRAFT'S RELATIVE DISTANCE FROM - HE VERTICAL DIAL INDICATES THE ENEMY - AIRCRAFT'S RELATIVE ALTITUDE TO YOU. - HE ENGINEER/NAVIGATOR CONTROLS THE - EENGINES AND PROPE - (1ST UPPER LEFT) - LACE THE JOYSTICK DIAMOND OVER THE FIREEXTINGUISHER. - OLD FIREBUTTON DOWN AND - MOVE THE JOYSTICK TO THE RIGHT. - EEXTINGUISHERS WITH CARE. - NCE AN ENGINE IS DOUSED, IT'S PERMANENTLY OUT. - FTER YOU HAVE LOST AN ENGINE YOU MUST - ADJUST TRIM TO MAINTAIN AN EVEN COURSE. - (UPPER LEFT CENTRE PANEL) - ALWAYS BE IN UP - GPOSITION UNLESS YOU WANT TO REDUCE SPEEDSUDDENLY. - HIS IS A USEFUL TACTIC IN - DTRYING TO EVADE ENEMY FIGHTERS. - DSELECTED, WITH JOYSTICK DOWN AND FIRE- - BUTTON DEPRESSED DROP THE GEAR AND THE - (UPPER RIGHT CENTRE PANEL) - O MOVE FLAPS UP AND DOWN, PLACE - HJOYSTICK DIAMOND OVER FLAP LEVER, - GDEPRESS FIREBUTTON AND MOVE JOYSTICK UP AND DOWN. - SE THE FLAPS TO LOSE SPEED - AUTION: THIS MAY CAUSE DAMAGE TO AIRCRAFT. - (LOWER CENTRE PANEL) - RIM CONTROLS THE RUDDER AND THEREFORE - THE DIRECTION OF THE AIRCRAFT. - DJOYSTICK DIAMOND OVER TRIM LEVER AND - DMOVE THE JOYSTICK UP AND DOWN WITH - FFIREBUTTON PRESSED TO ADJUST TRIM AND - SETTING AND MAINTAIN DESIRED COMPASS - ) (1ST UPPER RIGHT) - O CHANGE THROTTLE SETTINGS, PLACE THE - JOYSTICK DIAMOND ABOVE THE - OLD FIREBUTTON AND PUSH JOYSTICK UP OR DOWN TO SELECT SETTING. - ) (2ND UPPER RIGHT) - LACE JOYSTICK DIAMOND ABOVE THE BOOSTERDIAL AND ADJUST SIMILAR TO THROTTLE. - HE THROTTLES AND BOOSTERS FUNCTION - HE THROTTLES ARE LIKE THE - DACCELERATOR ON A CAR. - HE BOOSTERS (WHICH CONTROL THE ANGLE ORPITCH OF THE PROPE - ER BLADES) ARE LIKE THE GEAR OF A CAR. - ET BOTH HIGH FOR TOPSPEED. - HEY MUST BE IN BALANCE FOR - FEFFICIENT USE OF POWER AND FUEL AND TO - AVOID OVER-REVVING. - N ENGINE IS OVER-REVVING IF THE - DNEEDLE IS IN THE RED ZONE. - GTHROTTLE IMMEDIATELY. - GREDUCE, THEN THE ENGINE IS ON FIRE. - O PREVENT FIRE FROM SPREADING, USE THE FIRE EXTINGUISHER. - OOSTER DOES NOT MATCH THE - GTHROTTLE THEN THE ENGINE WI - EITHER RUNAWAY (OVER REV) OR GET BOGGED DOWN (TOO HIGH A GEAR). - HIS INDICATES AMOUNT OF PETROL - HECK STATUS FREQUENTLY, - Y ON LONG RANGE MISSIONS. - HEN A TANK IS EMPTY, MOVE TO BOMB BAY VIEW. - SING THE JOYSTICK MOVE DIAMOND CURSOR - OVER THE FUEL TANK REGISTERING EMPTY ANDWITH THE FIREBUTTON DOWN, THROW DROP - EDUCING THE LOAD BY DROPPING - DEMPTY TANKS SAVES REMAINING FUEL. - REFLECT THE INFORMATION - DPROVIDED IN THE - HIS INCLUDES TARGET LOCATIONS, ENEMY - STRENGTHS, STRATEGIES AND THEIR - HECK MAP FREQUENTLY. - ET FAMILIAR WITH THEIR - GRESPECTIVE SPEEDS. - ENGE IS TO INTERCEPT THE - OCKETS BEFORE THEY REACH DESTINATIONS - AND TO DESTROY THE - -BOAT PEN BEFORE THEENEMY SUBS SET OUT TO ATTACK - ECONVOYS IN THE - HE FASTEST ROUTE IS ALWAYS A - STRAIGHT LINE FROM TAKEOFF TO - HE BLACK MARKER LINE ON - ILOT'S COMPASS INDICATES THE - GCORRECT HEADING AND THEREFORE THE - GFASTEST ROUTE. - ICENTERED ON YOUR COMPASS AND - OW YOUR PROGRESS ON THE - MNAVIGATOR'S MAP. - OMBARDIER'S VIEW WI - YOU HOW MANY OF EACH WEAPON YOU HAVE REMAINING. - (1ST LOWER LEFT) - ROP WHEN INDICATING EMPTY TO IMPROVE - (2ND LOWER LEFT) - WITCH OPEN TO SEE ENEMY TARGETS LIKE - (3RD LOWER LEFT) - ELECT WEAPONS CHOICE DEPENDING ON - AVIGATOR'S MAP TO DETERMINE WHEN YOU ARE IN GENERAL AREA OF ENEMY TARGET. - ECREASE ALTITUDE TO 1, - 0 FEET OR LESS AND SET AIR SPEED TO 100 MPH. - PEN BOMB BAY DOORS WHEN YOU ARE OVER TARGET, YOU SHOULD SEE ENEMY TARGET - IF NOT, CIRCLEBACK AND TRY AGAIN. - OYSTICK UP AND DOWNMOVES THE BOMB SIGHT CORRESPONDINGLY IN ORDER TO LINE UP TARGET. - AND RIGHT MOVES THE TARGET INTO VIEW - DUNDER YOUR CURSOR. - HEN TARGET IS IN - DSIGHTS, PRESS FIREBUTTON TO DROP THE - . TRAIN IS ENROUTE TO - OU MUST STOP IT AND FREE THE - ED WITH IRONCROSS. - OINTS ARE DEDUCTED IF - OU GET ONLY ONE CRACK AT - TRAIN SO BE PRECISE ABOUT ALTITUDE - -BOATS ARE PREPARING AN ATTACK ON - TLANTIC SHIPPING. - FBEFORE THEY LAUNCH. - NCE YOU HAVE OPENEDYOUR BOMB BAY DOOR, THE - BE SUCCESSIVELY SMA - ER AND MORE DIFFICULT TO HIT - NCE UNDERWATER, THEY WI - RE-SURFACE FOR THE DURATION OF - JYOUR MISSION SO BE CERTAIN OF YOUR - FCORRECT AIRSPEED AND ALTITUDE. - ROSS HAIR TURNS RED WHEN IN RANGE OF - USH JOYSTICK UP/DOWN/LEFT/RIGHT TO - ECENTRE TARGET IN SIGHT, (IE: FLY YOUR - NOSE POINTS AT ENEMY). - O SWITCH FROM CANNON TO ROCKET GO TO - BOMB BAY SCREEN AND PUSH SWITCH RIGHT ORLEFT, YOU GET DOUBLE POINTS FOR - IDESTROYING ENEMY AIR TARGETS WITH - NEMY FIGHTERS ATTACK RANDOMLY WITHOUT WARNING. - NCE AN ENEMY FIGHTER - TURNS UP ON RADAR, YOUR PLANE ICON WI - FREEZE ON THE MAP. - DENEMY FIGHTER BEFORE HE GETS YOU. - MAKE IT QUICK, YOU'RE BURNING UP FUEL. - NEMY FIGHTERS WI - ATTACK IN GREATER - NUMBERS AFTER YOU HAVE STRUCK AT THEIR - -1S BEFORE THEIR LAUNCH ON - -1S ARE SLOWER THAN FIGHTERS - BUT IF THEY'RE TOO CLOSE TO YOUR - HAIRCRAFT WHEN EXPLODED, THE SHRAPNEL MAYDAMAGE YOUR - TOP THE BOMBERS BEFORE THEY REACH - ON'T DOUBLE CLICK WHEN FIRING, YOU MAY ACCIDENTLY CHANGE SCREENS. - LOAD OF BOMBS YOU MAY NEED - EXTRA SPEED IN ORDER TO CLIMB. - SPEED UP AS YOU DROP BOMBS AND FUEL TANKS. - AND DRAG IS REMOVED. - EEP THIS IN MIND - RIGINAL DISK SUPPLIED BY - OCUMENTS SUPPLIED BY - ASTLOAD-LEVELPACKED, - OCUMENTS TYPED BY - ]IGHSCORESAVER OR [ - NEMY CAN'T DAMAGE YOUR PLANE ?? - ILOT CAN'T GET SHOT ? - NLIMITED CANNONS ?? - NLIMITED ROCKETS ?? - NLIMITED BOMBS ?? - ]ESET HIGHSCORE-LIST ? -
<<= <<< <<<<= <<< <<<<= <<= <<< <<= < < < < < < < < < < < < < < < <<> << < < < << < < < <<> << <<> < < < < < < < < < < < < < < < < < <<< < < < <<< < < < <<> <<< < < PROUDLY PRESENTS - ACTION BIKER +5 AND 100% - (C) BY MASTERTRONIC LIMITED 1985 - NEVER END CAUSE THE STOP (GAME OVER) ROU - 6 - ACTION BIKER +5 AND 100% (C) BY MASTERTRONIC LIMITED 1985 - PROUDLY PRESENTS - AND HERE RELEASE #74... ACTION BIKER ...ORIGINAL TAPE SUPPLIED BY DERBYSHIRE RAM! CRACKED, +5 TRAINED, DEBUGGED AND DOCUMENTS TYPED BY JACK ALIEN! THERE'S A ROUTINE FOR THE CLOCK IN THE GAME BUT THE TIME WOULD NEVER END CAUSE THE STOP (GAME OVER) ROUTINE WAS A LITTLE BIT WRONG !!! NOW IT'S OK, CLOCK STARTS AT 00:00 AND ENDS AT 12:00 !!! GREETINGS TO: EMULATORS, NOSTALGIA, CYBERPUNX, CUPID/PADUA/HITMEN, NOMAD/SUNRISE, MANIK, BOOMER, THE COLLECTOR AND ANYBODY ELSE WORLDWIDE !!! JACK ALIEN OF REMEMBER IN DECEMBER 1997... .. . - OLIN THROUGH THE STR - TS OF THIS 4-WAY, 360 DEGR - SCROLLING CITYUSING ITEMS SCATTERED AROUND TO HELP YOUOVERCOME OBSTACLES SUCH AS THE LAKE, - D FAIRGROUND AND BUILDING SITE. - HE FASTER YOU GO THE HIGHER YOUR SCORE - SO L - K OUT FOR ITEMS THAT WILL SP - D UP YOUR BIKE - LIKE THE TURBO CHARGER - AND K - P YOUR EYES ON THE CLOCK, FUEL - D SKILL IN CONTROLLING THE ACCELERATION AND GEAR CHANGES TO ACHIEVEA G - D SCORE ESPECIALLY IN THE DRAG RACEAT THE END OF THE GAME. - UTTON TO CHANGE GEAR. - ND NOW THE MISSING DOCUMENTS - HEN YOUR TANK IS EMPTY YOU WILL LOSE A LIFE. - ON'T FORGET TO REFUEL YOUR BIKE AT THE STATION SOMETIMES. - HE BONUS COUNTER STARTS COUNTING DOWN FROM 7 - 0 POINTS AND IF IT REACHES ZERO YOU WILL LOSE A LIFE. - HEN THE TIME REACHES 12:00 THE GAME IS OVER. - RIGINAL TAPE SUPPLIED BY - OCUMENTSTYPED BY - ACKGROUND COLLISION OFF ? -
<<= <<< <<<<= <<< <<<<= <<= <<< <<= < < < < < < < < < < < < < < < <<> << < < < << < < < <<> << <<> < < < < < < < < < < < < < < < < < <<< < < < <<< < < < <<> <<< < < PROUDLY PRESENTS - ACTION BIKER +5 AND 100% - (C) BY MASTERTRONIC LIMITED 1985 - GS TO: NOSTALGIA, CYBERPUNX, CHROMANCE, - - ACTION BIKER +5 AND 100% (C) BY MASTERTRONIC LIMITED 1985 - PROUDLY PRESENTS - HERE AGAIN RELEASE NUMBER 74... ACTION BIKER ...ORIGINAL TAPE AND DOCS SUPPLIED BY DERBYSHIRE RAM. MISSING TITLEPIC FROM THE AMERICAN DISK ORIGINAL SUPPLIED BY SNOOPY (THANX!). CRACKED, TRAINED, DEBUGGED AND DOCUMENTS TYPED BY JACK ALIEN. GREETINGS TO: NOSTALGIA, CYBERPUNX, CHROMANCE, ONSLAUGHT, LAXITY, TRC+SCS, F4CG, HITMEN, TRIAD, FAIRLIGHT, THE COLLECTOR, SNOOPY, KIM LEMON, S.TOOMER, THE OVERKILLER/HOKUTO FORCE, MASON, ART, MAD DOG... AND THE FORGOTTEN REST! JACK ALIEN OF REMEMBER IN SEPTEMBER 2001 - - IMITED 1985 [ - ] TO START - - - OLIN THROUGH THE STREETS OF THIS 4-WAY, 360 DEGREE SCROLLING CITYUSING ITEMS SCATTERED AROUND TO HELP YOUOVERCOME OBSTACLES SUCH AS THE LAKE, FAIRGROUND AND BUILDING SITE. - HE FASTER YOU GO THE HIGHER YOUR SCORE - SO LOOK OUT FOR ITEMS THAT WILL SPEED UP YOUR BIKE - LIKE THE TURBO CHARGER - AND KEEP YOUR EYES ON THE CLOCK, FUEL AND BONUS. - OU WILL NEED SKILL IN CONTROLLING THE ACCELERATION AND GEAR CHANGES TO ACHIEVEA GOOD SCORE ESPECIALLY IN THE DRAG RACEAT THE END OF THE GAME. - - - LUG A JOYSTICK INTO - ORT #2. - OYSTICK: - - CCELERATE - - - IGHT - - - ECELERATE - UTTON TO CHANGE GEAR. - EYBOARD: - [ - EFT [ - IGHT [ - CCELERATE [ - ECELERATE [ - HANGE GEAR - - - AVE A LOOK AT YOUR - OU WILL LOSE A BIKE WHEN IT'S EMPTY. - OU CAN FILL UP THE TANK AT THE PETROL STATION. - - - HE BONUS COUNTER STARTS THE COUNTDOWN AT 7000. - HE COUNTER WILL BE SET BACK TO7000 WHEN YOU PICK UP AN ITEM. - OU'LL LOSE A BIKE WHEN BONUS COUNTER REACHES ZERO. - - - HE TIME STARTS AT 00:00. - HE GAME IS OVER WHEN TIME REACHES 12:00. - - - OU START WITH 5 BIKES. - HE GAME IS OVERWHEN YOU LOSE ALL BIKES. - - - RIGINAL TAPE AND DOCS SUPPLIED BY - - 3RD TITLEPIC (FROM THE - MERICAN VERSION)SUPPLIED BY - - (THANX!) - RACKED, TRAINED, DEBUGGED AND DOCUMENTSTYPED BY - - - - - IME COUNTER RUNNED UNLIMITED AS THE COUNTER COMPARED FOR AN - ) BYTE BUT USED ONLY - O IT COULDN'T REACH AN END. ...ENJOY... - - ACKGROUND COLLISION OFF ? -
PROUDLY PRESENTS - - - - - PROUDLY PRESENTS ADVANCED TACTICAL FIGHTER +7+HI+PIC+DOCS / 1988 DIGITAL INTEGRATION AND GREMLIN BROKEN IN SEPTEMBER 1997 BY REMEMBER - HELLO AND WELCOME TO REMEMBER-RELEASE NUMBER FIFTY-SEVEN... ADVANCED TACTICAL FIGHTER WAS DONE BY JACK ALIEN AND HOK OF REM. READ THE LAST PAGE OF THE DOCUMENTS FOR FURTHER INFORMATION CONCERNING THIS VERSION... FOR ALL THE LATEST REM-WARES CALL "DRAGON'S TOWER" AT ++49/221/5104891... OUR GREETINGS FLY TO DERBYSHIRE RAM, NOMAD/SUNRISE, BOOMER, THE COLLECTOR, CUPID/PADUA/HITMEN, EMULATORS, NOSTALGIA, MANIK, CYBERPUNX AND TO EVERYBODY ELSE WHO LOVES OUR RELEASES... SO LONG, HOK IS GONE... - OYSTICK AND KEYBOARD COMMANDS: - SE A JOYSTICK IN PORT TWO. - UIT CURRENT GAME. - OGGLE PAUSE MODE ON/OFF. - OGGLE UNDER-CARRIAGE UP/DOWN. - UTOMATIC LANDING. - ERRAIN FOLLOWING. - OGGLE TERRAIN LINES OFF/ON. - ELECT COMPUTER DISPLAY. - ELECT ENEMY/ALLIED DATABASE. - ELECT DATABASE CATEGORY. - EAREST TARGET IN CATEGORY. - ATABASE LOCK-ON. - ELECT MISSILE TYPE. - ERRAIN FOLLOWING MODE. - ULTI WEAPON SELECTION. - UTOMATIC LANDING MODE. - ELIEF LANDSCAPE. - AR SITUATION REPORTS. - OMPLEX STRATEGY. - E-ARM AND RE-FUEL MODE. - N-BOARD FLIGHT COMPUTER. - HE AIM OF THE GAME: - . IS A GAME FEATURING STRATEGIC - D ACTION, BASED ON THE - IGHTER, THE MOST EFFICIENT FIGHTING - D MACHINE EVER CONSTRUCTED. - O DEFEAT THE DETERMINED ENEMY, YOU WILL HAVE TO PLAN CAREFULLY AND DISPOSE OF FIRST-CLASS - D FLYING SKILLS. - HE SENSITIVE BALANCE - D BETWEEN YOUR FORCE, COMMUNICATION AND INDUSTRY MUST BE KEPT WHILE YOU ATTACK THE ENEMY. - ICTORY IS ONLY CERTAIN WHEN YOU HAVE DESTROYED THE ENEMY AND FORCED HIM TO CAPITULATE. - HE SELECTION OF THE TARGETS TO ATTACK COMPLETELY LIES IN - OUR ONLY HELP IS A WAR - E SITUATION REPORT WHICH WILL BE CREATED AFTER EVERY MISSION. - MISTAKE OR A USE-LESS MISSION COULD MEAN YOUR DEFEAT. - OVE TO THE OPTION YOU WISH TO SELECT. - CONTROLS TO MOVE ANDPRESS - TO SELECT THE DESIRED OPTION. - TARTS A NEW GAME. - HOWS THE HALL OF FAME. - EVEL OF DIFFICULTY. - ELECT DESIRED SOUND MODE. - AR SITUATION REPORTS ARE CREATED AT THEBEGINNING OF A GAME AND EACH TIME YOU RETURN TO AN ALLIED BASE TO RE-ARM AND RE-FUEL. - HEY ARE YOUR MAIN SOURCE OF INFORMATION AND KEEP YOU INFORMED OF - D OVERALL PROGRESSES. - D DECIDE YOUR NEXT MISSION. - HE WAR SITUATION REPORT: - HIS CONSISTS OF FOUR SECTIONS: - AINS AND LOSSES: - LL RECENT VICTORIES AND DEFEATS ARE - D DISPLAYED HERE. - NTELLIGENCE REPORTS: - NTELLIGENCE REPORTS GIVE YOU EXTRA - E INFORMATION IN ORDER TO HELP YOU - H PLANNING YOUR FURTHER STRATEGY. - HE STATUS OF ALL ALLIED AND ENEMY - F FORCES IS DISPLAYED IN A DIAGRAM. - HE BALANCE OF POWER: - HE ALLIED AND ENEMY GRAPHS REPRESENT THE RELATIVE STRENGTH OF BOTH SIDE'S - D FORCE, COMMUNICATION AND INDUSTRY. - HE FIVE GRAPH BARS DISPLAYED MEAN: - HE CONTROL TOWER). - HEY INTERACT WITH EACH OTHER IN A - F NUMBER OF WAYS AS THE BATTLE PROGRESSES. - OU MUST ATTEMPT TO STRENGTHEN YOUR - E POSITION WHILE WEAKENING THE ENEMY'S TO SECURE VICTORY. - HOWS YOU THE BASES CONTROLLED - J BY BOTH SIDES. - OU MUST AT LEAST - H HAVE ONE BASE IN ORDER TO RE-ARM - H AND RE-FUEL YOUR - AND- AND SEA FORCES: - K LAND- AND SEA FORCES INDICATE THE - G NUMBER OF UNITS READY FOR - O OPERATION, THEIR STRENGTH AND - HE LEVEL OF COMMUNI- - J CATION DEPENDS ON THE NUMBER AND - H THE CONDITION OF THE COMMUNI- - K CATION-BASES. - HE COMMUNICATION- - H BASES ARE IMPORTANT TARGETS - M THROUGHOUT THE WHOLE WAR. - F THE COMMUNICATION LEVEL IS - K LOW, YOU WILL NOT BE ABLE TO - L PROPERLY CONTROL YOUR UNITS AND - I YOU WILL RARELY RECEIVE NEW - M INFORMATION IN ORDER TO PLAN - L YOUR FURTHER STRATEGY. - HE INDUSTRY LEVEL INDICATES - I THE CONDITION OF YOUR FACTORIES, - H WHICH BUILD MILITARY HARDWARE AND - G MAINTAIN YOUR COMMUNICATION- - F A FACTORY IS DAMAGED, - G IT'S PRODUCTION DECREASES. - F A FACTORY IS DESTROYED, IT'S - I PRODUCTION STOPS COMPLETELY. - I THE INDUSTRY LEVEL IS LOW, THE - J MILITARY HARDWARE DESTROYED IN - J COMBAT CANNOT BE REPLACED AND - K MAINTENANCE OF THE COMMUNICATION- - G BASES GETS IMPOSSIBLE. - LEADS YOU TO THE RE-ARMINGAND RE-FUELLING SCREEN. - E-FUELLING AND RE-ARMING: - E-FUELLING AND RE-ARMING YOUR - . IS ACHIEVED BY MOVING THE BAR UP AND - D DOWN TO SELECT THE DESIRED OPTION AND MOVING LEFT AND RIGHT TO ALTER THE - F CURRENT VALUES. - HE WEIGHT OF THE - .DISPLAYED BELOW THE GRAPH BARS MUST NOT BE EXCEEDED. - T IS UP TO YOU TO SELECT THE RIGHT BALANCE BETWEEN FUEL AND ARMS. - HERE ARE THREE TYPES OF WEAPONS YOU - D CAN CHOOSE FROM: - ANNON FIRE MAGAZINES: - OR FAST, RAPID FIRE. - F DESTROYING INCOMING ENEMY INTER- - ANUALLY CONTROLLED MISSILES. - E THEM LEFT/RIGHT WITHIN THE - N RANGE OF THE VISIBLE SCREEN. - AVERICK MISSILES: - HE MOST POWERFUL MISSILES - USED TO - D DAMAGE/DESTROY BASES, FORCES AND - H OTHER TARGETS. - K AUTOMATICALLY FLY TOWARDS THE TARGET - D YOU PREVIOUSLY SELECTED FROM THE - H DATABASE ONCE LAUNCHED. - LTHOUGH THEY CAN EXCEED THE RANGE OF THE VISIBLE - E SCREEN, THEY STILL HAVE A LIMITED - G RANGE, HOWEVER. - HE CANNONS ARE OPERATED WITH THE - TOGGLES BETWEEN - AVERICK MISSILES; A SIGN IN THE HEADUP-DISPLAY CONFIRMS, WHICH MISSILE-SYSTEM HAS BEEN SELECTED. - FTER LAUNCHING A - D MISSILE WITH THE KEY - , EVERY DAMAGED ORDESTROYED TARGET WILL BE SHOWN IN THE IN-FLIGHT MESSAGE DISPLAY WINDOW. - AIN SCREEN DISPLAY: - FTER RE-FUELLING AND RE-ARMING, THE - D MAIN SCREEN DISPLAY SWITCHES TO COM- - D PUTER-IMPROVED ALL-WEATHER-SIGHT. - HIS SIGHT IS CREATED FROM TWO POINTS, ONE ABOVE THE - . AND ONE BEHIND IT, TO GIVE YOU A PERFECT ALL-AROUND-SIGHT. - OR A LOW-FLIGHT, THERE ARE TERRAIN- - D RELIEF-LINES ON THE SCREEN. - HESE CAN BE SWITCHED OFF BY PRESSING THE KEY - RDER OF INSTRUMENTS IN HEADUP DISPLAY: - ROUND- AND PLANE ALTITUDE ARE - J BOTH RELATIV TO THE SEA LEVEL. - . HITS THE GROUND IF - J BOTH DISPLAYS MATCH. - HE SIGN IN THE MIDDLE OF THE - G SHOWS WHICH MISSILE-SYSTEM IS - K ACTIVE, EITHER - BOVE THE SIGN IN THE MIDDLE YOU SEE THECURRENT COURSE OF THE - ENEATH THESIGN IN THE MIDDLE YOU SEE THE BEARING OF THE CURRENTLY SELECTED TARGET. - O FLYDIRECTLY TOWARDS YOUR TARGET, MOVE THE JOYSTICK LEFT OR RIGHT UNTIL THE CURRENTCOURSE OF THE - . MATCHES WITH THE BEARING OF THE SELECTED TARGET. - ISPLAYS AT THE BOTTOM OF THE SCREEN: - IR-GROUND-MISSILE CHASING YOU. - UTOMATIC LANDING MODE. - ERRAIN FOLLOWING MODE. - NDER-CARRIAGE UP OR DOWN. - N-FLIGHT MESSAGE DISPLAY WINDOW: - IRECTLY ABOVE THE DISPLAYS AT THE - F BOTTOM OF THE SCREEN, THERE IS THE IN- FLIGHT MESSAGE DISPLAY WINDOW. - HERE ALLIMPORTANT INFORMATIONS OCCURING - I DURING A MISSION ARE DISPLAYED. - HE ON-BOARD FLIGHT COMPUTER: - IFFERENT IMPORTANT DATA CAN BE VIEWED USING THE ON-BOARD FLIGHT COMPUTER. - HE SCREEN OF THE ON-BOARD FLIGHT COMPUTER IS LOCATED AT THE BOTTOM RIGHT PART OF THE MAIN SCREEN. - HE FOUR DIFFERENT - E SCREENS ARE TOGGLED USING THE KEY - HOWS A MAP OF THE WORLD - E AND INDICATES YOUR POSITION AND THE - E POSITION OF THE CURRENTLY SELECTED - F TARGET IN THE DATABASE. - S YOU FLY AROUND YOU - I WILL LOCATE VARIOUS ENEMY OBJECTS. - HESE WILL BE ENTERED INTO - N THE DATABASE AUTOMATICALLY. - I ALLIED OBJECTS ARE IN THE DATABASE - HOWS THE REMAINING - F WEAPONS IN THE FOLLOWING ORDER: - HOWS THE EFFICIENCY - E OF THE MOST IMPORTANT FUNCTIONS OF - . AS PERCENTAGES. - PERATING THE DATABASE: - TO GET TO THE DATABASE SCREEN. - HEN PRESS THE KEY - TO SELECT ENEMY- OR ALLIED DATABASE-MODE. - ARGET SYMBOLS ARE RED (ENEMY) OR GREEN - HE TARGETS ARE DIVIDED IN - D THE FOLLOWING CATEGORIES: - HE CONTROL TOWER). - O SELECT THE DESIRED CATEGORY PRESS THEKEY - N EACH CATEGORY WE FIND THE - E BEARING AND THE DISTANCE OF THE TARGET BY PRESSING THE KEYS - (REVERSE) TO STEP THROUGH THE - I TARGETS DISCOVERED SO FAR. - AUTOMATICALLY SELECTS THE CLOSEST TARGET IN THE CATEGORY. - HE BEARING AND THE DISTANCE SHOWN ON THE - ARE THE ONES FOR THE CURRENTLY SELECTED TARGET IN THE DATABASE. - O ENABLE THE PLAYER TORESPOND QUICKLY TO IN-FLIGHT MESSAGES, A DATABASE LOCK-ON KEY ( - ) HAS BEENPROVIDED. - AUTOMATICALLY SELECTS THE TARGET MOST RECENTLY - H ANNOUNCED ON THE IN-FLIGHT MESSAGE - F WINDOW AND ALSO DISPLAYS IT'S BEARING AND DISTANCE ON THE - F NECESSARY TO BE IN DATABASE MODE TO - E ACTIVATE THIS FUNCTION. - HE SHORT-DISTANCE SCANNER: - IRECTLY ABOVE THE ON-BOARD FLIGHT COM- PUTER, THERE IS THE SHORT-DISTANCE - HIS ONE CONTINUALLY PROVIDES YOU WITH INFORMATIONS ABOUT YOUR - G DISPLAYED IN THE MIDDLE OF THE - J SCANNER-SCREEN, WHILE THE TERRAIN - G SCROLLS FORWARD AS YOU MOVE. - BJECTS ON THE GROUND ARE DISPLAYED - E AS STEADY DOTS, OBJECTS IN THE AIR - F (INTERCEPTORS) AS BLINKING DOTS. - VERY TIME A NEW GAME IS STARTED, A NEW WORLD WILL BE CREATED RANDOMLY. - E SEIZE OF THE WORLDS ALWAYS REMAINS THE SAME, HOWEVER. - VERY WORLD CONSISTS OUT OF A GROUP OF ISLANDS WHICH FEATURE - E BEACHES, DESERTS, SAVANNAHS AND POLAR- REGIONS. - HESE DIFFERENT TERRAINS ARE DISPLAYED IN DIFFERENT COLOURS ON THE MAIN SCREEN AND ON THE SHORT-DISTANCE SCANNER. - F YOU FLY PAST THE BORDER OF A WORLD, YOU ARE IMMEDIATELY PLACED AT THE OPPOSITE BORDER. - HE ON-BOARD FLIGHTCOMPUTER TAKES ADVANTAGE OF THIS FEATUREIF IT IS TO CALCULATE THE DIRECTION AND THE SHORTEST DISTANCE TO ANY POSSIBLE TARGET. - O TAKE OFF, INCREASE THE THRUST TO THE MAXIMUM. - HEN THE THRUST APPROACHES 100%YOU WILL BE ABLE TO TAKE OFF BY PULLING THE JOYSTICK - OR PRESSING THE KEY /. - URING FLIGHT THE SPEED OF THE - . MUST NOT DROP TOO LOW, OTHERWISE YOUR PLANE WILL LOSE HEIGHT AND AFTERWARDS HIT THE GROUND. - ECOVERY FROM LOSING - D HEIGHT CAN BE ACHIEVED BY RE-APPLYING THRUST. - HE UNDER-CARRIAGE CAN BE - G RAISED OR LOWERED BY PRESSING THE KEY - O HELP YOU AVOID BEING DETECTED BY THE ENEMY RADARS, THE - D WITH TERRAIN FOLLOWING EQUIPMENT. - D ENABLE/DISABLE THE TERRAIN FOLLOWING - D MODE PRESS THE KEY - HILST ENGAGED, YOU SHOULD RESTRICT YOUR SPEED TO NOT MORE THAN HALF OF THE MAXIMUM SPEED, - D OTHERWISE THE - . COULD POSSIBLY BE DAMAGED OR EVEN DESTROYED ON STEEP - F MOUNTAIN PEAKS. - WARNING LIGHT FLASHES AND A WARNING SOUND CAN BE HEARD, PRESS THE KEY - TO ACTIVATE THE JAMMING TRANS- - LL ALLIED BASES ARE SURROUNDED BY A - D SPECIAL FREQUENCY. - F ENTERING AN ALLIEDAREA, THE - . WILL DETECT THE - H SPECIAL FREQUENCY AND AUTOMATICALLY - E KNOW THAT IT IS NEAR AN ALLIED BASE. - HEN THE AUTOMATIC LANDING INDICATOR - D WILL START FLASHING, INFORMING YOU THAT YOU ARE WITHIN AN ALLIED BASE AREA. - F YOU WISH TO LAND AT THIS BASE, PRESS THEKEY - TO ACTIVATE THE AUTOMATIC LANDING. - . SWITCHES FROM MANUAL TO AUTO-MATIC CONTROL AND LANDS THE PLANE SAFELYWITHOUT THE PLAYER DOING ANYTHING. - O CANCEL AN AUTOMATIC LANDING PRESS THE KEY - HE END OF A FLIGHT: - FTER THE SAFE LANDING, AN ACTUAL WAR SITUATION REPORT INCLUDING THE LATEST OCCURRENCES WILL BE SHOWN. - OU SHOULD USE THIS REPORT TO PLAN YOUR NEXT - LL DAMAGES ON THE - . WILL BE REPAIRED NOW TO GUARANTEE ALL SYSTEMSWILL WORK PERFECTLY AT THE NEXT FLIGHT. - FTER DECIDING WHAT TARGET TO ATTACK - D NEXT, RE-FUEL AND RE-ARM YOUR PLANE. - RIGINAL AND DOCS SUPPLIED, CRACKED AND TRAINED BY - E-FROZEN, DOCS TRANSLATED FROM - NGLISH, DOCS TYPED, SHORTENED AND HIGHSCORE-SAVER IN-STALLED BY - BDGIKMPRTWY[^ "%'*,/14 -
- - - - REATOR +7 ( - OFTWARE ELF-CREATED ADVENTURES BUT CAN'T REMEMBE - - WWW.REMEMBER64.DE >1984<0 - REATOR +7 ( - OFTWARE - WWW.REMEMBER64.DE * - EMEMBER RELEASE NUMBER 331... - ARTRIDGE ORIGINAL AND DOCUMENTS SUPPLIED, CRACKED, TRAINED AND DOCUMENTS TYPED BY - NYWAY, THE DOCS TO THIS ONE ARE SEPARATE ON THE DISK. - ND FOR THOSE WHO STILL HAVE ANYWHERE SELF-CREATED ADVENTURES BUT CAN'T REMEMBER THE PASSWORD TO ENTER THE EDITOR: - UST CHECK THE TRAINERMENU FOR SOMETHING SPECIAL (NOT AS TRAINER COUNTED, KEEP THAT IN MIND). - REETINGS TO ALL, - 'M IN HURRY... L8ER! - ASSWORDS ARE VISIBLE ? - NLIMITED ENERGY ? - NLIMITED SHIELDS ? - NLIMITED TORCHES ? - NLIMITED HOBBLES ? - NLIMITED NIPPERS ? - NLIMITED FERRETS ? - AN'T LOSE WEALTH AND TREASURES ? - >EFGHIJKLMNOPQRSTUV C - INSIDE YOU FIND A - ADVENTURE CREATOR -
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