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Diggits by Pandora&Empire

Diggits %%+ - - ' - 3% ABCDDDDEDDDFGH - FNMAGJBJGAMCNEEEEFGHGFEEEE DIGGITS - 8 EMPIRE PRESENTS 'DIGGITS' CRACKED BY PANDORA AND NTSC FIXED BY BOOZE ON OCTOBER 15TH, 1992! ALSO GRAB 'ROCK, PAPER AND SHEAR' AND 'MUNCH' RELEASED EARLIER THIS WEEK! - - GREETINGS TO OUR ALLIES IN: PANDORA!, ARCADE, SUCCESS, ENIGMA, F4CG, ILLUSION, THE RULING COMPANY, RED SECTOR, DOMINATORS, TALENT, CHROMANCE, FAIRLIGHT, THE FORCE, IMAGE, GENESIS PROJECT, PUDWERX AND ECLYPSE! - RPAL/NTSC FIXED BY BOOZE/EMPIRE!! - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - D3WVX ]+(.WVX ]#2 - E RELEASED BY PANDORA ! IMPORTED AND NTSC/PAL FIXED BY EMPIRE ! ORIGINAL PROVIDED BY ATTRACTION ! INTRO DONE BY MIKE ! GREETS TO OUR FRIENDS IN : > EMPIRE ! < - . DOMINATORS ! SKY SIGNED OFF ! - CODE AND GRAPHIC DONE BY MIKE OF PANDORA - !P TUNE BY STAX OF VARSITY! - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - ]SCREEN COMPLETED! PRESS SPACE. TIME*OUT, GAME OVER! PRESS SPACE. - GDONE BY DOME DEVELOPMENT - L(C) 1992 MARKT & TECHNIK - C(_) CHANGE TUNE DURING GAME [1] - G(1) CHANGE GAME DIFFICULTY - G(2) START GAME - EDIGGITS (P) BY DOME DEVELOPMENT. INSTRUCTIONS: YOU MUST ORDER THE STONES IN TIME. TO MOVE A STONE YOU HAVE TO CLICK A STONE AROUND THE EMPTY ONE. SO YOU SWAP BOTH STONES. PRESS SPACE TO PAUSE THE GAME. *NTSC* DONE BY BOOZE/EMPIRE! WELL - . DONT LOOK AT ME?! ITS GOT NICE COLORS NO?! HAHAHA - TUNE BY STAX OF VARSITY! - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - TUNE BY STAX OF VARSITY! - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> -

Lethal Bombs+2 by Pandora&Empire

Lethal Bombs+2I 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"ENDSEQUENCE",8,1: SEARCHING FOR ENDSEQUENCE LOADING READY. RUN J - Q** BBQQQQQQQQQQ - CONGRATULATIONS YOU REALLY SURVIVED ALL ENEMIES AND OTHER OBSTACLES. THEREFORE YOU GET THE EXTREMELY BIG WINNER-CUP. (NOT TO BE USED AS BATH-TUB) PROGRAMTEXT GUNNAR ANDRE BOHLEN HILLEBRAND GRAPHICS GUNNAR ANDRE BOHLEN HILLEBRAND SOUNDEFFECTS GUNNAR BOHLEN TITLEGRAPGICS ANDRE HILLEBRAND SCREAM KATHARINA BOHLEN LOGO PILO LENGER MUSIC STEVEN DIEMER ( A-MAN) * THE END * -

Lethal Bombs+2 by Pandora&Empire

Lethal Bombs+2

Lethal Bombs+2 by Pandora&Empire

Lethal Bombs+2UVVWXYZ[/]^_ !"#$%&' - UVVWXYZ[/]^_ !"#$%&' - AT ,TCEJORPOC SDNEGEL AP : ARODNA]2 - UVVWXYZ[/]^_ !"#$%&' - < EMPIRE! : PRESENTS : ; LETHAL BOMBS! = CRACKED AND TRAINED BY > PANDORA : PAL/NTSC FIXED BY > VIZZ! : ON 15/11/93.... > - - YAPPINGS TO PANDORA, RED SECTOR INC., SUCCESS, THE RULING COMPANY, ILLUSION, CHROMANCE, ALPHA-FLIGHT, VISION, F4CG, GENESIS PROJECT, TALENT AND NEI.... - AMONG THE SILENT TEMPLES... SOMEONE REACHES OUT TO GET CONTROL OF THIS WORLD... BUT IT SEEMS THAT WHEN THE REAL MASTERS COME BACK, THEY FADE AWAY... SHINING THROUGH, THE LEGENDS CONTINUE TO DELIVER... YEARS AFTER YEARS, THE BEST COMES FROM EMPIRE... - - - [EMPIRE] WHAT'S THAT? I'M BACK? [EMPIRE] - KLLOOMMAAMMOOLK CODE: MIKE/PANDORA GFX: DECOY DESIGN - $XCEKJ**[66QLLHX - FTA[A A[A A'A A'A,A'A,A3A,A3A8A'A,A3A A'A,A[A A' - N TIMES OF CRISIS, DO WE LISTEN TO THE LEADERS - HEAD OF STATE - AND TRUST EVERYTHING THEY TELL US AS BEING GOSPEL TRUTH? OR , DO WE OBEY OUR CONSCIENCES AND RESORT TO USING CIVIL DISOBEDIENCE AS A LEGAL METHOD OF MAKING THE PUBLIC AWARE OF WHAT COULD HAPPEN ? YOU CANT GET SURE WHAT CAN HAPPEN , BUT FORTUNATLY YOU GOT ANOTHER LITTLE NUMBER FOR YOUR COLLECTION ...AFTER A LONG BREAK WE RETURN AGAIN WITH : - RIGINAL PROVIDE BY - RACKED,TRAINED AND TRANSLATED BY - /T BY SHOOT!/PANDORA. ) -

Memorix+2 by Pandora&Empire

Memorix+2 - & - - FNMAGJBJGAMCNEEEEFGHGFEEEE MEMORIX - 8 EMPIRE PRESENTS 'MEMORIX' CRACKED BY PANDORA AND NTSC FIXED AND PLUS 2 TRAINED BY INTRUDER ON JULY 22ND 1992! FOR ALL THE LATEST IN 64 ENTERTAINMENT CALL MYSTIC CAVERNS AT 718 251 7150... EMPIRE STATUS: EQUINOX, VIZZ, THE ADEPT, TRISTAN, SEQUENCER, THE LAST DRAGON, INTRUDER, BOOZE, THE EXTREMIST AND RICH ! - GREETINGS TO OUR MATES WORLDWIDE IN: PANDORA!, ARCADE, ENIGMA, THE RULING COMPANY, F4CG, ILLUSION, SUCCESS, DOMINATORS, TALENT, FAIRLIGHT, CHROMANCE, CENSOR, HYSTERIC, GENESIS PROJECT, THE FORCE, ECLYPSE ... - GREETINGS TO OUR MATES IN : ! EMPIRE ! - TSM IN DA STATES ! AND TO TALENT - LEGEND - ILLUSION - CENSOR - DOMINATORS - F4CG - DEADLINE - ENIGMA - SUCCESS - ARCADE IN EUROPE ....... WRAP L8ER ! SKY,ATTRACTION,PETE OFF ..... +++NO CARRIER - WPANDORA'92 - WELL, AFTER A SHORT PERIOD OF LAZYNESS WE ARE BACK WITH ... .. . MEMORIX . .. ... (C) PARADIZE SOFTWARE ! RELEASED BY THE DUDES IN PANDORA AND PAL/NTSC FIXED AND IMPORTED BY EMPIRE !!! THE ORIGINAL WAS PROVIDED BY ATTRACTION ! L8ER - PANDORA KICKS YOU AGAIN! - KH IS PROUD TO PRESENT YOU MEMORIX ! ESKIMO & EGYPT ! KKKKLLLLOOOOGGGGAAAGGGGOOOOLLLLK - /UNLIMITED LIVES (Y/N) ? - IUNLIMITED TIME (Y/N) ? - -> TRAINED BY INTRUDER/EMPIRE '92 < - FIX BY INTRUDER/EMPIRE - KMPRTSQONL 0100 PQRSTUVWXY 0090 ABCDEFGHIJ - EJKPUUPKJE 0200 ABABCDCDUU 0180 DILQVVQLID - YFKPUATOJE 0250 FMDOQRPENG 0300 XGLQVXSNID - FHJLNMKIGA 0300 NMQGPKPHLT 0450 RBPQOQPVCU - UTSQIDCDCA 0400 EKECJRDBHG 0450 TRQHLINOEB - COVDUNBLYAX L10 GKVWXYXYEO - ABCDEFGHIJ 0250 FFGGHHIIJJ 0150 KLMNOPQRST - FALCNEPGRIT L11 TKLMNOPQRS L12 KBMDOFQHSJ - AABBCCDDEE 0090 UUEFWWMNYY 0300 FFGGHHIIJJ - FPPQQRRSSTT L13 BAHGJIPORQ L14 UUVVWWXXYY - JIHGFEDCBA 0300 AFLPUUPLFA 0150 TSRQPONMLK - FKLMNOPQRST L15 CHOSYYSOHC L16 UVUVWXWXYY - AGFBCIHDEJ 0350 YFKPUVQLGE 0200 KLMNOPQRST - FPABQRCDSTE L17 CIMRYWSNHA L18 FGHIJKLMNO - TUVWDTUVWD 0250 DKMEABFNSC 0400 SJKLNMOPQR - FIAYBXCEFHG L19 GRUWIQJVTK L20 AYBXCEFHGI - FUEVIWMXSY 0080 LHIGEFDBCA 0350 FHEDILMPST - FBCAGNKJORQ L21 ABCVTXYRNK L22 UCVGWKXOYQ - NLJEFXIKMQ 0280 ANIPTVXVKX 0200 OGCASUVCHP - FQHWDUSADGO L23 QOBWCEGLYF L24 PMKIFXEJLR - XMOUPBHKLN 0300 RRAAXXSSYY 0090 CDQVTREYIJ - FJIYEQWTRDC L25 BDCEFWHVGI L26 MLKHBOSPNX - ABCDEFGHIJ 0075 BHHLOSOOKA 0350 KLMNOPQRST - FKLMNOPQRST L27 NVWUYTPEXV L28 UUVVWWXXYY - HKOILTJMNW 0350 BGIKNLJHEA 0250 CHRYIUDJQT - FAFPXEVBGRU L29 CNPRTVSQOD L30 KANLXSMBOV - OOXXCCVVKK 0080 AMXBDCFEHG 0150 PQRSTUDWBY - FPQRSTUDWBY L31 VMPSDQTERW L32 EELLMMNNAA - OWVREEQUXP 0160 AFPSTUMXOA 0300 YVRDIIDQUW - FTBGKNNKGBS L33 DJWVIQDYXJ L34 AFJMOPMJFA - YBGKOWLIDQ 0300 BGIJDHNCAO 0360 PNJFCYEHMS - FWLIDQBGKOR L35 GASMQTYWFU L36 XEHMPNJFCA - JAVTEMWXPI 0210 HMRPCJSQUI 0290 SKBDLFNOHS - FUBKLDNFHOU L37 ALOFRGYKEW L38 AJVTMEWXIP - AQNABROBSP 0250 EPIDJAHFOC 0350 KCRLCDSMDX - FGTYGHVVHXY L39 RXVOISBWMU L40 KINLIJOMJP - TUEVNWMXQY 0100 BEJOWWNJDB 0160 TCEGNKMOQS - FHPRBJLIDFA L41 XFLPTTQLGX L42 UPVBWLXDYA - AENONBOPDC 0400 QWYGHHGYVR 0200 KMQHTISVXJ - FJLSUPVWXYK L43 XCJMPPMJCU L44 BFHQRTIGCL - RRBBXXDDVV 0050 EKBIGDOAPH 0340 FFJJHHIIGG - FPPQQAAKKTT L45 LEWFNBOYPH L46 UUEEWWCCYY - AARIITJJWV 0150 DAEVPWXWVH 0320 NYYSHHUKKX - FOOQDDSFFXW L47 IHQRMSTJCC L48 PMMQBBREEV - HPMWNOXLQI 0400 AEIMOPNJFB 0370 SJVBBCCXKR - FRPTDDEEYQS L49 OSUEQRFVTP L50 NMUJHIKLOT - CLMNDPGRSA 0060 APDCSFOIBH 0350 TBKOEFQHIJ - FCLMNDPGRSA L51 TDUJXCWFPY L52 YYVVWWXXUU - BCFHIHGFEC 0240 AAPCCSDDXW 0160 ADOJPKQLRA - FNUOUPVQVRN L53 QJJRKKTLLW L54 BDTJIKGLEM - ALOEUBSRFQ 0350 KIWGMEXCOA 0210 GPCKHNJDXT - FYNFOAKVERQ L55 JPHQFRDSBT L56 IBYMGLCVHP - DEMOQRONEB 0220 ECMITNRBHE 0350 CGISWUTIHA - FCHJTVXSJGA L57 JQLUXXWCIK L58 BFKNQRMLFD - TTBBXXDDEE 0045 DAKRECTJPH 0210 FFOOHHIIJJ - FPPQQRRSSAA L59 TEPWRVNKXG L60 KKVVMMCCYY - C O N C R A T U L A T I O N - /WELL, AFTER PLENTY HOURS YOU HAVE DONE - *IT. YOU HAVE SOLVED THE HARD PUZZLES! - BE PROUD AND HAPPY YOU ARE NOW A REAL - . TAKE IT WITH COOLNESS - OTODAYS BEST SCORE - ZA GAME WRITTEN IN 1992 - _THE BYTE BROTHERS - SCOPYRIGHT BY ANDRE SCHULZ - RPRESS FIRE TO START - C O N C R A T U L A T I O N - /WELL, AFTER PLENTY HOURS YOU HAVE DONE - *IT. YOU HAVE SOLVED THE HARD PUZZLES! - BE PROUD AND HAPPY YOU ARE NOW A REAL - . TAKE IT WITH COOLNESS - OTODAYS BEST SCORE - ZA GAME WRITTEN IN 1992 - _THE BYTE BROTHERS - SCOPYRIGHT BY ANDRE SCHULZ - RPRESS FIRE TO START -

Plazma Ball by Pandora&Empire

Plazma BallET UP: ( - ELECT 1 OR TWO PLAYERS. - F TWO PLAYERS SELECTED,TWO HUMAN PLAYERS CAN COMPETE IN THE - ALL LEAGUES IN THIS CASE,TWO - OYSTICKS ARE REQUIRED. ( - ELECT NUMBER OF TOUCH DOWNS TO BE PLAYED PER MATCH. ( - HERE ARE 4 DEVISIONS IN THE - EAGUE,THE PLAYER(S) SELECT WHICH DIVISION TO TAKE THEIR TEAMS FROM. ( - LAYER 1 SELECTS HIS TEAM FROM ONE OF THE FOR PLAYERS IN THAT DIVISION. - LAYER GAME),THEN SELECTS HIS TEAM. - F A ONE PLAYER GAME HAS BEEN SELECTED,PLAYER 1 WILL DO THE SELECTION OF - ET UP: ( - ELECT 1 OR TWO PLAYERS. - F TWO PLAYERS SELECTED,TWO HUMAN PLAYERS CAN COMPETE IN THE - ALL LEAGUES IN THIS CASE,TWO - OYSTICKS ARE REQUIRED. ( - ELECT NUMBER OF TOUCH DOWNS TO BE PLAYED PER MATCH. ( - HERE ARE 4 DEVISIONS IN THE - EAGUE,THE PLAYER(S) SELECT WHICH DIVISION TO TAKE THEIR TEAMS FROM. ( - LAYER 1 SELECTS HIS TEAM FROM ONE OF THE FOR PLAYERS IN THAT DIVISION. - LAYER GAME),THEN SELECTS HIS TEAM. - F A ONE PLAYER GAME HAS BEEN SELECTED,PLAYER 1 WILL DO THE SELECTION OF THE AWAY TEAM. - N THIS CASE,THE AWAY TEAM WILL BE COMPUTER CONTROLLED. ( - HE PLAYER(S) ARE ASKED IF ALL THE SELECTIONS MADE ARE CORRECT. - F SO, THE MAIN GAME IS THEN LOADED. - NSTRUCTIONS: - OTH THE HOME AND AWAY TEAMS HAVE 16 PLAYERS PER TEAM,ELEVEN OF WHICH CAN BE ON THE BOARD AT ANY ONE TIME,WITH THE OTHER FIVE BEING HELD IN RESERVE. - ACH TEAM SETS UP THE PLAYERS ON THE BOARD WITHIN THEIR RESPECTIVE 50 YARD LINES. - OME TEAM(READ PLAYERD) PLAY FROM LEFT TO RIGHT,WHILE THE AWAY TEAM (BLUE-PLAYERS)PLAY FROM RIGHT TO LEFT. - HROUGHOUT THE GAME THE BOARD CAN BE MOVED BY PLACING THE CURSOR ANYWHERE ON THE ' - OARD' ICON(SEE THE UP & DOWN ( - **CK) AND LEFT & RIGHT ARROW ICON AND PRESSING FIRE AND AT THE SAME TIME PUSHING THE STICK IN THE DESIRED DIRECTIONS. - N ADDITION THE OVERALL BOARD CAN BE VIEWEDBY PLACING THE CURSOR ON THE 'LONG ARROWICON' AND PRESSING FIRE TO SCROLL THE ' - CROLL THESE ICONS UNTIL AN EYE APPEARS. - LACE THE CURSOR ON THE EYE AND PRESS - AME PLAY' ICONS ARE MADE IN THE SAME MANNER TROUGHOUT THE GAME SEE LATER. - NCE BOTH TEAMS HAVE COMPLETTED THEIR SET UPS,ONE OF THE TEAMS WILL RECIEVE THE BALL AND THAT TEAM WILL START - LAY. - LAY: - OME/AWAY TEAM CAN MOVE 1 TO 11 OR EVEN NONE OF THEIR PLAYERS AND THROW THEBALL TO ANOTHER OF THEIR TEAM MEMBERS 8IF THE BALL IS IN THAT TEAMS POSESSION) - HE PURPOSE OF THE GAME IS TO SCORE TOUCHDOWNS AGAINST YOUR OPPONENT AND/OR TO WIPE OUT THE OPPONENT TO THE POINT THAT HE CANNOT MOVE ANYMORE 'FIELD' ANY OF THEIR PALYERS AGAINST YOU. - ACH PIECE CAN BE MOVED AS FOLLOWS. - LACETHE CURSOR ON ONE OF YOUR PLAYERS. - HAT PIECE WILL TURN WHITE. - HE MOVEMENT PATH IS CREATED BY PLACING THE CURSOR ON ADJACENT SQUARES (LATCHING), AND PRESSING FIRE UNTIL ITS MOVEMENT HASBEEN COMPLETED. - F AN OPPONENT IS IN RANGE OF THAT MOVING PIECE,YOU CAN BLOCKIT(NAMELY TRY TO DAMAGE/INJURE IT),VIA LATCHING ONTO IT. - N THIS CASE,A MESSAGE OF IN BLOCK SITUATION WILL APPAER IN THE STATUS AREA,AND THAT PIECE CANNOT MOVE ANY MORE. - O ACTUALLY MOVE THAT PIECE,SELECT ' - EXT' FROM THE GAME PLAY ICONS. - CONS: (1) - HIS GIVES AN OVERALL VIEW OF THE BOARD SHOWING THE POSITION OF ALL ON FIELD PLAYERS AND THE BALL. - HIS ICON IS AVAIL- ABLE DURING SET UP,ASWELL AS DURING THE MATCH! (2) THE ' - HIS ICON ALLOWS A TEAM WHO POSSESSES THE BALL TO THROW IT TO ANOTHER TEAM MEMBER. - N SELECTION OF THIS ICON,THE RECIEVER HAS TO BE LATCHED. - HEN THROWING THE BALL,A NUMBER OF OF OUTCOMES CAN OCCUR WHICH ARE AS FOLLOWS: (1) - HE BALL IS THROWN AND CAUGHT BY THE RECIEVER. (2) - HE BALL IS THROWN AND IS FUMBLED BY THE THROWER. - N THIS CASE,THE BALL SCATTERS INTO AN ADJACENT SQUARE. - F THAT SQUARE IS UNOCCUPIED,THE BALL BECOMES FREE AND CAN THEN BE PICKED UP BY EITHER TEAM. (3) THE BALL IS THROWN BUT THE CATCHER FUMBLES IT. - GAIN THE BALL WILL SCATTER. - :THE OUTCOME OF A THROWN BALL IS DEPENDENT ON THE ON THE CATCHING/ THROWING ATTRIBUTES OF THE PIECE IN QUESTION. - HIS ICON IS ONLY AVAIL- ABLE DURING THE MATCH PLAY. - NE THROW PER TEAM TURN. - CONS: - HIS ICON ALLOWS EITHER HUMAN - WAY TEAM TO CONCEDE A MATCH. - HE ICON CAN BE USED IF YOU FEEL THAT YOU CANNOT FIELD SUFFICIENT PLAYERS TO WIN THAT PARTICULAR MATCH. - AVAILABLE DURING MATCH PLAY! - HIS ALLOWS A HUMAN PLAYER TO VIEW THE VARIOS STATISTICS ON ANY ONE OF HIS ACTIVE ON BOARD PIECES. - HIS INFORMATION CAN BE USED BY THE HUMAN PLAYER TO EVALUATE WHETER OR NOT TO THROW/CATCH OR BLOCK AN OPPONENT VIA A PARTICULAR PIECE.ONLY AVAULABLE DURING MATCH PLAY! - HIS ICON IS CONCERNED WITH MAKING SUBSTITUTIONS.THEY CAN ONLY BE MADE AT - HE START OF A TEAM TURN,BEFOR ANY OF THE ACTION DID START. - HAT'S ALL DETAILED INFORMATION ,WHICH MIGHT COULD BE FOR INTEREST FOR YOU AND TO GIVE YOU AND IDEA HOW TO PLAY THIS GAME. - AVE FUN WITH THIS ONE! - TTRACTION/PANDORA END OF NOTE - Z **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"PLAZMA -DOX- ",8,1: SEARCHING FOR PLAZMA -DOX- LOADING READY. RUN - ELECT 1 OR TWO PLAYERS. - JPLAYERS SELECTED,TWO HUMAN PLAYERS - FCAN COMPETE IN THE - JLEAGUES IN THIS CASE,TWO - ELECT NUMBER OF TOUCH DOWNS TO BE - FPLAYED PER MATCH. - HERE ARE 4 DEVISIONS IN THE - EAGUE,THE PLAYER(S) SELECT - HWHICH DIVISION TO TAKE THEIR TEAMS - LAYER 1 SELECTS HIS TEAM FROM ONE - FOF THE FOR PLAYERS IN THAT DIVISION. - LAYER GAME),THEN - GSELECTS HIS TEAM. - HGAME HAS BEEN SELECTED,PLAYER 1 WILL - ,DO THE SELECTION OF THE AWAY TEAM. - DTHIS CASE,THE AWAY TEAM WILL BE - ICOMPUTER CONTROLLED. - HE PLAYER(S) ARE ASKED IF ALL THE - FSELECTIONS MADE ARE CORRECT. - FTHE MAIN GAME IS THEN LOADED. - OTH THE HOME AND AWAY TEAMS HAVE 16 - DPLAYERS PER TEAM,ELEVEN OF WHICH CAN BE ON THE BOARD AT ANY ONE TIME,WITH THE - COTHER FIVE BEING HELD IN RESERVE. - ACH TEAM SETS UP THE PLAYERS ON THE - DBOARD WITHIN THEIR RESPECTIVE 50 YARD - OME TEAM(READ PLAYERD) PLAY FROM LEFT TO RIGHT,WHILE THE AWAY TEAM (BLUE-PLAYERS)PLAY FROM RIGHT TO LEFT. - HROUGHOUT THE GAME THE BOARD CAN BE - DMOVED BY PLACING THE CURSOR ANYWHERE ON THE ' - OARD' ICON(SEE THE UP & DOWN ( - CLEFT & RIGHT ARROW ICON AND PRESSING - DFIRE AND AT THE SAME TIME PUSHING THE - CSTICK IN THE DESIRED DIRECTIONS. - FADDITION THE OVERALL BOARD CAN BE VIEWEDBY PLACING THE CURSOR ON THE 'LONG ARROWICON' AND PRESSING FIRE TO SCROLL THE - CROLL THESE ICONS UNTIL AN EYE APPEARS. - LACE THE CURSOR ON THE - AME PLAY' ICONS ARE MADE IN THE SAME MANNER TROUGHOUT THE GAME SEE LATER. - NCE BOTH TEAMS HAVE COMPLETTED THEIR SET UPS,ONE OF THE TEAMS WILL RECIEVE THE BALL AND THAT TEAM WILL START - OME/AWAY TEAM CAN MOVE 1 TO 11 OR EVEN NONE OF THEIR PLAYERS AND THROW THEBALL TO ANOTHER OF THEIR TEAM MEMBERS - C8IF THE BALL IS IN THAT TEAMS POSESSION) - HE PURPOSE OF THE GAME IS TO SCORE - ETOUCHDOWNS AGAINST YOUR OPPONENT AND/OR TO WIPE OUT THE OPPONENT TO THE POINT - CTHAT HE CANNOT MOVE ANYMORE 'FIELD' ANY OF THEIR PALYERS AGAINST YOU. - ACH PIECE CAN BE MOVED AS FOLLOWS. - LACETHE CURSOR ON ONE OF YOUR PLAYERS. - HAT PIECE WILL TURN WHITE. - EMOVEMENT PATH IS CREATED BY PLACING THE CURSOR ON ADJACENT SQUARES (LATCHING), AND PRESSING FIRE UNTIL ITS MOVEMENT HASBEEN COMPLETED. - F AN OPPONENT IS IN - ERANGE OF THAT MOVING PIECE,YOU CAN BLOCKIT(NAMELY TRY TO DAMAGE/INJURE IT),VIA LATCHING ONTO IT. - N THIS CASE,A MESSAGE OF IN BLOCK SITUATION WILL APPAER IN THE - (STATUS AREA,AND THAT PIECE CANNOT MOVE ANY MORE. - O ACTUALLY MOVE THAT PIECE,SELECT ' - EXT' FROM THE GAME PLAY ICONS. - HIS GIVES AN OVERALL - SVIEW OF THE BOARD SHOWING - OTHE POSITION OF ALL ON - RFIELD PLAYERS AND THE - HIS ICON IS AVAIL- - PABLE DURING SET UP,ASWELL - OAS DURING THE MATCH! - HIS ICON ALLOWS A TEAM - QWHO POSSESSES THE BALL - RTO THROW IT TO ANOTHER - POF THIS ICON,THE RECIEVER - OHAS TO BE LATCHED. - HEN THROWING THE BALL,A NUMBER OF - FOF OUTCOMES CAN OCCUR WHICH ARE AS - HE BALL IS THROWN AND CAUGHT BY THE - HE BALL IS THROWN AND IS FUMBLED BY - N THIS CASE,THE BALL - GSCATTERS INTO AN ADJACENT SQUARE. - ETHAT SQUARE IS UNOCCUPIED,THE BALL - FBECOMES FREE AND CAN THEN BE PICKED - EUP BY EITHER TEAM. - :(3) THE BALL IS THROWN BUT THE CATCHER - GAIN THE BALL WILL - :THE OUTCOME OF A THROWN BALL IS - IDEPENDENT ON THE ON THE CATCHING/ - GTHROWING ATTRIBUTES OF THE PIECE IN - HIS ICON IS ONLY AVAIL- - GABLE DURING THE MATCH PLAY. - JTHROW PER TEAM TURN. - HIS ICON ALLOWS EITHER HUMAN - WAY TEAM TO CONCEDE - HE ICON CAN BE USED - LIF YOU FEEL THAT YOU 1 - MWIN THAT PARTICULAR MATCH. - JAVAILABLE DURING MATCH PLAY! - HIS ALLOWS A HUMAN PLAYER TO - KVIEW THE VARIOS STATISTICS ON - KANY ONE OF HIS ACTIVE ON BOARD - HIS INFORMATION CAN BE - JUSED BY THE HUMAN PLAYER TO - MEVALUATE WHETER OR NOT TO - OTHROW/CATCH OR BLOCK AN - QOPPONENT VIA A PARTICULAR - OPIECE.ONLY AVAULABLE DURING - HIS ICON IS CONCERNED WITH - MMAKING SUBSTITUTIONS.THEY CAN - KONLY BE MADE AT - *A TEAM TURN,BEFOR ANY OF THE ACTION DID START. - HAT'S ALL DETAILED INFORMATION ,WHICH MIGHT COULD BE FOR INTEREST FOR YOU AND TO GIVE YOU AND IDEA HOW TO PLAY THIS - AVE FUN WITH THIS ONE! -

Plazma Ball by Pandora&Empire

Plazma Ball 12 +++PLAZMA BALL+++ 13 : 14 : NOTE THAT IF YOU CHOOSE TO SEE THE 15 : FIGHTS, A BUG IN THE GAME'LL 16 : PROBABLY SCREW-UP SUM GRAPHICS 17 : SOONER OR L8R. RUMOUR HAS IT THAT 18 : THE ORIGINAL WAS AS BUGGED... 19 : 20 : CRACKED BY PANDORA. 21 : ORIGINAL BY ATTRACTION. 22 : IMPORTD & PACKD BY THE EXTREMIST. 23 : E+E LOADER INSTALL & FIX BY BOOZE. READY. - -

Plazma Ball by Pandora&Empire

Plazma Ball GC - Z_U$Y^T/T$Y_YW!TU[ !YT!YU ! - Z_U$Y^TYT$Y_YW!TU'(U$T!YU ! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CASSETTE LOADING SYSTEM 1.2 (C) 1992 MICHAEL CHILTON ALL RIGHTS RESERVED. NO UNAUTHORISED USE OF THIS PROGRAM IS PERMITTED. -

Plazma Ball by Pandora&Empire

Plazma BallPQRSTUGVWXYZ[G/]^G_ !"#ABCDEFGH - - L - - "A!B D_F^G/A[CZEYFXGWGVGUFTESCR - - """ - COMPOSED BY MOK (DFC) -+)+ - COMPOSED BY MOK OF TWICE EFFECT - PLASMA BALL ! - PLAZMA BALL , COPYRIGHT BY FLAIR SOFTWARE ! BROUGHT TO YOU BY >>> PANDORA <<< ! THE ORIGINAL WAS PROVIDED BY ATTRACTION ! [ AS ALWAYS ] THE GREETS ARE FLYING OUT TO OUR FRIENDS IN CRIME : > EMPIRE ! < - TSM - PUDWERX - LEGEND - TALENT - DOM AND TO CENSOR ! ATTRACTION AND SKY SIGNED OFF ! AND NOW ? +++NO CARRIER - FNOAONFCODE BY THAGE/PANDORA IN 1992 - Z_U$Y^T/T$Y_YW!TU[ !YT!YU ! - Z_U$Y^TYT$Y_YW!TU'(U$T!YU ! - TZ/[U!TU"/ !U!/[" - E+E LOADER DONE BY ENIGMA. FILENOTFOUND AND RELOCATION-LOADMODS BY BOOZE OF EMPIRE. - PLAZMA BALL , COPYRIGHT BY FLAIR SOFTWARE ! BROUGHT TO YOU BY - ETHE ORIGINAL WAS PROVIDED BY ATTRACTION ! [ AS ALWAYS ] THE GREETS ARE FLYING OUT TO OUR FRIENDS IN CRIME : > EMPIRE ! < - TSM - PUDWERX - LEGEND - TALENT - DOM AND TO CENSOR ! - CATTRACTION AND SKY SIGNED OFF ! - FNOAONFCODE BY THAGE/PANDORA IN 1992 - Z_U$Y^T/T$Y_YW!TU[ !YT!YU ! - Z_U$Y^TYT$Y_YW!TU'(U$T!YU ! - TZ/[U!TU"/ !U!/[" - TKZ_U$Y^T/T$Y_YW!TU[ !YT!YU ! - ,E+E LOADER DONE BY ENIGMA. - EFILENOTFOUND AND RELOCATION-LOADMODS BY BOOZE OF EMPIRE. -