Action On Protection by OTD
RS/]^_ !JK$%BC()RS,-JK -
RS/]^_ !JK$%BC()RS,-JK -
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A Q U A P L A N E - QUICKSILVA CRACKED BY ........NONPROTECT PROGRAMMED BY....STEVE HICKMAN UP..........2 DOWN.........1 START.......SPACE.......THRUST JOYSTICK (PORT B)............Q - F%GA Q U A P L A N E - "&*.26:>YOU HAVE COMPLETED AN ATTACK WAVEBONUS SCORE = 00T O D A Y'S G R E A T E S TAAAAAAAAAA - F%GA Q U A P L A N E - "&*.26:>YOU HAVE COMPLETED AN ATTACK WAVEBONUS SCORE = 00T O D A Y'S G R E A T E S TAAAAAAAAAA -
]] ]] ]] ]] ]] ]] - ]] - ]] - ]] - ]] ]] ]] ]] ]] ]] ]] ]] ]] ]] ]] ]] ] A - 6^ '_ '_ '_ '_ - CECEECCEECEECCCE - HIT FIRE TO PLAY - GAME OVER - HIT FIRE TO PLAY - GAME OVER - BH BH BH HHHHHHJ -
OCEAN SOFTWARE PRESENTS - WRITTEN BY J.S - OYSTICK - - - (&$" ^/ZXVTRPNLJACF - *** KEYBOARD CONTROLS *** - - FIRE MISSILE - - MOVE UP - - MOVE DOWN - - MOVE RIGHT - - MOVE LEFT TO HOLD PRESS - , THEN PRESS - TO CONTINUE WRITTEN BY J.SWIND SPEED (0-9) - OYSTICKOCEAN SOFTWARE IN CONJUNCTION WITHHODKIN SOFTWARE PRESENTS -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"ARTILLERY DUEL",8,1: SEARCHING FOR ARTILLERY DUEL LOADING READY. RUN -
CHANNEL 8 SOFTWARE PRESENTS - - - - - - - - BY MARK MCKEE NUMBER OF PLAYERS[2] PRESS TRIGGER TO START (C)1983 CHANNEL 8 SOFTWARE - CHANNEL 8 SOFTWAREPRESENTS - BY MARK MCKEENUMBER OF PLAYERS[ ]PRESS TRIGGER TO START(C)1983 CHANNEL 8 SOFTWARE - - - CHANNEL 8 SOFTWAREPRESENTS - BY MARK MCKEENUMBER OF PLAYERS[ ]PRESS TRIGGER TO START(C)1983 CHANNEL 8 SOFTWARE - - - GAME OVER PLAYER 1GAME OVER PLAYER 2PLAYER 1 PRESS TRIGGERPLAYER 2 PRESS TRIGGERPRESS TRIGGER TO RESTART -
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THE - OF THE - - - BY JOHN ORTHEL (C)1983 PHANTOM SOFTWARE - THE - OF THE - - - BY JOHN ORTHEL (C)1983 PHANTOM SOFTWARE C - - - - - - - - - - - - - . - - - - - - - - - - - - . - - . . . - + . * - . - . : ... . - . . . * . : - - - STRENGTH - - SCORE - - DAN - HI SCORE - - HI DAN - *** PRESS ANY KEY TO START *** -
THE GAUNTLET RUN TOWARD THE TEMPLE DODGING SPEARS THROWN FROM EITHER SIDE. PULL BACK ON THE STICK TO DUCK, PUSH FORWARD TO JUMP. THE STAIRS RUN UP THE STAIRS OF THE TEMPLE WHILE STONE BLOCKS ARE ROLLED DOWN AT YOU. PUSH LEFT & RIGHT ON THE STICK TO MOVE. THE TEMPLE ENTER THE TEMPLE THROUGH A SERIES OF ROOMS PROTECTED BY VARIOUS DEVICES. HOLD STICK LEFT TO STOP, RIGHT TO JUMP. THE VERMIN PASS THRU THE DARK HEART OF THE TEMPLE AVOIDING THE FRIENDLY FAUNA OF MEXICO. PUSH UP FOR HIGH JUMPS, BACK FOR LOW. HOPAZTEC THE EXIT FROM THE TEMPLE IS COVERED WITHBOOBY-TRAPPED TILES.JUMP FORWARD, BACK OR SIDEWAYS TO FIND A SAFE PATH ACROSS. PIRANHA SWIM THE LAKE IN ANY DIRECTION AND DIVE (FIRE BUTTON) FOR A SECOND TO AVOID THE MAN-EATING FISH. BUT KEEP GOING FORWARD. THE BRIDGE FREEDOM IS A HOP,SKIP & JUMP AWAY ACROSSA NARROW BRIDGE OVER A DEEP RAVINE. BACKIS A LOW JUMP,LEFT--MEDIUM,FORWARD-HIGH. - ABCDEFG HIJKLMNOPQR STUVWXYZ[/]^_! "#$%&'()*+,-./0 123456789:;<=>? - - - - - - - - - - - - - - - - - - - - - J*KKO - SELECT -ONE PLAYER - PRESS KEY F1TWO PLAYERS- PRESS KEY F3 LEVELPHASESCOREPRESS FIRE BUTTON TO STARTPLAYER 1PLAYER 2 -