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- ASE FOR YOUR ENTERTAIMENT -AL THE FISH P - G - - INTRO BY HI-LITE/HARDCORE - MY SUBLIMINAL NAME SIR PROPHET, MY QUEST SUCCESS FROM THE START HAS TORN ME AND MY FLAME APART, BUT THERE'S A CREATION BY MAN THAT BRINGS US BACK TOGETHER AGAIN.... CLICK .... AND THE RAVER OF HARDCORE STRIKES BACK WITH ANOTHER RELEASE FOR YOUR ENTERTAIMENT -AL THE FISH PREVIEW- FROM YELLOW BYTE SOFTWARE WAS SUPPLIED BY RAMIREZ OF HARDCORE SOME HIDDEN HELLOS GO TO : GLORY,DEMONIX, EMPIRE..... BYRONIC,AVANTGARDE,ALPHA FLIGHT 1970, CHROMANCE,EXCESS,TRSI AN MAY THE REST IN PEACE +++THE RAVER -
- ADGJMPSVY/_"%(+.147:= - BEHKNQTWZ] #&),/258;> - N - - WHERE THE SUNSET NEVER ENDS... HARDCORE HARDLY PRESENTS: AMNESIA CRACKED, ONEFILED AND +4 TRAINED BY NEBULA ORRIE SUPPLIED BY NASTY BOY/EXCESS AND NOW SOME GREETINGS: AVANTGARDE, CHROMANCE, ONSLAUGHT, F4CG, SCS+TRC, EXCESS, HITMAN AND THE REST OF THE WORLD - PPRJKLMVWXYJKLM^_^ ^_^ - BDFHJLNPRTVXZ/^ "$& -
- - - - - - - - - - - - - - - - - - - - - ...INTRO BY RAGE OF HARDCORE... - ...NOTHING GONNA - THE POSSE STRIKES - ...BY THOSE CP-VER- - LAG LAMER I SUPPOSE - PACKED BY RAGE AND - ORIGINAL PROVIDED - BY VOLUNTEER, WHO - TEAMED UP WITH HC - ...AND THE SUCKING - ENJOY THIS INTRO - OR PRESS SPACE... - OFF TO CRUNCH... - ...RAGE -
AABCSIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"CASTOR INTRO /HC",8,1: SEARCHING FOR CASTOR INTRO /HC LOADING READY. RUN - WELCOME TO OUR FIRST GAME! ^////////////////////////_ WE ARE VERY PROUD TO PRESENT YOU CASTOR %####& CREDITZ FOR THIS LITTLE GAME: * COOL ZAKS BY ZAGOR OF HORIZON * ALL ROUTINES CODED BY IMAGO * ALL GRAPHS AND FONTS BY CYNO * INSTRUCTIONS * %##############& THIS IS A LITTLE GAME FOR YOUR BRAIN! IT'S A CROSSING BETWEEN >TETRIS< AND >FOUR WINS< !!! %##& SO LET'S START: %##& THE MAINMENU EXPLAINS ITSELF! THAT'S WHAY I DON'T EXPLAIN IT! AFTER YOU STARTED THE GAME THEREMOVES A STONE DOWN.IT CONSIST OFTHREE LITTLE, COLORED BALLS.SUCHBALL MAY TAKE ON ONE OF THE FOURCOLORS RED, BLUE, YELLOW, GREEN!THERE CAN BE EVERY COMBINATION OF THREE COLORS IN A STONE, ALSOFOR EXAMPLE A STONE CONSISTING OF THREE BALLS WITH EQUAL COLOR!AT BEGIN THERE ARE 25 STONES LEFT.YOUR TASK IS TO PUT DOWN ALL STONES WITHOUT EXCEEDTING THE HIGHT OF THE GAMEFIELD! IF YOU HAVE PUT DOWN THE LAST STONE THEN THE SCREEN WILL BE CLEANED! NOW YOU HAVE TO PUT DOWN 25 STONES MORE THAN BEFORE.EVERY STONE YOU PUT DOWN RAISES YOUR SCORE BY 25 POINTS. NOW THE INSTRUCTION FOR PLAYING:IF YOU WANT TO PUT DOWN ALL STONES THEN BALLS HAVE TO BE REMOVED FROM THE GAMEFIELD.IF THERE ARE MORE THAN THREE EQUAL COLORED BALLS IN ONE LINE IN VERTICAL, HORIZONTAL OR DIAGONALDIRECTION THEN THESE BALLS WILL BE REMOVED. YOU CAN CONTROL THE DOWN-MOVING STONE WITH JOYSTICK IN PORT TWO! FIRE:ROTATES THE BALLS IN THE STONE LEFT'N'RIGHT:MOVES THE STONE LEFT AND RIGHT DOWN: TO MOVE THE STONE FASTER DOWNWARDS SCORE-DISTRIBUTION %##################& EVERY STONE: 25 POINTS 4 BALLS-LINE: 100 POINTS 5 BALLS-LINE: 200 POINTS 6 BALLS-LINE: 300 POINTS 7 BALLS-LINE: 400 POINTS EVERY 10000 POINTS THE SPEED OF THE DOWN-FALLING STONE WILL BE RAISED. YOU CAN PAUSE THE GAME WITH THE LEFT >SHIFT< OR THE >SHIFT LOCK<BUTTON. NO MORE INSTRUCTIONS. WE HOPE YOU LIKE AND ENJOY OUR GAME! PRESS SPACE TO LOAD GAME! - ]]]^/[/Z/[/Z !"# !"#PPPPPPPP/[/Z -
- ADGJMPSVY/_"%(+.147:= - BEHKNQTWZ] #&),/258;> - - O - ^MUSIC BY MARKUS SCHNEIDER/LOS!^ - RE-LOCATED TO $1000 BY : - MR.ALPHA OF F4CG/THE REMEMBERS - HARDCORE ARE BACK! 'COLDIARUS' WAS DONE BY THE MINISTRY! SUPPLIED BY NEWSCOPY/F4CG. RESPECT: AVANTGARDE * TALENT * F4CG * CHROMANCE * TRSI * ALPHAFLIGHT * TRC+SCS... WE ARE GONE! STAY WIRED FOR MORE WARES... -
MUSICS: R - COMPOD - XX PROGRAM AND DESIGN: GRAPHICS: MUSICS: COPYRIGHT 1994 BY K - - - DRUID CRUISE COMPOD -
- COMPARE 2 PREVIEW - - TUNED... RAGE... - - EPQEH]EHQ HQ!HQ"0QEPR!HRED^ - EPQEH]EHQ HQ!HQE0QEHR!HREH EHV - - COMPARE 2 PREVIEW - - INTRO BY HI-LITE/HARDCORE - THIS IS COMPARE II PREVIEW (C) BY CP VERLAG... RELEASED BY RAGE AND SUPPLIED BY SPLATTERHEAD OF SCS+TRC (THANKS!) WE GIVE HANDKERCHIEFS TO THE WANKERS IN: AVANTGARDE - SUCCESS + TRC - CHROMANCE - ONSLAUGHT - CAMELOT - F4CG - PADUA - DYTEC - MOTIV8 - AND THE MAN HIMSELF... ICEBALL... STAY TUNED... RAGE... - - RAGE OF HARDCORE '95 - - : (C) 1994 MARKT & TECHNIK! - THIS DEMO-VERSION ONLY HAS 3 LEVELS. - E THE FULL VERSION WILL CONTAIN WILL - D CONTAIN OVER HUNDRED FUN-FILLED LEVELS - E FOR YOU TO PUZZLE YOUR MIND WITH. - IDEAS AND PROGRAMMING..ANDREAS STEINMANN GRAPHICS DESIGNING - D.MARKUS STEINMANN - I MUSIC COMPOSED BY - 4 IT'S A DYNAMIC ARTS PRODUCTION - / PRESS SPACE TO PLAY COMPARE II DEMO! -
- - - - - - - - - - - - - - - - - - - - - ...INTRO BY RAGE OF HARDCORE... - ...NOT EVEN HALF - PASSED SINCE OUR - WE PRESENT YOU THIS - DEADLINE PRV.+ - PACKED AND TRAINED - BY RAGE OF HC... - ORIGINAL PROVIDED - BY DR.KAOS.THANKS! - ...AND THE SUCKING - ENJOY THIS INTRO - OR PRESS SPACE... - OFF TO CRUNCH... - ...RAGE -
HARD, HARDER, ... - HA - - HARD, HARDER, ... - INTRO BY HI-LITE/HARDCORE - HARDCORE PRESENTS: DUNGEON WARRIORS (C) 1995 BY CP-VERLAG CRACKED AND +3 TRAINED BY NEBULA SUM GREEZ TO... AVANTGARDE, CHROMANCE, F4CG, ONSLAUGHT, SCS+TRC, EXCESS, HITMAN AND STOP! - - CODING BY VICTOR BR0NSTAD, GRAPHICS BY KURT FLINSTER, ALL MUSICS BY BLUES MUZ' (C) COPYRIGHT 1995 BY CP VERLAG! HOLD DOWN THE RUN/STOP KEY TO STOP THIS SCROLL! SPACE TO QUIT THIS INTRO ! INSTRUCTIONS COMING UP!! ------------------------ IN THE GAME-MENU PRESS FIREBUTTON PORT ONE TO ACTIVATE ONE PLAYER MODE. TO ACTIVATE TWO PLAYER MODE PRESS FIREBUTTON IN PORT TWO. PRESS 'Q' TO QUIT A GAME. TO PAUSE A GAME PRESS 'RUN/STOP'. TO DEACTIVATE PAUSE-MODE PRESS FIREBUTTON IN PORT ONE OR TWO. WHILST PLAYING THE GAME YOU ALWAYS HAVE TO MAKE SURE THAT YOUR PLAYER DOESN'T RUN OUT OF ENERGY. EACH TIME YOU RUN OUT OF ENERGY YOU WILL DIE! WHENEVER YOU KILL AN ENEMY YOUR ENERGY WILL INCREASE. FURTHERMORE YOU WILL AUTOMATICALLY GET A SYMBOL FOR EVERY KILLED ENEMY (SHOWN RIGHT NEXT TO YOUR BASE). EVERY ENEMY GOT HIS OWN KIND OF SYMBOL. COLLECT FOUR THE SAME SYMBOLS TO GAIN EXTRA POINTS: KILL FOUR WINGERS IN A ROW TO GAIN 1.000 EXTRA POINTS KILL FOUR BEDBUGS IN A ROW TO GAIN 1.500 EXTRA POINTS KILL FOUR SNAKES IN A ROW TO GAIN 2.000 EXTRA POINTS WHENEVER YOU DIE YOU WILL LOSE THE SYMBOLS YOU COLLECTED SO FAR. IF PLAYER ONE KILLS PLAYER TWO (OR THE OTHER WAY AROUND) YOU WILL GET 2.000 EXTRA POINTS EACH TIME YOU GOT 50.000 POINTS ONE EXTRA LIFE WILL BE ADDED. TO KILL SOME SPECIAL TARGETS YOU NEED TO HIT THEM MORE THAN ONLY ONE TIME. FOREXAMPLE BEDBUGS HAVE TO BE HIT TWO TIMES AND SNAKES HAVE TO BE HIT THREE TIMES. YOU CAN USE THE DOORS TO ESCAPE OR JUST USE THEM AS SOME KIND OF TRANSPORTER. IT'S JUST A MATTER OF FACT IF THE DOORS ARE OPEN OR CLOSED. A DOOR IS OPEN WHENEVER YOU SEE A FLASHING ARROW RIGHT NEXT TO THE DOOR. THIS WILL OF COURSE HAPPEN BY RANDOM. WHEN YOU START A GAME OF WHENEVER YOU LOST A LIFE YOU GOT 10 SECONDS TO LEAVE YOUR BASE. IF YOU DON'T LEAVE YOUR BASE WITHIN THOSE 10 SECONDS YOU WILL LEAVE THE BASE AUTOMATICALLY. AT THE END OF A LEVEL WE MIGHT COME UP WITH A SURPRISE FOR THE PLAYER(S)!! BUT YOU WILL FIND OUT ON YOUR OWN... NOW HAVE FUN PLAYING THIS NICE GAME! THANKS TO THE PROGRAMMERS OF 'WIZARD OF WOR' AND 'JAN SCHRADER' FOR THE INSPIRATION TO THIS GAME! CRACKED BY NEBULA OF HARDCORE - (C) 1995 BY CP VERLAG! CODING BY: VICTOR BR0NSTAD GRAPHICS BY: KURT FLINSTER MUSICS BY BLUES MUZ' BEST WARRIORS: G_<< - WINGER 100 BEDBUG 150 SNAKE 250 STALKER 3000DRUID 4000WARRIOR 2000DUNGEON WARRIORS!PRESS FIRE!ENTER YOUR NAME PLAYER - PLAYER DUNGEON: 00 - 1995 -
PRESS: [E] = ENGLISH INSTRUCTIONS [D] = DEUTSCHE INSTRUKTIONEN - THE WHOLE GAME IS LAWFUL PROTECTED.B - EVERY KIND OF SPREADING BY COPYING OR - LENDING IS STRICTLY PROHIBITED.F - OWED TO TAKE ANY DATA OUT OF THE PROGRAM TO PROCESS INTO OTHERA - ILAND THE CHAOS IS BROKEN OUT. THE MAGIC BOWL, WHICH PROTECTS THE LAND AND KEEPS AWAY A - HARM, HAS BEEN STOLEN. SINCE THAT TIME THE LAND IS AFFLICTED BY CATASTROPHES AND THE POPULATIONH - IES, DON'T KNOW WHAT TO DO.E - THATS WHY THE ELDER-COUNCIL WAS CONVENED. AFTER DAYS AND NIGHTS THE 12G - ORS CAME TO A RESULT. ONE FLU - FIND THE MAGIC BOWL AND TAKE IT - BACK HOME. AFTER NO VOLUNTEER WERE FOUNDYOU WERE CHOOSEN. W - IES DO NOT HAVE HANDS THE BOWL MUST BE RO - ED BACK. THE FLU - SORCERER SPREAD MAGIC PORTALS A - OVER THE LAND. THE BOWL CAN BE TRANSPORTED - OVER LONGER DISTANCES THROUGH THEM.B - TO THAT THE BOWL HAS TO BE RO - ED INTO SUCH PORTAL. BESIDES YOU ARE EQUIPEDA - APPEAR OR DISAPPEAR A STONE. WITH HIM - YOU CAN CHANGE THE WAY THE BOWL RO - S. AFTER YOU SAID GOOD-BYE TO A - FRIENDS, YOU START YOUR SEARCH.F - YOU MUST RETURN WITH THE BOWL OTHERWISE FLU - HAVE NO FUTURE. - THE WHOLE WORLD IS DIVIDED INTO 30 PARTS. IN EVERY PART THERE IS A PORTAL, TO - WHICH THE BOWL HAS TO BE TAKEN. ATC - THE BEGINNING THE BOWL WI - BE HELD BY A FIELD OF FORCE FOR 30 SECONDS. WHEN - IT REACHES THE PORTAL IT WI - BE TRANS- PORTED TO THE NEXT AREA. AND SO THEB - BOWL MUST BE TAKEN TROUGH A - IN THESE WORLDS THERE ARE LITTLEE - CREATURES, WHICH FLU - OF, OTHERWISE HE LOSES LIVE-ENERGY.B - WHEN THE ENERGY REACHES ZERO HE LOSES - A LIVE. AFTER LOSS OF A - GAME IS OVER AND YOU CAN SIGN INTO THE HIGHSCORE-LIST IF YOU ARE GOOD ENOUGH. - I CAN BE CONTROLED WITH A JOYSTICK IN PORT 2. ^ - LEFT, RIGHT=CREEP W - FIRE=BUILD OR DESTRUCT A STONEG - FIRE+DOWN=BUILD OR DESTRUCT A STONE O - RUN/STOP=PAUSE ON/OFF S - ODORE-KEY=BOWL STARTS TO RO - ESCAPE-ARROW=RESTART LEVEL (YOU' - AT THE MENU YOU CAN CHOOSE OUT OF THE - -SHOWS THE HIGHSCORES R - "ENTER PASSWORD" Y - -YOU CAN ENTER A PASSWORD TO GET INTO - -A HELPSCEEN APPEARS WHERE A - BONUSOBJECTS ARE SHOWN AND DISCRIBED "START ADVENTURE" X - -STARTS THE GAME WITH THE FIRST LEVEL - TO INCREASE YOUR SCORE YOU CAN CO - EXTRAS ARE LITTLE BOXES WITH A SYMBOL: +YE - ITE; IT SURROUNDSB - I AND DESTROYS CREATURESG - +GREEN ARROW-INCREASES JUMPING-POWERA - +CLOCK-INCREASES THE TIME THE BOWL ISA - HELD BY THE FIELD OF FORCE M - +GREEN SHIELD-MAKES INVULNERABLEE - +DOUBLE-ARROW-CHANGES GRAVITY-DIRECTION; THE BOWL CAN FA - THE COLORED DOORS CAN BE OPENED BYC - ECTING THE RIGHT KEYS. N - THERE ARE ALSO TRANSPORTERS WHICH FLU - ICAN USE TO TRANSPORT HIMSELF. TO USEA - THEM YOU MUST GET UNDER AN OPENING AND MOVE YOU JOYSTICK UP. - BY ENTERING OF A SPECIAL WORD AS PASS- WORD YOU CAN GET INTO AN OTHER SMA - SHOOT'EM UP-GAME. (THE WORD IS CONNECTEDWITH THE GAME!) - 1.INSERT THE DISK WITH FIRST SIDE UPA - I'S WORLD",8 AND PRESS - ENTER (THE GAME WI - 3.TYPE RUN AND PRESS ENTER - IN CASE OF DISC-ERRORS, PLEASE SEND US THE DISC WITHIN 30 DAYS AFTER RECEIVING,YOU' - GET A NEW ONE. S - YOU MUST ONLY PAY THE RETURN POSTAGE! - GRAFICS: DANIEL SCZEPANSKY W - (EARTHQUAKE/COSMIC STYLE)C - MUSIK+FX:MATTHIAS HARTUNG/ W - SEBASTIAN THIEL Y - (SYNDROM & GASTON/THE IMPERIUMG - COPYRIGHT 1994 SUBSTANCE PRODUCTION-A - RIGHTS RESERVED = - GRUENER WINKEL 2 R - PRESS: [E] = ENGLISH INSTRUCTIONS [D] = DEUTSCHE INSTRUKTIONEN - EHINWEISE ZUM URHEBERRECHT: - 6 DAS KOMPLETTE SPIEL IST RECHTLICH GE- - SCHUETZT. JEDE WEITERGABE DURCH KOPIEREN,VERLEIH ODER AEHNLICHEM IST STRENG VER-BOTEN! ES DUERFEN KEINE DATEN AUS DEM - POGRAMM ENTNOMMEN UND WEITERVERARBEITET WERDEN! - IM FLUMMILAND IST DAS CHAOS AUSGEBRO- - CHEN. DIE MAGISCHE KUGEL, DIE DAS LAND BESCHUETZT UND ALLES UNHEIL FERNHAELT, WURDE GESTOHLEN. SEITDEM WIRD DAS LAND VON KATASTROPHEN HEIMGESUCHT UND DIE - ABEVOELKERUNG, DIE FLUMMIES, WISSEN NICHTMEHR WEITER. - / DESHALB WURDE DER AELTESTENRAT EINBE- - RUFEN. NACH EINIGEN TAGEN UND NAECHTEN KAMEN DIE 12 AELTESTEN ZU EINEM ERGEBNIS. EIN FLUMMI SOLL DIE MAGISCHE KUGEL - AFINDEN UND WIEDER NACH HAUSE BRINGEN. - NACHDEM SICH NIEMAND FREIWILLIG FUER - ADIESE GEFAEHRLICHE AUFGABE GEMELDET HAT,WURDEST DU AUSERWAEHLT. - Q DA FLUMMIES KEINE HAENDE HABEN, MUSS DIEKUGEL ZURUECKGEROLLT WERDEN. DER FLUMMI-ZAUBERER HAT UEBERALL IM LAND MAGISCHE PORTALE VERTEILT, DURCH DIE DIE KUGEL - UEBER GROESSERE STRECKEN TRANSPORTIERT WERDEN KANN. DAZU MUSS SIE NUR IN EINE SOLCHE PORTALOEFFNUNG HINEINGEROLLT WER-DEN. AUSSERDEM WIRST DU MIT EINEM ZAUBERAUSGESTATTET, DER ES ERLAUBT, STEIN- - ABLOECKE ZU ERZEUGEN,ODER VERSCHWINDEN ZULASSEN. DAMIT KANN DER WEG, DEN DIE KU- GEL NIMMT, BEEINFLUSST WERDEN. - GNACHDEM DU DICH VON ALLEN VERABSCHIEDET HAST, MACHST DU DICH AUF DEN WEG. - DDU MUSST MIT DER KUGEL ZURUECKKEHREN, - SONST HAT FLUMMILAND KEINE ZUKUNFT! - DIE GESAMTE WELT BESTEHT AUS 30 TEILEN. IN JEDEM DIESER TEILE BEFINDET SICH EIN PORTAL, ZU DEM DIE KUGEL GEBRACHT WERDENMUSS. ZU BEGINN WIRD DIE KUGEL 30 SE- - KUNDEN LANG VON EINEM KRAFTFELD FEST- - GEHALTEN, DANACH BEGINNT SIE ZU ROLLEN. IST SIE IM PORTAL ANGEKOMMEN, WIRD SIE ZUM NAECHSTEN GEBIET TRANSPORTIERT. UND SO MUSS SIE DURCH ALLE 30 GEBIETE GE- - Z IN DEN WELTEN BEFINDEN SICH EINIGE TIER-CHEN, MIT DENEN FLUMMI NICHT ZUSAMMEN- TREFFEN DARF, SONST VERLIERT ER EINEN - TEIL SEINER LEBENSENERGIE. IST DIE ENER-GIE AUF NULL, VERLIERT ER EIN LEBEN. - ANACH VERLUST ALLER LEBEN IST DAS SPIEL ZU ENDE, UND MAN KANN SICH BEI ENTSPRE- CHENDER PUNKTZAHL IN DIE HIGHSCORE-LISTEEINTRAGEN. - DIE STEUERUNG DER SPIELFIGUR ERFOLGT - AUEBER EINEN JOYSTICK IN PORT 2. - [ LINKS, RECHTS=KRIECHEN - R FEUERKNOPF=STEIN SETZEN, WEGNEHMEN - CFEUER+UNTEN=STEIN TIEFER SETZEN, WEG- - V RUN/STOP=PAUSE EIN/AUS - R COMMODORE-TASTE=KUGEL BEGINNT VOR ABLAUF - P DER ZEIT ZU ROLLEN - CESCAPE-PFEIL=SPIELSTUFE NEU STARTEN - IM SPIEL-MENUE KOENNEN FOLGENDE PUNKTE AUSGEWAEHLT WERDEN: - U "VIEW BEST FLUMMIES" - U -ANZEIGEN DER HIGHSCORE-LISTE - [ -ES WIRD EIN HELPSCREEN EINGEBLENDET, - DER ALLE EXTRAS UND BONUSGEGENSTAENDE - ANZEIGT UND ERLAEUTERT - Q "ENTER PASSWORD" - Y -EIN PASSWORT KANN EINGEGEBEN WERDEN, - UM IN HOEHEREN SPIELSTUFEN ZU STARTEN "START ADVENTURE" - X -DAS SPIEL WIRD MIT DER ERSTEN LEVEL - UM MEHR PUNKTE ZU SAMMELN, KOENNEN - CFRUECHTE EINGESAMMELT WERDEN. - K EXTRAS SIND KLEINE KAESTCHEN MIT VER- - SCHIEDENEN SYMBOLEN: - T +GELBE KUGEL=SATELLIT; ER KREIST UM DIE SPIELFIGUR UND ZERSTOERT GEGNERISCHE - ^ +GRUENER PFEIL-ERHOEHT DIE SPRUNGKRAFT +UHR-ERHOEHT DIE ZEITSPANNE, NACH DER - ADIE KUGEL ZU ROLLEN BEGINNT, UM 30 - _ +FLUMMI=BONUSLEBEN - V +GRUENES SCHILD=SCHUTZSCHILD, MACHT UN- VERWUNDBAR - ] +DOPPELPFEIL AENDERT DIE GRAVITATIONS- RICHTUNG; DIE KUGEL KANN NACH OBEN UND NACH UNTEN FALLEN. - V DIE VERSCHIEDENFARBIGEN TUEREN KOENNEN DURCH EINSAMMELN DER ENTSPRECHENDEN - BSCHLUESSEL GEOEFFNET WERDEN. - L ES GIBT AUSSERDEM TRANSPORT-ROEHREN, - ADURCH DIE FLUMMI GROESSERE STRECKEN - BZURUECKLEGEN KANN. UM EINE SOLCHE - DROEHRE ZU BETRETEN, MUSS MAN SICH UNTER EINE OEFFNUNG STELLEN, UND DEN JOYSTICK NACH OBEN BEWEGEN. - DURCH DIE EINGABE EINES BESTIMMTEN PASS-WORTES, KANN NOCH EIN KLEINES ZUSATZ- - SPIEL AKTIVIERT WERDEN.(DAS GESUCHTE - AWORT IST EIN BEGRIFF, DER MIT DEM SPIEL ZUSAMMENHAENGT!) - 1.EINLEGEN DER DISKETTE MIT DER ERSTEN - ASEITE NACH OBEN. - V 2.LOAD"FLUMMI'S WORLD",8 EINGEBEN UND - BRETURN DRUECKEN (SPIEL WIRD GELADEN) 3.RUN EINTIPPEN UND RETURN DRUECKEN - BEI DISKETTEN-FEHLERN, BITTE DIE DEFEKTEDISKETTE INNERHALB DER ERSTEN 30 - ETAGE NACH ERHALT ZURUECKSENDEN, - FSIE WIRD ERSETZT, SIE MUESSEN NUR DAS - RUECKPORTO UEBERNEHMEN! - PROGRAMM:JAN ZIMMERMANN - Q GRAFIK: DANIEL SCZEPANSKY - W (EARTHQUAKE/COSMIC STYLE) - CMUSIK+FX:MATTHIAS HARTUNG/ - W SEBASTIAN THIEL - Y (SYNDROM & GASTON/ - V THE IMPERIUM ARTS) - 5 COPYRIGHT 1994 SUBSTANCE-PRODUCTION - BALL RIGHTS RESERVED - Z GRUENER WINKEL 2 - R 09127 CHEMNITZ -