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- - AB CD CD EFGH IJKLMNLMOPQOPQOPQOPQORSORSOPTKID UVWUVWUVWUVWUVWUVWUVWUVWUVWUVWUD XYZX[/X]ZX^_!]ZX]"#$ZX]ZX]ZX]ZXD %&'%D %&'%&'%&'%&'(&'%&'%&'%&'%D )*+)D )*+)*+)*+)*+)*+)*+)*+)*+)D ,-./D /-0/1231241256231231257.,D 89: ;<=> ?:8D - U - - AB CD CD EFGH IJKLMNLMOPQOPQOPQOPQORSORSOPTKID UVWUVWUVWUVWUVWUVWUVWUVWUVWUVWUD XYZX[/X]ZX^_!]ZX]"#$ZX]ZX]ZX]ZXD %&'%D %&'%&'%&'%&'(&'%&'%&'%&'%D )*+)D )*+)*+)*+)*+)*+)*+)*+)*+)D ,-./D /-0/1231241256231231257.,D 89: ;<=> ?:8D - - [A] DEMONER PREV. V1 // JULY 6, 2011 [A] - H IJKLMNLMOPQOPQOPQOPQORSORSOPTKID - H UVWUVWUVWUVWUVWUVWUVWUVWUVWUVWUD - H XYZX[/X]ZX^_!]ZX]"#$ZX]ZX]ZX]ZXD - S.MOLOCHLOGO DRAWN BY - ) ARMAGEDDON: SQUASHING RETARDS IN 2011! -
- - AB CD CD EFGH IJKLMNLMOPQOPQOPQOPQORSORSOPTKID UVWUVWUVWUVWUVWUVWUVWUVWUVWUVWUD XYZX[/X]ZX^_!]ZX]"#$ZX]ZX]ZX]ZXD %&'%D %&'%&'%&'%&'(&'%&'%&'%&'%D )*+)D )*+)*+)*+)*+)*+)*+)*+)*+)D ,-./D /-0/1231241256231231257.,D 89: ;<=> ?:8D - U - - AB CD CD EFGH IJKLMNLMOPQOPQOPQOPQORSORSOPTKID UVWUVWUVWUVWUVWUVWUVWUVWUVWUVWUD XYZX[/X]ZX^_!]ZX]"#$ZX]ZX]ZX]ZXD %&'%D %&'%&'%&'%&'(&'%&'%&'%&'%D )*+)D )*+)*+)*+)*+)*+)*+)*+)*+)D ,-./D /-0/1231241256231231257.,D 89: ;<=> ?:8D - [A] DUNJON BATTLER PV / JULY 6, 2011 [A] - H IJKLMNLMOPQOPQOPQOPQORSORSOPTKID - H UVWUVWUVWUVWUVWUVWUVWUVWUVWUVWUD - H XYZX[/X]ZX^_!]ZX]"#$ZX]ZX]ZX]ZXD - S.MOLOCHLOGO DRAWN BY - ) ARMAGEDDON: SQUASHING RETARDS IN 2011! -
- RMAGEDDON PRESENTS "4 - OKU" ( - UBLISHING ON 07/13/2011 - RESS THE SPACEBAR TO INCREASE PAGES IN THE DOCUMENTATION. - - RMAGEDDON PRESENTS "4 - OKU" ( - UBLISHING ON 07/13/2011 - RESS THE SPACEBAR TO INCREASE PAGES IN THE DOCUMENTATION. - UBLISHING - ERE IS A SIMPLE, YET ADDICTIVE GAME BASED ON THE REMARKABLY POPULAR - OKU, YOU HAVE A 4 X 4 GRID AND JUSTFOUR NUMBERS TO FOOL WITH. - UDOKU, EACH NUMBER CAN APPEAR ONCE IN EACH COLUMN, ROW, AND 2X2 SUB-SQUARE. - XAMPLE: 1 2 ! 4 3 3 4 ! 2 1 --------- 2 3 ! 4 1 4 1 ! 3 2 - FTER THE PUZZLE IS GENERATED, 5 TO 8 TILES ARE PLACED ON THE BOARD. - HESE TILES CAN'T BE PICKED UP OR MOVED. - LL OTHER TILES CAN BE PICKED UP BY POINTINGAND CLICKING. - HE SELECTED TILE REPLACESTHE MOUSE ARROW. - HE TILE CAN BE DROPPEDOVER ANY UNUSED SPACE WITH ANOTHER CLICK. (SPACE) - ILES CAN ALSO BE PUT BACK ON THEIR PARTICULAR STACK. - HEN ALL TILES ARE PLAYED OUT OF THE STACK, THE STACK NUMBER APPEARS IN A BOX. - OSITION THE TILE OVER ITS OWN NUMBER STACK AND CLICKTO DROP IT. [ - ] BRINGS UP THE HELP SCREEN. - ROM THAT SCREEN YOU CAN RETURN TO THE PUZZLEIN PROGRESS, START A NEW PUZZLE, OR EXITTHE PROGRAM. [ - ] IMMEDIATELY STARTS A NEW PUZZLE. - HEN ALL THE TILES HAVE BEEN POSITIONED ON THE BOARD, YOU WILL EITHER WIN OR HAVE WRONGLY PLACED TILES HIGHLIGHTED. - HE COLOR OF COLUMNDS, ROWS, AND QUADRANTS WITH MISPLACED TILES WILL TURNTO A DARKER SHADE. - IMPLY PICK UP THE "BAD" TILES, PLACE THEM ON THEIR RESPECTIVE STACKS, AND REPLACE THE TILESCORRECTLY. ( - K, YOU CAN REPLACE JUST ONEBAD TILE ON THE STACK, SHUFFLE ALL THE OTHERS, THEN REPLACE THE TILE (SPACE) - ON THE STACK.) - BVIOUSLY, WHEN " - " DESCENDS, YOU HAVE WON. - ] BUTTON BECOMES [ - OU CAN EITHER CLOCK [ - ] IS CLICKED, YOU MUSTCONFIRM YOUR CHOICE. - HE TIMER NEAR THE TOP OF THE SCREEN COUNTS OUT THE SECONDS SECONDS OF PLAY. - T IS PAUSED WHEN YOU GO TO THE [ - ] SCREEN. [END OF DOCUMENTATION] - - ![A]! - 4DOKU DOCUMENTATION - ![A]! - RESS THE SPACEBAR TO INCREASE PAGES - D IN THE DOCUMENTATION. - ERE IS A SIMPLE, YET ADDICTIVE GAME - D BASED ON THE REMARKABLY POPULAR - OKU, YOU HAVE A 4 X 4 GRID AND JUSTFOUR NUMBERS TO FOOL WITH. - UDOKU, EACH NUMBER CAN APPEAR ONCE IN EACH COLUMN, ROW, AND 2X2 SUB-SQUARE. - FTER THE PUZZLE IS GENERATED, 5 TO 8 TILES ARE PLACED ON THE BOARD. - D TILES CAN'T BE PICKED UP OR MOVED. - LL OTHER TILES CAN BE PICKED UP BY POINTINGAND CLICKING. - HE SELECTED TILE REPLACESTHE MOUSE ARROW. - HE TILE CAN BE DROPPEDOVER ANY UNUSED SPACE WITH ANOTHER - ILES CAN ALSO BE PUT BACK ON THEIR - E PARTICULAR STACK. - HEN ALL TILES ARE - D PLAYED OUT OF THE STACK, THE STACK - F NUMBER APPEARS IN A BOX. - OSITION THE TILE OVER ITS OWN NUMBER STACK AND CLICKTO DROP IT. - ] BRINGS UP THE HELP SCREEN. - ROM THAT SCREEN YOU CAN RETURN TO THE PUZZLEIN PROGRESS, START A NEW PUZZLE, OR EXITTHE PROGRAM. - ] IMMEDIATELY STARTS A NEW PUZZLE. - HEN ALL THE TILES HAVE BEEN POSITIONED ON THE BOARD, YOU WILL EITHER WIN OR - D HAVE WRONGLY PLACED TILES HIGHLIGHTED. - HE COLOR OF COLUMNDS, ROWS, AND - H QUADRANTS WITH MISPLACED TILES WILL TURNTO A DARKER SHADE. - IMPLY PICK UP THE "BAD" TILES, PLACE THEM ON THEIR - H RESPECTIVE STACKS, AND REPLACE THE TILESCORRECTLY. ( - K, YOU CAN REPLACE JUST ONEBAD TILE ON THE STACK, SHUFFLE ALL THE OTHERS, THEN REPLACE THE TILE (SPACE) - BVIOUSLY, WHEN " - " DESCENDS, YOU HAVE WON. - ] BUTTON BECOMES - OU CAN EITHER CLOCK [ - ] IS CLICKED, YOU MUSTCONFIRM YOUR CHOICE. - HE TIMER NEAR THE TOP OF THE SCREEN - D COUNTS OUT THE SECONDS SECONDS OF PLAY. - T IS PAUSED WHEN YOU GO TO THE [ -
- 4DOKU (C) J&F PUBLISHING JULY 13, 2011 DOKU BY J+F PUBLISHING. ALL THE "HARD WO - GREETINGS TO NOSTAL - - HERE WE ARE AGAIN, THIS TIME AROUND WITH A LITTLE DITTY CALLED 4DOKU BY J+F PUBLISHING. ALL THE "HARD WORK" HANDLED BY MOLOCH THIS TIME AROUND. UNTIL NEXT TIME... - GREETINGS TO NOSTALGIA, GENESIS PROJECT, TRIAD, AND ONSLAUGHT - 4DOKU (C) J&F PUBLISHING - 4DOKU (C) J&F PUBLISHING JULY 13, 2011 Y - ALL INTRO CODE BY DESTINY OF ARMAGEDDON! - ARMAGEDDON IN 2011 - - - - - - OOOOCODE BY DESTINY GRFX BY ACEMAN ALSO BY INFILTRATOR MUSC BY MR. BUNGLE - - ![A]! - 4DOKU /// J&F PUBLISHING - ![A]! - HERE WE ARE AGAIN, THIS TIME AROUND WITH A LITTLE DITTY CALLED 4DOKU BY J+F PUBLISHING. ALL THE "HARD WORK" HANDLED BY MOLOCH THIS TIME AROUND. UNTIL NEXT TIME... - GREETINGS TO NOSTALGIA, GENESIS PROJECT, TRIAD, AND ONSLAUGHT - R 4DOKU (C) J&F PUBLISHING - ALL INTRO CODE BY DESTINY OF ARMAGEDDON! - ARMAGEDDON IN 2011 - H IJKLMNLMOPQRPQRPQRPQRSTRSTRPUKIV - H WXYWXYWXYWXYWXYWXYWXYWXYWXYWXYWZ - DOCODE BY DESTINY - Y GRFX BY ACEMAN - Z ALSO BY INFILTRATOR - U MUSC BY MR. BUNGLE -
HYPER CARS (C) 1995 THRESHOLD PRODUCTIONS WORK DONE BY THE ALMIGHTY/ARMAGEDDON [A] HYPER CARS TITLE [B] HYPER CARS CREDITS [C] HYPER CARS LOADER TUNE - S( - BDEFGGHGIJJHJKK - - A5 - !ARMAGEDDON! !ARMAGEDDON! - BDEFGGHGIJJHJKK -
HYPER CARS (C) 1995 TP - HYPER CARS (C) 1995 TP - HYPER CARS (C) 1995 TP - !ARMAGEDDON! !ARMAGEDDON! - /RA(NENTER NAME: RI - NUMBER OF A.Z% (1-5) - I HYPER CARS (C) 1995 TP - 0 CODE WRITTEN BY - S.MOLOCHLOGO DRAWN BY - ) ARMAGEDDON: THE RULING FORCE IN 1993! - J !ARMAGEDDON! - /RA(NENTER NAME: RI - NUMBER OF A.Z% (1-5) -
- RMAGEDDON PRESENTS " - WEEP" ( - UBLISHING ON 07/13/2011 - RESS THE SPACEBAR TO INCREASE PAGES IN THE DOCUMENTATION. - - RMAGEDDON PRESENTS " - WEEP" ( - UBLISHING ON 07/13/2011 - RESS THE SPACEBAR TO INCREASE PAGES IN THE DOCUMENTATION. - UBLISHING - OU MUST FIND ALL 10 MINES IN THE 100 SQUARES OF THE MINE FIELD. - ), WHICH REPORTS THE NUMBER OF MINES ADJOINING THE PROBED SQUARE (0 TO 8). - F COURSE, USING THIS PROBE IN A MINED SQUARE WILL BE HAZZARDOUS TO YOUR HEALTH! - HANKS TO THE GENIUS OF - ERO SQUARE, ALL TOUCHING NON-MINED SQUARES ARE ALSO DISPLAYED. - S A FURTHER SAFETY FEATURE, IF THE FIRST SQUARE YOU PROBE CONTAINS A MINE, A FLAG WILL BE PLACED IN THAT SQUARE. - HE SENSITIVITY OF THIS FEATURE CAN BE SET TO: - HE FIRST ENCOUNTERED MINE, - HE FIRST SQUARE PROBED, OR - OU ARE ON YOUR OWN! (SPACE) - NFORTUNATELY, ONCE THE SAFETY FEATURE IS USED, IT CEASES TO OPERATE. - OU CAN CHANGE THE - ENSITIVITY IN THE [ - PTIONS] AREA. - O USE THE PROBE, MOVE THE POINTER WITH YOUR MOUSE (IN PORT 1), JOYSTICK (IN PORT 2), OR THE CURSOR KEYS. - EFT CLICK THE MOUSE, PRESS THE FIRE BUTTON ON YOUR JOYSTICK, OR PRESS [ - ] TO SET THE PROBE. - IGHT CLICK OR PRESS [F7]TO PLACE A FLAG ON A SQUARE SUSPECTED OFBEING MINED. - OU CAN SEE YOUR STATISTICS AND RESET YOU - OSE RECORD IN THE [ - LL OPTIONS ARE "HOT KEYED" TO THE CAPITALIZED LETTER. [ - PTIONS] (IN THE [ - TUFF] MENU) ALLOWS CHANGING THE - AFETY SETTING, ZEROING THE NUMBER OF GAMES PLAYED AND WON, AND REMOVING ANY FASTEST TIME. - IMPLY MOVE THE CURSOR OVER THE OPTION YOU WANT TO CHANGE AND CLICK. (SPACE) - HE REST IS OBVIOUS. - F YOU CHANGE ANY OPTIONS, THE GAME WILL START OVER. - T ANY TIME, YOU CAN CLICK [ - GAIN] TO RESTART THE GAME. [ - UIT] QUITS. - OOD LUCK -- AND BE CAREFUL OUT THERE! [END DOCUMENTATION] - ![A]! - MINE SWEEP DOCUMENTATION - ![A]! - RESS THE SPACEBAR TO INCREASE PAGES - D IN THE DOCUMENTATION. - OU MUST FIND ALL 10 MINES IN THE 100 SQUARES OF THE MINE FIELD. - ), WHICH REPORTS THE NUMBER OF MINES ADJOINING THE PROBED SQUARE (0 TO 8). - F COURSE, USING THIS PROBE IN A MINED SQUARE WILL BE HAZZARDOUS TO YOUR HEALTH! - HANKS TO THE GENIUS OF - ERO SQUARE, ALL TOUCHING - G NON-MINED SQUARES ARE ALSO DISPLAYED. - S A FURTHER SAFETY FEATURE, IF THE - E FIRST SQUARE YOU PROBE CONTAINS A MINE, A FLAG WILL BE PLACED IN THAT SQUARE. - HE SENSITIVITY OF THIS FEATURE CAN BE SET TO: - HE FIRST ENCOUNTERED MINE, - HE FIRST SQUARE PROBED, OR - OU ARE ON YOUR OWN! (SPACE) - NFORTUNATELY, ONCE THE SAFETY FEATURE IS USED, IT CEASES TO OPERATE. - OU CAN CHANGE THE - ENSITIVITY IN THE - O USE THE PROBE, MOVE THE POINTER - F WITH YOUR MOUSE (IN PORT 1), JOYSTICK (IN PORT 2), OR THE CURSOR KEYS. - EFT CLICK THE MOUSE, PRESS THE FIRE BUTTON ON YOUR JOYSTICK, OR PRESS [ - ] TO SET THE PROBE. - IGHT CLICK OR PRESS [F7]TO PLACE A FLAG ON A SQUARE SUSPECTED OFBEING MINED. - OU CAN SEE YOUR STATISTICS AND RESET YOU - OSE RECORD IN THE [ - LL OPTIONS ARE "HOT KEYED" TO THE - F CAPITALIZED LETTER. - PTIONS] (IN THE [ - TUFF] MENU) ALLOWS CHANGING THE - E ZEROING THE NUMBER OF GAMES PLAYED AND WON, AND REMOVING ANY FASTEST TIME. - IMPLY MOVE THE CURSOR OVER THE OPTION YOU WANT TO CHANGE AND CLICK. (SPACE) - HE REST IS OBVIOUS. - F YOU CHANGE ANY OPTIONS, THE GAME WILL START OVER. - T ANY TIME, YOU CAN CLICK [ - GAIN] TO RESTART THE GAME. [ - OOD LUCK -- AND BE CAREFUL OUT THERE! -
- MINE SWEEP (C) J&F PUBLISHING JULY 13, 2011 R SMALL DITTY CALLED MINE SWEEP FROM J+F - , GENESIS PROJECT, TRIAD, AND ONSLAUGHT - - HERE IS THE SECOND RELEASE TODAY, ANOTHER SMALL DITTY CALLED MINE SWEEP FROM J+F PUBLISHING. ONCE AGAIN, ALL THE "REALLY HARD WORK" DONE BY MOLOCH. - GREETINGS TO NOSTALGIA, GENESIS PROJECT, TRIAD, AND ONSLAUGHT - MINE SWEEP (C) J&F PUBLISHING - MINE SWEEP (C) J&F PUBLISHING JULY 13, 2011 ^ - ALL INTRO CODE BY DESTINY OF ARMAGEDDON! - ARMAGEDDON IN 2011 - - - - - - OOOOCODE BY DESTINY GRFX BY ACEMAN ALSO BY INFILTRATOR MUSC BY MR. BUNGLE - H IJKLMNLMOPQRPQRPQRPQRSTRSTRPUKIV - H WXYWXYWXYWXYWXYWXYWXYWXYWXYWXYWZ - DOCODE BY DESTINY - Y GRFX BY ACEMAN - Z ALSO BY INFILTRATOR - U MUSC BY MR. BUNGLE -
- - A - - SAVE THOSE JANITORS+++ A - - 2011. CRACKED+TRAINED BY IAN COOG AND OR A - - A - - - WE BRING YOU "SAVE THOSE JANITORS+++" ON JANUARY 29, 2011. CRACKED+TRAINED BY IAN COOG AND ORIGINAL SUPPLIED BY MOLOCH. - - - SAVE THOSE JANITORS+++ . - - [A] SAVE THOSE JANITORS+++ [A] - WE BRING YOU "SAVE THOSE JANITORS+++" ON JANUARY 29, 2011. CRACKED+TRAINED BY IAN COOG AND ORIGINAL SUPPLIED BY MOLOCH. - I SAVE THOSE JANITORS+++ -
^_ ]/]/^_"_ ]/]/^_"_ & - S - [ - ^_ ]/]/^_"_ ]/]/^_"&%& - AGAIN, WE BRING ANOTHER RELEASE FROM THE DUSTBIN. THIS TIME ITS "SUPER POGO STICK+2" FROM YANNEY SOFTWARE ON JANUARY 30, 2011. CRACKED AND TRAINED BY IAN COOG AND ORIGINAL SUPPLIED BY MOLOCH. - - ^_ ]/]/^_"_ ]/]/^_"_ ]/ - - [A] SUPER POGO STICK+2 [A] - AGAIN, WE BRING ANOTHER RELEASE FROM THE DUSTBIN. THIS TIME ITS "SUPER POGO STICK+2" FROM YANNEY SOFTWARE ON JANUARY 30, 2011. CRACKED AND TRAINED BY IAN COOG AND ORIGINAL SUPPLIED BY MOLOCH. - ^_ ]/]/^_"_ ]/]/^_"_ ]/ -
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