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- 1 TO CREATE NEW NOTE ANY ELSE TO READ ACTUAL NOTE - N EDIT NOTE MODE: - AGE - AGE - AVE(ON THE PAGE AFTER THE LAST) - OLUTION BY - ORD - HE SHIPWRECKED WORLD IS A BIG ONE AND CAN KEEP YOU ENTERTAINED FOR A LONG TIMEIF YOU WANT IT TO. - DVICE: - ET USED TO THE CONTROLS AND ESPECIALLY HOW TO SHOOT MONSTERS BEFORE STARTING TOCOMPLETE THE GAME. - OU COULD OF COURSE USE THE CHEAT TO MAKE YOU IMMORTAL TO THE ALIENS - DURING THE COMPLETION OF THE GAME THERE ARE SEVERAL POWER- BOOSTING BATTERIES. - OU DO NOT NECESSAR-ILY NEED TO USE THEM IMMEDIATELY, AND YOU CAN LEAVE THEM IF YOU ARE NOT SHORT OF POWER. - OU CAN THEN COME BACK TO THEMWHEN YOU DO NEED THEM. - LLOW AT LEAST ABOUT 2-3 HOURS TO COMPLETE - ROM THE START, GO DOWN TWO SCREENS TO THE BOTTOM OF THE SHIPWRECK AND COLLECT THE - HEN GO UP ONE SCREEN AND LEAVE THE SHIPWRECK TO THE RIGHT. - ONTINUE HEADING TO THE RIGHT UNTIL YOU REACH THE ROOM WITH THE - OW JUMP ONTO THE LEFT HAND PLATFORM ON THAT SCREEN, AND FROM THERE ONTO THE SMALL PLATFORM ON THE RIGHT OF THE NEXT SCREEN. - INALLY JUMP FROM THIS PLATFORM AS FAR AS POSSIBLE TO THE LEFT,AND YOU SHOULD LAND ON THE TOP OF THE SHIPWRECK. - OLLECT THE RED PASS CARD, AND RETURN TO TH ROOM WITH THE RED DOOR. - O THROUGH THE RED DOOR, AND CONTINUE HEADING DOWNWARDS UNTIL YOU REACH A SCREEN WITH NO FURTHER WAY DOWN. - ROP THE RED PASS HERE, AND GO LEFT THROUGH THE TOP EXIT. - O THROUGH THE GREEN DOOR,AND INTO THE " - OW GO DOWN TO THE RIGHT, AND COLLECT THE - ETURN TO THE ROOM WHERE YOULEFT THE RED PASS, AND NOW DROP THE GREEN PASS WITH THE RED PASS, SO THAT YOU ARE CARRYING ONLY THE WHITE PASS. - EAD RIGHT UNTIL YOU REACH A SCREEN WITHA WHITE DOOR LEADING DOWN, AND GO THROUGH THIS AND COLLECT THE - SWITCH TO TURN OFF THE ELECTRICITY, AND NOW RETURN TO THE ROOM WHERE YOU LEFT THE TWO PASSES, BEFORE GOING LEFT THROUGH THE BOTTOM EXIT. - O DOWN INTO THE SERVICE AREA, AND COLLECT THE POWER FISH, WHICH WAS PREVIOUSLY GUARDED BY TWO SPARKS AND, IF YOU NEED IT, THE BATTERY. - OU HAVE FOUND YOUR FIRST FISH. - ROP THE FISH WITH THE OTHER PASSES, ANDPICK UP THE MAGNET, WHICH IS BEHIND THE UPPER OF TH TWO GREEN DOORS, BESIDE WHERE THE WHITE PASS, AND HEAD RIGHT. - HEN YOU REACH THE ROOM WITH LADDERS, AND NOT MANY PLATFORMS, GO UP. - O DO THIS, JUMP ACROSS TO THE RIGHT HAND PLATFORM, USING THE LADDERS TO STOP YOURFALL. - LIMB UP ONTO THE TOP PLATFORM, AND JUMP ACROSS AND CATCH THE LADDER AT THE TOP. - OW GO UP, AND THEN WALK OFF THE LADDER ONE SQUARE TO THE RIGHT. - ATTEMPT TO SHOOT THE MONSTER FROM THE LADDER, OR YOU WILL FALL, BUT INSTEAD SHOOT IT FROM THE PLATFORM. AFTER SHOOTING THE MONSTER, JUMP ONTO THE LEFT-MOST LADDER, AND JUMP FROM ONE LADDER TO THE NEXT ACROSS THE TOP. - OW LEAVE TO THE RIGHT, AND GO UP INTO THE TOWER, WHICH YOU SHOULD LEAVE BY THE RIGHT EXIT. - O UP THE CHAPEL, THROUGH THE WHITE DOOR, AND THEN HEAD RIGHT UNTIL YOU REACH A WHITE FISH WHICH NEEDSTO BE PULLED DOWN BY THE MAGNET. - OU SHOULD NOW PICK UP THE FISH, AND SO BE HOLDING THE WHITE PASS AND THE FISH. - O BACK THROUGH THE WHITE DOOR AGAIN, AND DO NOT JUMP ACROSS ONTO THE PLATFORMS AT THE CENTER OF THE SCREEN, BUT FALL DOWN TO THE RIGHT. - OLD DOWN THE RIGHT KEY SO THAT YOU FALL AS FAR ASYOU CAN ACROSS THE LARGE AREA OF WATER. - O RIGHT, PAST THE WELL, UNTIL YOU REACHA SCREEN CALLED " - ESTA" WITH ASEEMINGLY PURPOSELESS STUMP. - UMP ON THIS TO GO UP INTO THE ALIEN CONTROL ROOM, AND DROP THE FISH. - F YOU LIKE, VISIT THE ROOM TO SEE THAT THERE ARE STILL FIVE SPARKS WAITING TO BE BROKEN, GUARDING NOTHING BEHIND THEM. - HIS IS ANOTHER PUZZLE TO BE SOLVED, AS WELL AS THE SIX FISH KEYS. - EAVE THE CONTROL ROOM, AND HEAD LEFT. - O CROSS THE AREA OF WATER, JUMP ONTO THE TOP PLATFORM ON THE SCREEN WITH THE WELL, AND JUMP AS FAR AS POSSIBLE TO THELEFT. - OW HEAD BACK THE WAY YOU CAME ORIGINALLY, UNTIL YOU REACH THE AREA WITH ALL OF THE LADDERS. - ALL DOWN TO THE BOTTOM OF THE AREA, BEING CAREFUL TOAVOID THE WATER AT THE CENTER, AND COLLECT THE PURPLE PASS. - EAVE THE WHITEPASS AT THE BASE OF THE LADDERS AREA, AND TAKE ONLY THE PURPLE PASS. - EAD LEFTBACK TO TH ROOM BELOW THE TEMPLE OF VESTA (WHERE YOU INITIALLY ENTERED THE ALIEN BASE) WHERE YOU LEFT THE FISH FROMTHE ELECTRIC ZONE. - OLLECT THIS BEFORE HEADING BACK RIGHT AGAIN. - ETURN TO THE ROOM BELOW THE ALIEN CONTROL ROOM, AND THEN GO UP AND DROP THE FISH IN THE CONTROL ROOM. - WO FISH IN PLACE! - EAD RIGHT TWO MORE SCREENS UNTIL YOU REACH THE TOWER. - UICKLY GO THROUGH THE DOOR BEFORE THE MONSTER REACHES IT, BECAUSE IF THE MONSTER REACHES THE DOOR,IT BECOMES VERY DIFFICULT TO SHOOT. - HOOT THE MONSTER WHEN IT REACHES THE HORIZONTAL LINE OF FIRE. - F YOU DO ALLOWTHE MONSTER TO REACH THE DOOR, SIMPLY LEAVE THE SCREEN, AND COME BACK AGAIN, AND THE MONSTER WILL BE RESET TO ITS ORIGINAL POSITION. - O RIGHT TO THE SACRED POOL AND JUMP UP ONTO THE TOP PLATFORM ON THIS SCREEN, AND HEAD ON UP AND LEFT. - OLLECT THE LAMP ON THE CEILING OF THE PAGODA. - OU SHOULD NOW BECARRYING THE PURPLE PASS AND THE LAMP. - AVING COLLECTED THE LAMP FROM THE TOWERGO LEFT, DROPPING THE PURPLE PASS WITH THE OTHERS ON THE WAY, AND TAKE IT TO THE TEMPLE OF VESTA, WHICH IS JUST BELOWTHE RED DOOR WHERE YOU FIRST ENTERED THEALIEN BASE. - ERE IT WILL BE LIT. - HEN GODOWN TO THE SCREEN BELOW, AND GO LEFT AS FAR AS POSSIBLE AND COLLECT THE EGG. - ETURN TO THE SCREEN BELOW THE TEMPLE OFVESTA, AND GO DOWN ONE SCREEN, AND EXCHANGE THE EGG FOR THE PURPLE PASS, BEFORE GOING RIGHT TWO SCREENS. - O THROUGH THE PURPLE DOOR AT TH BOTTOM OF THE SCREEN, AND DROP THE LIT LAMP JUST BEHIND THE DOOR. - OW RETURN LEFT AND COLLECT THE EGG, SO THAT YOU SHOULD NOW BE HOLDING THE PURPLE PASS AND THE EGG. - ETURN THROUGH THE PURPLE DOOR, AND SWAPTHE PASS FOR THE LAMP. - OW GO DOWN INTO THE DARK ROOM, AND LEFT INTO THE INCUBATOR. - OW DROP THE EGG TO GET THE CHICKEN. RETURN TO THE PURPLE DOOR, AND SWAP THE PASS FOR THE LAMP, SO THAT YOU LEAVE THE LIT LAMP BEHIND THE PURPLE DOOR, AND LEAVE WITH THE PASS AND CHICKEN. - O RIGHT AS FAR AS THE CHAPEL, AND LEAVETHE PASS AND THE CHICKEN AT THE BASE OF THE CHAPEL. - OW GO UP AND COLLECT THE - FROM THE TOP OF THE CHAPEL. - ETURN TO THE AREA WITH THE LADDERS, AND NOW LEAVE THIS AREA TO THE RIGHT SO THATYOU ENTER THE WATER TANKS. - N THE WATER TANKS, GO DOWN ONE SCREEN, USING THE RIGHT-MOST LADDER, AND COLLECT THE BOMB FROM UNDER THE WATER. - OU CANNOT RETURN UP BY THE LADDER YOU CAME DOWN, BECAUSE OF THE GAP, BUT MUST USE TH CENTRE LADDER. - O REACH THIS, YOU MUST JUMP ONTO THE WALL IMMEDIATELY BELOW THIS LADDER VIA THE GAP IN THE WALL TO THE LEFT OF THE RIGHT-MOST LADDER. - AVING RETURNED TO THE SCREEN ABOVE THE BOMB, GO DOWN THE LEFT-MOST LADDER, AND CONTINUE AROUND UNTIL YOU REACH A WEAK WALL BLOCKING YOUR PATH. - SE THE BOMB TOBLOW THIS UP, AND GO UP TO COLLECT THE YELLOW PASS. - ETURN BACK TO THE AREA WITH THE LADDERS WITH THE BLUE AND YELLOW PASSES, AND THEN CONTINUE ONTO THE CHAPEL. - WAP THE BLUE PASS FOR THE CHICKEN, AND CROSS THE WATER TO THE RIGHT AS YOU DID BEFORE, BY JUMPING OFF THE TOP OF THE CHAPEL. - ONTINUE RIGHT UNTIL YOU REACH THE MINE. - O DOWN THE LADDER, AND DROP THE CHICKEN AT THE BOTTOM. - OW GO RIGHT THROUGH THE YELLOW DOOR AND CONTINUE RIGHT UNTIL YOU REACH THE COAL. - OLLECT THE COAL, AND RETURN LEFT TO THE CHICKENWHICH YOU SHOULD THEN SWAP FOR THE COAL. - O LEFT ONE SCREEN, AND THEN DOWN, AND FINALLY RIGHT SO THAT YOU REACH A YELLOWDOOR. - O DOWN THROUGH THIS, AND THEN RIGHT, SO THAT YOU ENTER THE SCREEN WITHTHE HUNGRY MONSTER. - ROP THE CHICKEN TO APPEASE THE MONSTER. - ROP THE YELLOW PASS HERE, AND GO UP AND THEN RIGHT, TO REACH THE SCREEN WITH THE GOLD BAR. - OU MUST FALL OFF THE BOTTOM OF THIS SCREEN,AS THE ENTRANCE WAS ONE-WAY. - S YOU FALLMOVE RIGHT SO THAT YOU SHOULD LAND ON TOP OF A PLANT. - , AND RETURN TO THE HUNGRY MONSTER. - F YOUMISS THE CYAN PASS, SIMPLE RETURN AROUNDAGAIN, VIA THE SCREEN WHERE THE GOLD BARWAS, AND TRY AGAIN. - N THE HUNGRY MONSTER ROOM, LEAVE THE CYAN PASS, AND TAKE WITH YOU THE YELLOW PASS AND THE GOLD BAR. - O BACK TO THE COAL, AND SWAP THE YELLOW PASS FOR THE COAL, SO THAT YOU LEAVE THE YELLOW PASS IN THE MINE, AND TAKE AWAY THE COAL AND GOLD BAR. - O UP THE LADDER, AND HEAD LEFT AS FAR AS THE TOP OF THE WELL. LEAVE THE COAL AT THE TOP OF THE WELL, AND FALL DOWN THE WELL AS FAR AS THE FIRST EXIT ON THE LEFT. - FYOU MISS THIS TAKE THE SECOND AND FINAL EXIT, WHICH IS ON THE RIGHT, AND LEADS INTO THE BOTTOM OF THE MINE. - N THE PIRATE'S HIDEOUT, TO THE LEFT OF THE WELL, GIVE THE PIRATE THE GOLD BAR. - UMPONTO THE RIGHT-MOST PLANT IN THE PIRATE'S HIDEOUT, AND FROM THE TOP OF THIS, JUMP LEFT FROM THE TOP OF ONE PLANT TO THE NEXT, SO THAT EVENTUALLY YOU CAN REACH A LEDGE AT THE FAR LEFT WITH A FISH. - OLLECT THIS, AND RETURN DOWNWARDS, AND LEAVE BY THE BOTTOM EXIT ON THE RIGHT. - AKE YOUR WAY UP THROUGH THE MINE, USING YOUR MAP TO HELP YOU, UNTIL YOU LEAVE BY THE LADDER AT THE TOP. - ROM HERE GO LEFT TO THE SCREEN BELOW THE CONTROL ROOM, AND DROP THE FISH IN THE CONTROL AREA. - OU SHOULD NOWHAVE BROKEN THREE OF THE SIX SPARKS. - O DOWN THE MINE AGAIN, AND COLLECTING THE YELLOW PASS ON YOUR WAY, RETURN TO THE HUNGRY MONSTER. - OLLECT THE CYAN PASS WHICH YOU LEFT HERE, AND RETURN BACK TO THE TOP OF THE LADDER LEADING DOWN INTO THE MINE. - EAVE THE YELLOW PASS HERE, AND GO LEFT TO THE TOP OF THEWELL. - OLLECT THE COAL SO THAT YOU SHOULD BE CARRYING THE COAL AND THE CYANPASS. - ROSS THE WATER BY JUMPING OFF THEPLATFORM ABOVE THE WELL, AND RETURN DOWNINTO THE ALIEN BASE. - O TO THE TEMPLE OFVESTA, JUST BELOW THE RED DOOR WHERE YOUFIRST ENTERED THE BASE, AND DROP THE COAL HERE TO LIGHT IT. - ICK UP THE BURNING COAL WHICH YOU SHOULD HAVE JUST MADE, AND TAKE IT AND THE CYAN PASS DOWN TO THE ROOM WHERE YOUHAVE BEEN LEAVING ALL OF THE PASSES. - ROP THE CYAN PASS HERE, AND GO RIGHT TOTHE ROOM WHERE YOU LEFT THE PURPLE PASS (AT THE BOTTOM OF THE CHAPEL). - OLLECT THIS PASS, AND THEN GO UP INTO THE GAS STORE, WHICH IS IN THE ALIEN BASE - ABOVE THE BIOLOGY LAB. - O TO THE FAR RIGHT OF THE STORE, AND DROP THE COAL HERE TO IGNITE THE GASES, AND BLOW UP THE STORE. - OU SHOULD NOW BE ABLE TO COLLECT THE FISH HERE, AND, IF YOU NEED IT, A BATTERY TO RESTORE YOUR POWER. - ETURN TO THE ROOM CONTAINING ALL OF THEPASSES, AND DROP THIS FISH HERE. - OLLECTTHE RED AND CYAN PASSES, AND THEN GO RIGHT TO THE TOWER IMMEIATELY TO THE LEFT OF THE CHAPEL ( - THE TOWN AT THE FAR RIGHT OF THE GAME - THE ONE WITH THEROOM NAME " - O UP AS FAR AS YOU CAN, AND THEN JUMP OUT TO THELEFT. - ONTINUE LEFT UNTIL YOU READCH A CYAN DOOR AT TH ENTRANCE TO A TUNNEL, AND LEAVE THE CYAN PASS BESIDE THIS DOORTHEN CONTINUE LEFT, AND GO DOWN THROUGH THE RED DOOR INTO THE TEMPLE OF VESTA. - O DOWN TO THE ROOM WITH THE PASSES, ANDTHEN MAKE YOUR WAY RIGHT, TO THE BASE OF THE AREA WITH THE LADDERS, WHERE YOU LEFT THE WHITE PASS. - OLLECT THE WHITE PASS, AND THEN RETURN UP AND THEN LEFT TO THE ROOM WITH THE WHITE DOOR LEADING INTO THE WORKSHOP. - EAVE THE RED PASS HERE, AND ENTER TH WORKSHOP. - EAVE THE RED PASS HERE, AND ENTER THE WORKSHOP HOLDING THE WHITE PASS ONLY. - OLLECT THEBURNING BLOW TORCH, AND AT THE SAME TIMENOTICE THAT AN - SWITCH HAS APPEARED INTHE WORKSHOP SINCE YOUR LAST VISIT. - HEN RETURN UP, AND LEAVE THE WHITE PASSJUST BESIDE THE WHITE DOOR LEADING INTO THE WORKSHOP. COLLECT TH RED PASS, AND RETURN TO THE TOP OF THE TOWER BESIDE THE CHAPEL. - NCE AGAIN JUMP TO THE LEFT,AND GO TO THE CYAN DOOR. - EAVE THE RED PASS HERE, AND ENTER THE TUNNEL HOLDING THE CYAN PASS AND THE BLOW TORCH. - ROP THE BLOW TORCH IN THE ROOM AT THE END OFTHE TUNNEL TO BURN THE TOP OF THE PLANT OFF, AND SO LOWER THE TOP. - OU CAN THEN USE THE TOP OF THE PLANT TO HELP YOU REACH THE FISH. - EAVE WITH THE FISH AND THE CYAN PASS. - T THE END OF THE TUNNEL, SWAP TH RED PASS FOR THE CYAN PASS, AND THEN RETURN TO THE TEMPLE OF VESTA BY GOING LEFT AS FAR AS THE RED DOOR, AND THEN DOWN, THROUGH THE DOOR. - HEN GO DOWN TO THE ROOM WHERE YOU HAVE BEEN LEAVING ALL THEPASSES, AND COLLECT THE FISH, SO THAT YOU SHOULD NOW BE HOLDING IS TWO FISH. - O RIGHT, OUT OF THE ALIEN BASE, AND CONTINUE AS FAR AS THE SCREEN BELOW THE ALIEN CONTROL ROOM. - ROP THE TWO FISH HERE, AND LEAVE ONE FISH LEFT TO BE FOUND. - HE LAST FISH DOES NOT ACTUALLY EXIST IN THE GAME, BUT MUST BE MADE BY YOU YOURSELF OUT OF ICE. - EAVE THE CONTROL ROOM, AND GO LEFT, BACK INTO THE ALIEN BASE, COLLECTING THEBLUE PASS ON YOUR WAY. - EAVE THE AREA WITH THE LADDERS TO THE RIGHT, AND SO GOINTO THE WATER TANKS AREA. - O DOWN TO THE LEFT-MOST LADDER DOWN ONTO THE SCREEN BELOW THE ENTRANCE, AND MAKE YOURWAY BACK TO THE PLACE WHERE THE YELLOW PASS WAS. - HIS TIME GO DOWN ONTO THE SCREEN BELOW, AND COLLECT THE EMPTY FISHSHAPE. - AKE THIS TO THE ROOM WHERE YOU HAVE LEFT ALL OF THE PASSES, BELOW THE TEMPLE OF VESTA. - WAP THE BLUE PASS FOR THE PURPLE PASS, AND THEN GO TO THE TOWER AT THE VERY FAR RIGHT OF THE GAME. - ERE DROP THE EMPTY FISH SHELL BY THE POND TO FILL IT WITH WATER. - F YOU NEED TO, YOU CAN JUMP UP FROM PLATFORM TO PLATFORM UPWARDS ABOVE THE POND TO REACHTHE A BATTERY TO BOOST YOUR POWER. - OW RETURN TO THE ROOM WHERE THE PASSES ARE WITH THE PURPLE PASS AND THE FILLED FISHSHELL. - WAP THE PURPLE PASS FOR THE BLUEPASS, AND THEN GO UP INTO THE TEMPLE OF VESTA. - HEN GO TO THE RIGHT OF THE DOOR,INTO THE FREEZER. - ROP THE FISH SHELL HERE TO FREEZE THE WATER AND MAKE AN ICEFISH. - OU HAVE COLLECTED YOURLAST FISH! - F YOU REMEMBER, HOWEVER, THERE IS STILLTHE PROBLEM THAT THERE IS NOTHING BEHINDTHE SPARKS. - HE SOLUTION IS THAT THE CONTROL ROOM AND THE TELEPORT BOTH RUN OFF ELECTRICITY FROM THE GENERATOR, WHICH YOU HAVE TURNED OFF. - O TO THE WORKSHOP, THEREFORE, AND AT THE WHITE DOOR SWAP THE FROZEN FISH FOR THE WHITE PASS. - OU SHOULD ENTER HOLDING ONLY THE WHITE PASS. - N SWITCH IN THEWORKSHOP, AND THEN LEAVE AND GO TO THE ROOM WHERE YOU HAVE LEFT THE PASSES. - WAP THE WHITE PASS FOR THE GREEN PASS HERE, AND THEN GO LEFT BY THE UPPER EXIT. - ROM THE ELECTRICITY WATER, GO DOWN THE LEFT LADDER, AND ROUND TO THE ELECTRIC CUT-OFF. - URN THE ELECTRICITY BACK ON AGAIN HERE. - HEN RETURN TO THE WHITE DOOR IN THE FRONT OF TH WORKSHOP AND COLLECT THE FROZEN FISH. - AKE THIS FISH RIGHT TO THECONTROL ROOM, AND IN DOING SO BREAK THE SIXTH AND FINAL SPARK. - OU SHOULD FIND THAT A KEY HAS APPEARED BEHIND WHERE THE SPARKS WERE. - OLLECT THIS KEY, AND THEN GO LEFT FROM THE CONTROL ROOM AND FALL DOWN THE WELL. - AKE THE FIRST EXIT ON THE LEFT INTO THEPIRATE'S HIDEOUT, AND THEN GO DOWN INTO THE TELEPORT. - ONTINUE DOWN TO THE BOTTOM OF THE TELEPORT, AND DROP THE KEY. - HE GAME IS NOW COMPLETE! - AKE SURE TO VISIT THE - EPTHS" LOCATED AT -: HTTP://WWW.ONSLAUGHTERS.ORG - HE SHIPWRECKED WORLD IS A BIG ONE AND CAN KEEP YOU ENTERTAINED FOR A LONG TIMEIF YOU WANT IT TO.%> - ET USED TO THE CONTROLS AND ESPECIALLY HOW TO SHOOT MONSTERS BEFORE STARTING TOCOMPLETE THE GAME. - OU COULD OF COURSE USE THE CHEAT TO MAKE YOU IMMORTAL TO THE ALIENS - DURING THE COMPLETION OF THE GAME THERE ARE SEVERAL POWER-%G BOOSTING BATTERIES. - OU DO NOT NECESSAR-ILY NEED TO USE THEM IMMEDIATELY, AND YOU CAN LEAVE THEM IF YOU ARE NOT SHORT OF POWER. - OU CAN THEN COME BACK TO THEMWHEN YOU DO NEED THEM. - LLOW AT LEAST ABOUT 2-3 HOURS TO COMPLETE - ROM THE START, GO DOWN TWO SCREENS TO THE BOTTOM OF THE SHIPWRECK AND COLLECT THE - HEN GO UP ONE%E SCREEN AND LEAVE THE SHIPWRECK TO THE RIGHT. - ONTINUE HEADING TO THE RIGHT%/ UNTIL YOU REACH THE ROOM WITH THE - OW JUMP ONTO THE LEFT HAND PLATFORM ON THAT SCREEN, AND FROM THERE ONTO THE SMALL PLATFORM ON THE RIGHT OF THE NEXT SCREEN. - INALLY JUMP FROM THIS PLATFORM AS FAR AS POSSIBLE TO THE LEFT,AND YOU SHOULD LAND ON THE TOP OF THE SHIPWRECK. - OLLECT THE RED PASS CARD, AND RETURN TO TH ROOM WITH THE RED DOOR.%( - O THROUGH THE RED DOOR, AND CONTINUE HEADING DOWNWARDS UNTIL YOU REACH A%E SCREEN WITH NO FURTHER WAY DOWN. - ROP THE RED PASS HERE, AND GO LEFT THROUGH THE TOP EXIT. - O THROUGH THE GREEN DOOR,AND INTO THE " - OW GO DOWN TO THE RIGHT, AND COLLECT THE - ETURN TO THE ROOM WHERE YOULEFT THE RED PASS, AND NOW DROP THE%E GREEN PASS WITH THE RED PASS, SO THAT YOU ARE CARRYING ONLY THE WHITE PASS.%+ - EAD RIGHT UNTIL YOU REACH A SCREEN WITHA WHITE DOOR LEADING DOWN, AND GO%G THROUGH THIS AND COLLECT THE - SWITCH%Y TO TURN OFF THE ELECTRICITY, AND NOW%D RETURN TO THE ROOM WHERE YOU LEFT THE TWO PASSES, BEFORE GOING LEFT THROUGH THE BOTTOM EXIT. - O DOWN INTO THE%G SERVICE AREA, AND COLLECT THE POWER%E FISH, WHICH WAS PREVIOUSLY GUARDED BY TWO SPARKS AND, IF YOU NEED IT, THE%E BATTERY.% - OU HAVE FOUND YOUR%D FIRST FISH.% - ROP THE FISH WITH THE OTHER PASSES, ANDPICK UP THE MAGNET, WHICH IS BEHIND THE UPPER OF TH TWO GREEN DOORS, BESIDE%E WHERE THE WHITE PASS, AND HEAD RIGHT. - HEN YOU REACH THE ROOM WITH LADDERS, AND NOT MANY PLATFORMS, GO UP. - O DO%D THIS, JUMP ACROSS TO THE RIGHT HAND%E PLATFORM, USING THE LADDERS TO STOP YOURFALL. - LIMB UP ONTO THE TOP PLATFORM, AND JUMP ACROSS AND CATCH THE LADDER AT THE TOP. - OW GO UP, AND THEN WALK OFF THE LADDER ONE SQUARE TO THE RIGHT. - ATTEMPT TO SHOOT THE MONSTER FROM%[ THE LADDER, OR YOU WILL FALL, BUT%G INSTEAD SHOOT IT FROM THE PLATFORM.%E AFTER SHOOTING THE MONSTER, JUMP ONTO THE LEFT-MOST LADDER, AND JUMP FROM ONE LADDER TO THE NEXT ACROSS THE TOP. - OW LEAVE TO THE RIGHT, AND GO UP INTO THE TOWER, WHICH YOU SHOULD LEAVE BY THE%D RIGHT EXIT. - O UP THE CHAPEL, THROUGH THE WHITE DOOR, AND THEN HEAD RIGHT%E UNTIL YOU REACH A WHITE FISH WHICH NEEDSTO BE PULLED DOWN BY THE MAGNET. - OU%D SHOULD NOW PICK UP THE FISH, AND SO BE HOLDING THE WHITE PASS AND THE FISH.%, - O BACK THROUGH THE WHITE DOOR AGAIN, AND DO NOT JUMP ACROSS ONTO THE%I PLATFORMS AT THE CENTER OF THE SCREEN, BUT FALL DOWN TO THE RIGHT. - OLD DOWN THE RIGHT KEY SO THAT YOU FALL AS FAR ASYOU CAN ACROSS THE LARGE AREA OF WATER. - O RIGHT, PAST THE WELL, UNTIL YOU REACHA SCREEN CALLED " - ESTA" WITH ASEEMINGLY PURPOSELESS STUMP. - UMP ON%D THIS TO GO UP INTO THE ALIEN CONTROL%D ROOM, AND DROP THE FISH. - F YOU LIKE,%[ VISIT THE ROOM TO SEE THAT THERE ARE%D STILL FIVE SPARKS WAITING TO BE BROKEN, GUARDING NOTHING BEHIND THEM. - HIS IS ANOTHER PUZZLE TO BE SOLVED, AS WELL AS THE SIX FISH KEYS.%> - EAVE THE CONTROL ROOM, AND HEAD LEFT. - O CROSS THE AREA OF WATER, JUMP ONTO THE TOP PLATFORM ON THE SCREEN WITH THE WELL, AND JUMP AS FAR AS POSSIBLE TO THELEFT. - OW HEAD BACK THE WAY YOU CAME%D ORIGINALLY, UNTIL YOU REACH THE AREA%D WITH ALL OF THE LADDERS. - ALL DOWN TO THE BOTTOM OF THE AREA, BEING CAREFUL TOAVOID THE WATER AT THE CENTER, AND%F COLLECT THE PURPLE PASS. - EAVE THE WHITEPASS AT THE BASE OF THE LADDERS AREA, AND TAKE ONLY THE PURPLE PASS. - EAD LEFTBACK TO TH ROOM BELOW THE TEMPLE OF%E VESTA (WHERE YOU INITIALLY ENTERED THE ALIEN BASE) WHERE YOU LEFT THE FISH FROMTHE ELECTRIC ZONE. - OLLECT THIS BEFORE HEADING BACK RIGHT AGAIN. - ETURN TO THE ROOM BELOW THE ALIEN CONTROL ROOM, AND THEN GO UP AND DROP THE FISH IN THE%] CONTROL ROOM. - WO FISH IN PLACE!%H - EAD RIGHT TWO MORE SCREENS UNTIL YOU REACH THE TOWER. - UICKLY GO THROUGH THE DOOR BEFORE THE MONSTER REACHES IT,%E BECAUSE IF THE MONSTER REACHES THE DOOR,IT BECOMES VERY DIFFICULT TO SHOOT.%E - HOOT THE MONSTER WHEN IT REACHES THE HORIZONTAL LINE OF FIRE. - F YOU DO ALLOWTHE MONSTER TO REACH THE DOOR, SIMPLY LEAVE THE SCREEN, AND COME BACK AGAIN, AND THE MONSTER WILL BE RESET TO ITS%D ORIGINAL POSITION. - O RIGHT TO THE%F SACRED POOL AND JUMP UP ONTO THE TOP%D PLATFORM ON THIS SCREEN, AND HEAD ON UP AND LEFT. - OLLECT THE LAMP ON THE%G CEILING OF THE PAGODA. - OU SHOULD NOW BECARRYING THE PURPLE PASS AND THE LAMP.%* - AVING COLLECTED THE LAMP FROM THE TOWERGO LEFT, DROPPING THE PURPLE PASS WITH THE OTHERS ON THE WAY, AND TAKE IT TO THE TEMPLE OF VESTA, WHICH IS JUST BELOWTHE RED DOOR WHERE YOU FIRST ENTERED THEALIEN BASE. - ERE IT WILL BE LIT. - HEN GODOWN TO THE SCREEN BELOW, AND GO LEFT AS%X FAR AS POSSIBLE AND COLLECT THE EGG.%D - ETURN TO THE SCREEN BELOW THE TEMPLE OFVESTA, AND GO DOWN ONE SCREEN, AND%F EXCHANGE THE EGG FOR THE PURPLE PASS, BEFORE GOING RIGHT TWO SCREENS. - O%F THROUGH THE PURPLE DOOR AT TH BOTTOM OF THE SCREEN, AND DROP THE LIT LAMP JUST BEHIND THE DOOR. - OW RETURN LEFT AND%D COLLECT THE EGG, SO THAT YOU SHOULD NOW BE HOLDING THE PURPLE PASS AND THE EGG. - ETURN THROUGH THE PURPLE DOOR, AND SWAPTHE PASS FOR THE LAMP. - OW GO DOWN INTO THE DARK ROOM, AND LEFT INTO THE%H INCUBATOR. - OW DROP THE EGG TO GET THE CHICKEN. RETURN TO THE PURPLE DOOR, AND SWAP THE PASS FOR THE LAMP, SO THAT YOU LEAVE THE LIT LAMP BEHIND THE PURPLE%D DOOR, AND LEAVE WITH THE PASS AND%G CHICKEN.% - O RIGHT AS FAR AS THE CHAPEL, AND LEAVETHE PASS AND THE CHICKEN AT THE BASE OF THE CHAPEL. - OW GO UP AND COLLECT THE - FROM THE TOP OF THE CHAPEL. - ETURN TO THE AREA WITH THE LADDERS, AND%X NOW LEAVE THIS AREA TO THE RIGHT SO THATYOU ENTER THE WATER TANKS. - N THE WATER TANKS, GO DOWN ONE SCREEN, USING THE%D RIGHT-MOST LADDER, AND COLLECT THE BOMB FROM UNDER THE WATER. - OU CANNOT RETURN UP BY THE LADDER YOU CAME DOWN, BECAUSE OF THE GAP, BUT MUST USE TH CENTRE%F LADDER. - O REACH THIS, YOU MUST JUMP%D ONTO THE WALL IMMEDIATELY BELOW THIS%D LADDER VIA THE GAP IN THE WALL TO THE LEFT OF THE RIGHT-MOST LADDER. - AVING RETURNED TO THE SCREEN ABOVE THE BOMB, GO DOWN THE LEFT-MOST LADDER, AND%G CONTINUE AROUND UNTIL YOU REACH A WEAK WALL BLOCKING YOUR PATH. - SE THE BOMB TOBLOW THIS UP, AND GO UP TO COLLECT THE YELLOW PASS. - ETURN BACK TO THE AREA%D WITH THE LADDERS WITH THE BLUE AND%F YELLOW PASSES, AND THEN CONTINUE ONTO THE CHAPEL.% - WAP THE BLUE PASS FOR THE CHICKEN, AND CROSS THE WATER TO THE RIGHT AS YOU DID BEFORE, BY JUMPING OFF THE TOP OF THE CHAPEL. - ONTINUE RIGHT UNTIL YOU REACH%Z THE MINE. - O DOWN THE LADDER, AND DROP THE CHICKEN AT THE BOTTOM. - OW GO RIGHT THROUGH THE YELLOW DOOR AND CONTINUE%D RIGHT UNTIL YOU REACH THE COAL. - OLLECT THE COAL, AND RETURN LEFT TO THE CHICKENWHICH YOU SHOULD THEN SWAP FOR THE COAL. - O LEFT ONE SCREEN, AND THEN DOWN, AND FINALLY RIGHT SO THAT YOU REACH A YELLOWDOOR. - O DOWN THROUGH THIS, AND THEN%D RIGHT, SO THAT YOU ENTER THE SCREEN WITHTHE HUNGRY MONSTER. - ROP THE CHICKEN TO APPEASE THE MONSTER. - ROP THE YELLOW%D PASS HERE, AND GO UP AND THEN RIGHT, TO REACH THE SCREEN WITH THE GOLD BAR. - OU MUST FALL OFF THE BOTTOM OF THIS SCREEN,AS THE ENTRANCE WAS ONE-WAY. - S YOU FALLMOVE RIGHT SO THAT YOU SHOULD LAND ON TOP OF A PLANT. - , AND RETURN TO THE HUNGRY MONSTER. - F YOUMISS THE CYAN PASS, SIMPLE RETURN AROUNDAGAIN, VIA THE SCREEN WHERE THE GOLD BARWAS, AND TRY AGAIN. - N THE HUNGRY%G MONSTER ROOM, LEAVE THE CYAN PASS, AND TAKE WITH YOU THE YELLOW PASS AND THE GOLD BAR.%7 - O BACK TO THE COAL, AND SWAP THE%G YELLOW PASS FOR THE COAL, SO THAT YOU LEAVE THE YELLOW PASS IN THE MINE, AND TAKE AWAY THE COAL AND GOLD BAR. - O UP THE LADDER, AND HEAD LEFT AS FAR AS THE TOP OF THE WELL. LEAVE THE COAL AT THE TOP OF THE WELL, AND FALL DOWN THE WELL AS FAR AS THE FIRST EXIT ON THE LEFT. - FYOU MISS THIS TAKE THE SECOND AND FINAL EXIT, WHICH IS ON THE RIGHT, AND LEADS INTO THE BOTTOM OF THE MINE. - N THE%E PIRATE'S HIDEOUT, TO THE LEFT OF THE%D WELL, GIVE THE PIRATE THE GOLD BAR. - UMPONTO THE RIGHT-MOST PLANT IN THE%H PIRATE'S HIDEOUT, AND FROM THE TOP OF THIS, JUMP LEFT FROM THE TOP OF ONE%E PLANT TO THE NEXT, SO THAT EVENTUALLY YOU CAN REACH A LEDGE AT THE FAR LEFT WITH A FISH. - OLLECT THIS, AND RETURN DOWNWARDS, AND LEAVE BY THE BOTTOM EXIT ON THE RIGHT. - AKE YOUR WAY UP THROUGH THE MINE, USING YOUR MAP TO HELP YOU, UNTIL YOU LEAVE BY THE LADDER AT THE%D TOP. - ROM HERE GO LEFT TO THE SCREEN%D BELOW THE CONTROL ROOM, AND DROP THE%/ FISH IN THE CONTROL AREA. - OU SHOULD NOWHAVE BROKEN THREE OF THE SIX SPARKS.%, - O DOWN THE MINE AGAIN, AND COLLECTING THE YELLOW PASS ON YOUR WAY, RETURN TO THE HUNGRY MONSTER. - OLLECT THE CYAN%D PASS WHICH YOU LEFT HERE, AND RETURN%D BACK TO THE TOP OF THE LADDER LEADING DOWN INTO THE MINE. - EAVE THE YELLOW%D PASS HERE, AND GO LEFT TO THE TOP OF THEWELL. - OLLECT THE COAL SO THAT YOU%F SHOULD BE CARRYING THE COAL AND THE CYANPASS. - ROSS THE WATER BY JUMPING OFF THEPLATFORM ABOVE THE WELL, AND RETURN DOWNINTO THE ALIEN BASE. - O TO THE TEMPLE OFVESTA, JUST BELOW THE RED DOOR WHERE YOUFIRST ENTERED THE BASE, AND DROP THE%D COAL HERE TO LIGHT IT.%: - ICK UP THE BURNING COAL WHICH YOU%F SHOULD HAVE JUST MADE, AND TAKE IT AND THE CYAN PASS DOWN TO THE ROOM WHERE YOUHAVE BEEN LEAVING ALL OF THE PASSES.%D - ROP THE CYAN PASS HERE, AND GO RIGHT TOTHE ROOM WHERE YOU LEFT THE PURPLE PASS%Y (AT THE BOTTOM OF THE CHAPEL). - OLLECT THIS PASS, AND THEN GO UP INTO THE GAS STORE, WHICH IS IN THE ALIEN BASE -%E ABOVE THE BIOLOGY LAB. - O TO THE FAR%D RIGHT OF THE STORE, AND DROP THE COAL HERE TO IGNITE THE GASES, AND BLOW UP THE STORE. - OU SHOULD NOW BE ABLE TO%D COLLECT THE FISH HERE, AND, IF YOU NEED IT, A BATTERY TO RESTORE YOUR POWER.%, - ETURN TO THE ROOM CONTAINING ALL OF THEPASSES, AND DROP THIS FISH HERE. - OLLECTTHE RED AND CYAN PASSES, AND THEN GO%D RIGHT TO THE TOWER IMMEIATELY TO THE%D LEFT OF THE CHAPEL ( - THE TOWN AT THE FAR RIGHT OF THE GAME - THE ONE WITH THEROOM NAME " - O UP AS FAR AS YOU CAN, AND THEN JUMP OUT TO THELEFT. - ONTINUE LEFT UNTIL YOU READCH A CYAN DOOR AT TH ENTRANCE TO A TUNNEL, AND LEAVE THE CYAN PASS BESIDE THIS DOORTHEN CONTINUE LEFT, AND GO DOWN THROUGH THE RED DOOR INTO THE TEMPLE OF VESTA. - O DOWN TO THE ROOM WITH THE PASSES, ANDTHEN MAKE YOUR WAY RIGHT, TO THE BASE OF%X THE AREA WITH THE LADDERS, WHERE YOU%D LEFT THE WHITE PASS. - OLLECT THE WHITE PASS, AND THEN RETURN UP AND THEN LEFT TO THE ROOM WITH THE WHITE DOOR LEADING INTO THE WORKSHOP. - EAVE THE RED PASS HERE, AND ENTER TH WORKSHOP. - EAVE THE RED PASS HERE, AND ENTER THE WORKSHOP HOLDING THE WHITE PASS ONLY. - OLLECT THEBURNING BLOW TORCH, AND AT THE SAME TIMENOTICE THAT AN - SWITCH HAS APPEARED INTHE WORKSHOP SINCE YOUR LAST VISIT.%- - HEN RETURN UP, AND LEAVE THE WHITE PASSJUST BESIDE THE WHITE DOOR LEADING INTO THE WORKSHOP. COLLECT TH RED PASS, AND RETURN TO THE TOP OF THE TOWER BESIDE THE CHAPEL. - NCE AGAIN JUMP TO THE LEFT,AND GO TO THE CYAN DOOR. - EAVE THE RED PASS HERE, AND ENTER THE TUNNEL HOLDING THE CYAN PASS AND THE BLOW TORCH. - ROP THE BLOW TORCH IN THE ROOM AT THE END OFTHE TUNNEL TO BURN THE TOP OF THE PLANT OFF, AND SO LOWER THE TOP. - OU CAN THEN USE THE TOP OF THE PLANT TO HELP YOU%D REACH THE FISH.%1 - EAVE WITH THE FISH AND THE CYAN PASS. - T THE END OF THE TUNNEL, SWAP TH RED PASS FOR THE CYAN PASS, AND THEN RETURN TO THE TEMPLE OF VESTA BY GOING LEFT AS FAR AS THE RED DOOR, AND THEN DOWN,%E THROUGH THE DOOR. - HEN GO DOWN TO THE ROOM WHERE YOU HAVE BEEN LEAVING ALL THEPASSES, AND COLLECT THE FISH, SO THAT YOU SHOULD NOW BE HOLDING IS TWO FISH. - O RIGHT, OUT OF THE ALIEN BASE, AND%D CONTINUE AS FAR AS THE SCREEN BELOW THE ALIEN CONTROL ROOM. - ROP THE TWO FISH HERE, AND LEAVE ONE FISH LEFT TO BE%E FOUND. - HE LAST FISH DOES NOT ACTUALLY EXIST IN THE GAME, BUT MUST BE MADE BY YOU YOURSELF OUT OF ICE.%8 - EAVE THE CONTROL ROOM, AND GO LEFT,%D BACK INTO THE ALIEN BASE, COLLECTING THEBLUE PASS ON YOUR WAY. - EAVE THE AREA WITH THE LADDERS TO THE RIGHT, AND SO GOINTO THE WATER TANKS AREA. - O DOWN TO THE LEFT-MOST LADDER DOWN ONTO THE%F SCREEN BELOW THE ENTRANCE, AND MAKE YOURWAY BACK TO THE PLACE WHERE THE YELLOW%Z PASS WAS. - HIS TIME GO DOWN ONTO THE%D SCREEN BELOW, AND COLLECT THE EMPTY FISHSHAPE. - AKE THIS TO THE ROOM WHERE YOU HAVE LEFT ALL OF THE PASSES, BELOW THE TEMPLE OF VESTA. - WAP THE BLUE PASS FOR THE PURPLE PASS, AND THEN GO TO THE%E TOWER AT THE VERY FAR RIGHT OF THE GAME.%( - ERE DROP THE EMPTY FISH SHELL BY THE POND TO FILL IT WITH WATER. - F YOU NEED TO, YOU CAN JUMP UP FROM PLATFORM TO%D PLATFORM UPWARDS ABOVE THE POND TO REACHTHE A BATTERY TO BOOST YOUR POWER. - OW RETURN TO THE ROOM WHERE THE PASSES ARE WITH THE PURPLE PASS AND THE FILLED FISHSHELL. - WAP THE PURPLE PASS FOR THE BLUEPASS, AND THEN GO UP INTO THE TEMPLE OF VESTA. - HEN GO TO THE RIGHT OF THE DOOR,INTO THE FREEZER. - ROP THE FISH SHELL HERE TO FREEZE THE WATER AND MAKE AN ICEFISH.% - OU HAVE COLLECTED YOURLAST FISH!% - F YOU REMEMBER, HOWEVER, THERE IS STILLTHE PROBLEM THAT THERE IS NOTHING BEHINDTHE SPARKS. - HE SOLUTION IS THAT THE%D CONTROL ROOM AND THE TELEPORT BOTH RUN OFF ELECTRICITY FROM THE GENERATOR,%E WHICH YOU HAVE TURNED OFF. - O TO THE%D WORKSHOP, THEREFORE, AND AT THE WHITE DOOR SWAP THE FROZEN FISH FOR THE WHITE PASS. - OU SHOULD ENTER HOLDING ONLY THE WHITE PASS. - N SWITCH IN THEWORKSHOP, AND THEN LEAVE AND GO TO THE ROOM WHERE YOU HAVE LEFT THE PASSES.%D - WAP THE WHITE PASS FOR THE GREEN PASS HERE, AND THEN GO LEFT BY THE UPPER%E EXIT. - ROM THE ELECTRICITY WATER, GO%D DOWN THE LEFT LADDER, AND ROUND TO THE ELECTRIC CUT-OFF. - URN THE ELECTRICITY BACK ON AGAIN HERE.%= - HEN RETURN TO THE WHITE DOOR IN THE%D FRONT OF TH WORKSHOP AND COLLECT THE%D FROZEN FISH. - AKE THIS FISH RIGHT TO THECONTROL ROOM, AND IN DOING SO BREAK THE SIXTH AND FINAL SPARK. - OU SHOULD FIND THAT A KEY HAS APPEARED BEHIND WHERE THE%X SPARKS WERE. - OLLECT THIS KEY, AND THEN GO LEFT FROM THE CONTROL ROOM AND FALL DOWN THE WELL.% - AKE THE FIRST EXIT ON THE LEFT INTO THEPIRATE'S HIDEOUT, AND THEN GO DOWN INTO THE TELEPORT. - ONTINUE DOWN TO THE%F BOTTOM OF THE TELEPORT, AND DROP THE%D KEY.% - HE GAME IS NOW COMPLETE!+B - AKE SURE TO VISIT THE - EPTHS" LOCATED AT -:%6 HTTP://WWW.ONSLAUGH -