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Graham Gooch Match Cricket by Chromance

Graham Gooch Match Cricket - CODE, CHARSET BY LION - - MUSIC BY JCH/VIBRANTS - - NTSC FIX BY MR.WAX - - (C)CHROMANCE 1994 - - - RICKET' WAS CRACKED FROM TAPE AND INSTRUCTION FILE PUT ON DISC AND IN ONE FILE BY - OFTWARE ARE REALLY STUPID, THEY WROTE THAT THEY PUT A SPECIAL FILE ONTO THE TAPE WITH THAT YOU CAN INPUT YOUR OWN TEAMS, BUT THOSE LAMEHEADS DIDN'T. - ALSO DON'T GET A SINGLE CLUE OF CRICKET AT ALL, - USTRALIANS MIGHT LOVE IT. - RIGINAL SUPPLIED BY - OUGH TOO! - PLAY CRICKET [F1] INSTRUCTION MANUAL [F3] THE BASS PLANET 609-587-4495 WORLD HQ EDGE OF MIDNITE 609-587-5759 US HQ WEST POINT 45-7516-8120 EURO HQ FOR MAILTRADING LEAVE E-MAIL SOMEWHERE ! - R - MM R - R1 - MM R2 - MME 40 - MM 55 - MM 60 - MM - W :! TU FU VW $W - CCFFLXX0 - GRAHAM GOOCH'S TEST - - (C) MJ MCLEAN 1985 A SUPERSOFT GAME DISTRIBUTED BY AUDIOGENIC SOFTWARE LTD - MMR 1 2 3 4 5 6 7 8 9 10M - M - MME - M - RICKET IS AN ACCU-RATE SIMULATION OF THE GAME OF CRICKET WHICH ALLOWS YOU TO STAGE TEST MATCHES IN YOUR OWN LIVING ROOM. - F YOU PREFER ONE DAY CRICKET, YOU CAN CHOOSE FROM%D THREE DIFFERENT LIMITED OVER MATCHES - 40 OVERS, 50 OVERS, AND 60 OVERS.%/ - RICKET ALLOWS TWO MODES OF OPERATION - IN SIMULATION MODE ONE OR TWO PLAYERS CAN PLAY; IN ARCADE MODE ONLY ONE PLAYER CAN PLAY. - LUG YOURJOYSTICK INTO PORT 2 - THIS JOYSTICK CONTROLS THE - F TWO ARE PLAY-ING THEN A SECOND JOYSTICK IS REQUIRED (IN PORT 1) TO CONTROL THE - USTRALIAN TEAM.% - IMULATION MODE IS LIKE WATCHING A REAL GAME OF CRICKET. - NCE YOU'VE CHOSEN THE TEAMS AND THE GAME IS UNDERWAY, YOU CAN%Y JUST SIT BACK AND WATCH IF YOU LIKE. - OWEVER, YOU NEEDN'T JUST BE A SPECTATOR - WHETHER YOUR TEAM IS BATTING OR BOWLING,YOU CAN MAKE CHANGES WHENEVER YOU LIKE.%) - N ARCADE MODE YOU MUST BE ALERT AT ALL TIMES WHETHER YOU ARE BATTING OR BOWLING - CARELESS STROKE, OR A LOOSE OVER COULDCOST - NGLAND THE MATCH!%9 - IRST OF ALL YOU MUST DECIDE WHETHER TO PLAY A ONE DAY MATCH (ONE INNINGS EACH SIDE, LIMITED OVERS) OR A TEST MATCH%D (TWO INNINGS EACH, UNLIMITED OVERS). - NEDAY MATCHES CAN BE OF 40, 50 OR 60 OVERSEACH SIDE. - OVE THE JOYSTICK FORWARD OR BACK UNTIL THE ARROW POINTS AT YOUR CHOICE OF GAME, THEN PRESS FIRE.%4 - EXT SELECT A ONE OR TWO PLAYER GAME, THEN EITHER SIMULATION MODE OR ARCADE MODEWHEN YOU PLAY THE COMPUTER - LEVEL ONE IS THE EASIEST, 9 THE HARDEST.% - EAMS ARE CHOSEN FROM A SQUAD OF 20 PLAYERS USING THE JOYSTICK. - OVE IT FORWARD OR BACK THEN PRESS FIRE TO SELECT A PLAYER. - OU CAN CANCEL A SELECTION BY PRESS-ING FIRE A SECOND TIME. - ON'T FORGET TO INCLUDE A WICKET KEEPER IN YOUR SIDE.%+ - SE THE JOYSTICK TO DETERMINE THE BATS- MAN'S TACTICS - PUSH IT FORWARD TO MAKE THE BATSMAN PLAY AGGRESSIVELY, PULL IT BACK FOR DEFENSIVE BATTING. - RESS FIRE WITH THE JOYSTICK IN THE CENTRE TO MAKE THE BATSMAN PLAY NORMALLY, THAT IS NEITHER AGGRESSIVE OR MORE DEFENSIVE THAN USUAL.% - BLEEP WILL SOUND TO CONFIRM THAT THE COMPUTER HAS ACCEPTED YOUR INSTRUCTIONS. - EMEMBER THAT THE BATSMAN WON'T BE ABLE TO HIT EVERY SHOT TO THE BOUNDARY (AND HE MIGHT WELL GET HIMSELF OUT) IF YOU ASK HIM TO PLAY AGGRESSIVELY. - LAYING DEFENSIVELY, THE BATSMAN IS LESS LIKELY TOGET OUT, BUT HE WON'T SCORE SO MANY RUNS%X EITHER.% - N THIS MODE, THE BATSMAN ALWAYS PLAYS AGGRESSIVELY. - HE FIRE BUTTON IS USED TODETERMINE THE TIMING OF EACH STROKE. - F YOU DON'T PRESS FIRE AT ALL, THEN THE BATSMAN WILL OFFER NO STROKE. - ISTIME YOURSTROKE AND YOU MAY GIVE UP A SIMPLE CAT-CH; MISS THE BALL ALTOGETHER, AND YOU MAY HEAR THE WICKET TUMBLING BEHIND YOU. - IME IT JUST RIGHT THOUGH AND YOU'LL MA-KE A GLORIOUS STROKE, SENDING THE BALL CRASHING INTO THE... (ED.: COULDN'T READIT ON THE INSTRUCTION MANUAL)%3 - SE THE JOYSTICK TO DETERMINE THE BOWL- ER'S TACTICS: JUST BEFORE HE STARTS HIS RUN UP MOVE THE JOYSTICK LEFT FOR AN OFFSIDE ATTACK, OR RIGHT FOR A LEGSIDE ATT-ACK. - BLEEP WILL SOUND TO CONFIRM THAT THE COMPUTER HAS ACCEPTED YOUR INSTRUCT-IONS.% - OVE THE JOYSTICK LEFT FOR AN OFFSIDE ATTACK, OR RIGHT FOR A LEGSIDE ATTACK, TH-EN PRESS FIRE TO CONFIRM YOUR CHOICE.%+ - OU CAN IMPROVE THE BOWLER'S PERFORMANCEIN ARCADE MODE BY MOVING THE JOYSTICK, THE MORE EFFORT HE PUTS INTO HIS BOWLING- AN INDICATION AT THE TOP RIGHT SHOWS HOW MUCH. - F YOU DON'T MOVE THE JOYSTICKAT ALL, THE BOWLER WILL PLAY WELL BELOW HIS BEST - SO IT'S ALL UP TO YOU.%/ - AST BOWLERS WILL TIRE IF YOU BOWL TH- EM CONTINUOUSLY: AFTER 10 OVERS THEIR BOWLING WILL START TO DETERIORATE; AF- TER 20 OVERS THEY WILL BE WAY BELOW TH EIR BEST. - LLOW FAST BOWLERS AT LEAST 10 OVERS REST BETWEEN SPELLS.%1 * - N A TEST MATCH THE FIELDING SIDE CAN TAKE THE NEW BALL AFTER 85 COVERS HAVE BEEN BOWLED.% - O DECLARE AN INNINGS BEFORE ALL 10 WI CKETS HAVE BEEN FALLEN, HOLD DOWN - DURING AN OVER. - T%E THE END OF THE OVER YOU WILL BE ASKED WHETHER YOU WISH TO DECLARE.%2 * - N LIMITED OVER GAMES THE NUMBER OF OV ERS EACH PLAYER CAN BOWL IS LIMITED TO ONE FIFTH OF THE TOTAL (E.G. 8 OVERS%D IN A 40 OVER GAME).%; * - N A TEST MATCH, THE FOLLOW-ON CAN BE ENFORCED IF THE SIDE WHICH BATTED FIR- ST HAS A LEAD OF 200 RUNS%5 * - 7 TO SPEED THROUGH THE SCO- REBOARD DISPLAY.=B - HE INSTRUCTION MANUAL SAYS THAT THERE WAS AN EXTRA PROGRAM INCLUDED ON THE TA-PE WHICH ALLOWS TO SELECT OWN TEAMS, BUTIT WASN'T INCLUDED ON MY ORIGINAL. - TRIED TO LOAD IT AGAIN AND AGAIN, BUT IT DIDN'T FIND A FILE ON THE TAPE.%1 [ -