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Danse Macabre by Nostalgia

Danse Macabre MENU PRINCIPAL - - 1) CREATION D'UN PERSONNAGE - - 2) JEU - - 3) CREATION D'UNE DISQUETTE FICHIER - - 4) RENCONTRE ENTRE PERSONNAGES - - - - - - - - - - - - -

Danse Macabre by Nostalgia

Danse Macabre HLDFBBBBPPHHHLHD - AAACCCFLMMI[[[BDLHXP0 MLLVV//: - ($TVJGBDDDDDDDHHP - GGGGGGGG - GGGGCCCC 0PPPXHH -

Danse Macabre by Nostalgia

Danse MacabreUMBER OF PAGES : 23. - HE STORY BEGINS... - N THE YEAR OF OUR - ORD ONE THOUSAND - FOUR HUNDRED AND SEVENTY SIX, THE PLAGUEDEVASTATES - NGLAND IS NOT SPAREDFROM THIS PESTILENCE WHICH HAVE KILLED - ONE THIRD OF THE POPULATION IN 5 YEARS. - OODLANDS ARE NOW FILLED WITH HUNGRY - WOLFS AND RUTHLESS BANDITS. - REGORS, A RICH FAMILY, LIVES INA VAST MANSION LOCATED SOMEWHERE IN THE - HEIR SON, SPARED FROM THE PLAGUE, HAS - BEEN KILLED UNDER STRANGE CIRCUMSTANCES: - IS CHARRED CORPSE WAS FOUND IN THE PARK - REGORS HIRES YOU TO FIND THE - HEY PAWN YOU A DIAMOND, 40 GOLDCOINS AND AN OBJECT WHICH WILL PROTECT - YOU FROM HELL IN CASE YOU HAVE TO ENTER. - RD, THE PRIVATE TUTOR, TO - BE THE MURDERER BECAUSE HE DISAPPEARED - RIGHT AFTER THE SLAYING. - FTER ONE MINUTE OF LOADING TIME, A - MENU WITH THREE OPTIONS APPEAR. - PTION #1 ENABLES YOU TO CREATE A - F YOU PLAY FOR THE FIRST - TIME OR WANT TO CREATE OTHER CHARACTERS - CHOOSE THIS OPTION. - PTION #2 STARTS THE GAME ITSELF. - PTION #3 CREATES A CHARACTER'S DISK - WHICH YOU NEED TO SAVE TO; SO YOU HAVE - TO START WITH THIS OPTION. - HE CHARACTERS' FILES WILL BE SAVED ON - A FORMATTED DISK. - N ONE DISK SIDE YOU CAN SAVE UP TO 10 - F YOU WANT MORE CHARACTERS - YOU'LL HAVE TO USE ANOTHER DISK. - O TO PLAY THE GAME YOU'LL NEED : - HE GAME DISK (SIDE - HE CHARACTER'S DISK (FORMATED). - HIS CHOICE DOESN'T ALTER - HERE ARE 7 THAT DEFINE - THE CHARACTER'S PROFILE. - ARE BETWEEN 20 AND 50 AND OTHERS ARE - BETWEEN 3 AND 10. - T ALTERS ATTRIBUTES. - D 0 0 -1 0 0 0 !! - HEY ARE CALCULATED FROM THE - OTHERS ABILITIES. - BETWEEN 1 AND 100, WITH 1=NO SKILL, - 100=PERFECT MASTERY. - AST A SPELL, ALCHEMY, INVOKE A GOD. - LEASE SEE THE APPROPRIATE PARAGRAPH. * - CTIONS' PARAGRAPH. - N A GAMBLING HOUSE YOU MAY TRY TO CHEAT. - EWARE OF ANY FAILING. - NABLES YOU TO OPEN A - LOCKED DOOR WITHOUT KEY. - T MANY LOCATIONS OF THE GAME YOU MAY BE PRISONNED OR GET A DISEASE - F YOUR CONDITION, WHICH SHOULD BE - ESIST SKILL WILL DELAY - THE HARMFUL EFFECT OF POISON OR - HIS MAGIC VALUE WILL HEAL YOU FROM PLAGUE OR POISON. - YOU SUCCEED TO CAST A TRANSFORMATION - SPELL YOU LOSE 1 POINT OF - CHARACTER WAS CARESSED BY THE WIND, - WHICH AFFECTS HIS FUTURE DEPENDING ON - THE DIRECTION OF THIS WIND. - HE ONE OF KNOWLEDGE, - COGNITION AND GODS. - HE ONE OF THE BRUTE - FORCE, WAR AND ARMS. - HE ONE OF THE OCCULT - HE ONE OF THE BREATH, - HEALTH AND SPEED. - LITTLE SYMBOL WILL APPEAR UNDER THE - UT SOMETIMES, WHEN THE CHARACTER - IS BORN, THERE IS NO WIND AT ALL. - NDER EACH WIND DIRECTION WILL BE - DISPLAYED THEIR ASSOCIATED PROFESSION. - HE COMPUTER PLACES A SYMBOL UNDER THE - WIND DIRECTION AS AN ADVISE FOR A - PROFESSION BUT YOU CAN CHANGE IT IF YOU - N ORDER TO SELECT A PROFESSION, YOU - JUST HAVE TO TYPE THE ASSOCIATED YELLOW - RIEST ARE THE DISCIPLES OF - HEY CAN EASILY GET IN CONTACT - HEY HAVE ALSO STRONG - RESISTANCE TO DISEASES AND POISON. - ONKS ARE DEVIATIONS OF - ARE FANATICS, GOOD AT FIGHTING. - YSTIC POWER UNITE COMBINE - RIESTS AND MAGICIANS. - IZARDS HAVE LEARNT OCCULT AND - HEY ALSO CHOSE TO STUDY - LCHEMISTS KNOW CORRECTLY HOW TO - UT THEIR MAIN SKILL ARE - THEIR ABILITY TO CREATE MAGIC POTIONS. - ARRIORS ARE MERCENARIES WHO DEDICATEDTHEIR LIFES TO WEAPONS AND WAR. - ARBARIANS ARE STRONG WARRIORS OF THE - NORDIC COUNTRIES. - HEY HAVE A STRONG - CONSTITUTION AND A MASTERY IN COMBAT. - ALADINS AND KNIGHTS ARE WARRIORS WHO - DEDICATED THEIRS LIVES TO FIGHT FOR THE - GOOD SIDE, SOME HAVE SPECIALIZED IN - RELIGION AND OTHERS IN MAGIC. - AGICIANS ARE EXCLUSIVE MAGIC - STROLOGERS ARE IN CONTACT WITH THE - HEY ALSO ARE GOOD ALCHEMISTS. - LLUSIONISTS ARE USERS OF MAGIC. - ARE ALSO SKILLED AT GAME CHEATING. - ECROMANCERS ARE MAGICIANS THAT HAVE - DEVELOPED ARTS OF WAR. - NIMISTS USE MAGIC BUT HAVE A TRUST INTHEIR BODY AND SOUL. - HIEVES HAVE ABILITIES IN PICKING - LOCKS AND CHEATING IN GAMBLING. - EDICS ARE CHARACTERS WITH STRONG - CONSTITUTION, WHO CAN TRANSFORM WHICH - ALLOWS THEM TO RESIST TO DISEASES AND - ARDS ARE NEARLY CLOSE TO - ARE RELIGION ADEPTS AND CAN COMMUNICATE - WITH GODS WITH EASE. - PIES ARE MYSTERIOUS CHARACTERS, QUIETAND EFFICIENT, THEY EASILY COMBINE - ABILITIES OF THE WARRIOR AND THE THIEF. - ROUBADOURS ARE EXCESSIVE JOKERS. - HEIR WEAK POINT IS COMBAT BUT ARE VERY - GOOD IN DODGING. - HERE ARE 3 DIFFERENT SITUATIONS DURING - UTSIDE MAP MODE: - HO REPRESENT THE - NCOUNTERS ARE FEW AND CAN ONLY OCCUR - OU MAY ENCOUNTER. - T IS POSSIBLE TO - NSIDE BUILDINGS: - IRST AFTER ENTERING, THERE IS A TEXT - HILE MOVING YOUR - CHARACTER, YOU DISCOVER STEP BY STEP - WALLS, CLOSED OR OPENED DOORS, TRAPS, - OTHERS CHARACTERS... - N ORDER TO TALK WITH ANOTHER CHARACTER - YOU MUST TOUCH IT AND ASK HIM QUESTIONS - NCOUNTERS ARE RARE BUT - INSIDE CONSTRUCTIONS IT'S THE ONLY PLACEWHERE MAGIC MONSTERS CAN BE MET. - MANY CONSTRUCTIONS DON'T FOLLOW THIS - RULE (TAVERN, MANSION ETC...) - HEN YOU ARE OUTSIDE, THERE IS NOTHING - THAT INDICATES AN ENTRANCE. - OU MUST WALK ON THE ENTRANCE TO FIND ITSO, IT COULD BE LONG AND DIFFICULT TO - FIND CERTAIN PLACES. - O EXIT A CONSTRUCTION, YOU JUST HAVE TOGO BACK TO THE ENTRANCE. - HEY ARE ALL DIFFERENT. - DOZEN SHOPS WHICH ALLOW YOU TO BUY - SPELLS, WEAPONS, ARMOR OR HELP YOU TO - INVOKE GODS, MAKE POTIONS, IMPROVE - YOUR KNOWLEDGE OR SKILLS. - EEP IN MIND THAT TAVERNS ALLOWS YOU : - O YOU CAN EASILY - RESTART IT FROM THERE (RENT A ROOM). - O REST YOU EARN +1 HEALTH POINT PER - MEAL. (PLEASE TAKE NOTE THAT YOU CAN'T - EXCEED +20 POINTS.) - RICES ARE WRITTEN IN FRONT OF ITEMS. - LCHEMY, AND THEOLOGY: - HERE ARE 10 SPELLS BUT YOU CAN'T LEARN - PELLS CAN BE CASTED IN TWOSITUATIONS : - URING A COMBAT: - COMMAND, THEN CHOSE ONE AVAILABLE IN - YOUR BOOK (SLOT NUMBERS). - F THE CAST WAS SUCCESSFULLY USED YOU - ZERO YOU CAN'T CAST MORE SPELLS. - HROW OUT A BURNING BLAST IN THE - DIRECTION OF YOUR ENEMY. - LIGHTNING STRIKES YOUR ENEMY. - OLLEN OF TROUBLE : - AUSES DISCOMFORT. - AUSE A PARALYZING COLD. - IRE A PRISMATIC LASER WHICH CAUSE A LOTOF DAMAGE. - ISSOLVES THE ARMOR OF OPPONENTS. - AUSE WINDSTORM AND GREAT DAMAGES. - AUSE AN EXTREMELY DEADLY METALLIC - UTSIDE OF COMBAT: - CAN BE CASTED, THE ONE CALLED ' - TS EFFECT IS TO TELEPORT YOU TO - THE LAST TOWN THAT YOU VISITED. - NLIKE THE OTHERS SPELLS, IT CAN ONLY BEUSED ONCE. - HE RELIGION OF YOUR CHARACTER IS - ELTIC(FORBIDDEN IN THESE DAYS). - CAN ONLY BE PROCEED IN TEMPLES. - OU HAVETHE CHOICE TO MAKE AN INVOCATION TO - N AMOUNT OF GOLD MUST BE PAID TO THE - TEMPLE BEFORE THE INVOCATION. - FAIL TO COMMUNICATE WITH ONE OF THESE - GODS YOUR MONEY IS LOST. - ELENOS WILL OFFER YOU HEALTH POINTS. - ULLO, STRENGTH POINTS. - OFFANON, WILL GIVE YOU AMULETS WHICH - UPGRADE YOUR DEFENCE(ARMOR). - T THIS PLACE WE MIX POTIONS AND SPELLS. - OU PAY AN AMOUNT OF GOLD COINS FOR THE - USED MATERIAL WHICH IS LOST, NO MATTER - SUCCES OR FAIL OF A MANUFACTURE. - O MAKE A POTION OR A SPELL YOU MUST - CHOSE THE PLANT TO BE USED. - HE USE OF A PLANT IS NOT NECESSARY BUT - IT WOULD BE MORE DIFFICULT WITHOUT IT. - LANTS CAN BE PICKED IN THE FOREST. - ERE IS A LIST SORTED BY EFFECTIVE ORDER - ESISTANCE POTION : - EALING POTION : - POINTS AND SETS ' - CHARACTER'S STATUS. - INTER POTION : - HILOSOPHER'S STONE : - SUCCEED IN MAKING THIS STONE, IT IS - INSTANTLY CONVERTED INTO A LARGE SUM OF - OW TO PLAY AS A TEAM: - HARACTERS ON THE SAME DISK SIDE CAN - MEET EACH OTHER, BUT THEY MUST BE IN THESAME TOWN. - O, BEFORE STARTING TO PLAY - YOU CAN CHOSE TO SWAP ITEMS BETWEEN THEM(PLANTS, ARMORS, WEAPONS, SPELLS...). - N ORDER TO DO IT, YOU JUST HAVE TO - CHOOSE IN THE MAIN MENU THE ' - WAP ITEMS'OPTION. - ONT FORGET TO INSERT THE GAME DISK IN - DRIVE WHEN YOU LEAVE THIS OPTION. - OME OF THE CHARACTERS HAVE BETTERSKILLS IN EARNING MONEY (BY CHEATING OR - MAKING THE PHILOSOPHER'S STONE). - CAN BUY WEAPONS OR SPELLS AND GIVE THEM - TO OTHER CHARACTERS. - CREATE COMPLEMENTARY TEAM MEMBERS. - SE THE KEYBOARD TO USE OBJECTS, WEAPONSOR SPELLS. - EYS 1 TO 3 FOR SPELLS. - EYS 1 TO 3 FOR WEAPONS. - LEASE NOTETHAT YOU CAN'T OWN MORE THAN 3. - IS THE WEAPON YOU HOLD IN HAND, #2 AND - #3 ARE THE ONES YOU CARRY. - EYS 1 AND 2 FOR MAGIC OBJECTS. - EYS 3 TO 5 FOR PLANTS. - IST OF ALL POSSIBLE ACTIONS. ( - O USE ANACTION SIMPLY PRESS THE FIRST LETTER OF - NABLES YOU TO VIEW ALL THE - STATS OF YOUR CHARACTER ( - NABLE YOU TO USE THE SPELL - EARCH FOR PLANTS TO BE USED IN - SE THE ABILITY OF PICKING LOCKS. - ETTER CONTROL OF A WEAPON YOU - IVE AN OBJECT TO A RESIDENT. - ALK WITH SOMEONE YOU MEET. - NABLES YOU TO FLEE DURING A - COMBAT (PLEASE NOTE THAT YOU COULD MEET - SOMEONE ELSE RIGHT AFTER THE SCATTERING. - IT AN ENEMY WITH THE WEAPON - YOU HAVE IN YOU HANDS. - LLOWS YOU TO STAND IN A - AWKWARD POSITION FOR YOUR ENEMY. - HIS POSITION IS EFFECTIVE UNTIL THE ENDOF THE COMBAT. - UMMARY OF ACTIONS AND USES DEPENDING ONTHE CONTEXT OF THE GAME : - J ! OUTSIDE ! INSIDE ! COMBAT !! - E ! YES ! YES ! NO !! - E ! YES ! YES ! NO !! - F ! YES ! YES ! NO !! - F ! YES ! YES ! NO !! - D NO ! NO !! - D NO ! YES !! - D NO ! NO !! - E ! YES ! YES ! NO !! - RANSFORM ! YES ! YES ! NO !! - D NO ! YES ! NO !! - D ! YES ! YES ! NO !! - D NO ! YES ! NO !! - D NO ! YES ! NO !! - D NO ! YES !! - D NO ! YES !! - D NO ! YES !! - D NO ! YES ! NO !! - ARRANTY: 1 MONTH AGAINST MANUFACTURER'SDEFECTS. - OFTWARE REGISTERED TRADEMARK. - TORYLINE AND GAME CODING: - OVER ILLUSTRATION: - NGLISH TRANSLATED DOCS BY .. -

Danse Macabre by Nostalgia

Danse Macabre PLACEZ LA DISQUETTE FICHIER ET APPUYEZ SUR RETURN - >U^EZ7B >P^EZ7C - - - 20 - 7/^ > - - - - - - - - - - - - - - - - - - - - - - 7^QQQQQ -

Danse Macabre by Nostalgia

Danse Macabre

Danse Macabre by Nostalgia

Danse Macabre - RENCONTRE ENTRE LES PERSONNAGES - - PLACEZ LA DISQUETTE FICHIER - APPUYEZ SUR RETURN - - - - - - - - - - - - - - - - - - R - -

Danse Macabre by Nostalgia

Danse Macabre **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"ROLE/",8,1: SEARCHING FOR ROLE/ LOADING READY. RUN READY. -