Colony Preview by SCS&TRC
FACENOTER BASED ON GRF NOTER V0.1 DONE BY CELLUX/FACES PRESS SPACE TO SEE ACTUAL NOTE PRESS ANY ELSE TO EDIT NOTE - THE BACKGROUND EACH LEVEL OF THE GAME IS SET ON A SMALL, SYNTHETIC PLANET WHICH COMPRISES PART OF A SYSTEM PLACED IN ORBIT AROUND THE SUN AT THE SAME DISTANCE AS THE EARTH BUT AT THE OTHER SIDE OF THE ORBITAL PATH. THERE ARE FIVE PLANETS IN TOTAL, EACH ONE OF WHICH IS POPULATED BY COLONISTS FROM EARTH. HOWEVER, A DEADLY VIRUS HAS ATTACKED THE MINDS AND BODIES OF THESE COLONISTS, AND THE ONLY ANSWER WAS TO SEND A MILITARY UNIT TO THE SYSTEM TO WIPE OUT ALL TRACES OF THE COLONISTS, BEFORE THEY TRY TO HEAD FOR EARTH TO (VAINLY) SEEK A CURE... YOUR MISSION FOR THE FIRST PLANET IS TO WIPE OUT ALL OF THE COLONISTS, AND TO DESTROY ALL OF THEIR MILITARY EQUIPMENT. TO KILL A COLONIST, YOU MUST - AT A SUITABLE CLEARING, BEFORE LEAVING IT TO - THE FRANTIC COLONISTS. NON-AGGRESSIVE CONTACT WITH THE COLONISTS WILL RESULT IN A LOSS OF LIFE FORCE/HEALTH FOR YOUR PILOT, WHICH MAY ONLY BE REPLENISHED BY - DURING THE MISSION, - ON THE GROUND WILL FIRE - AT YOUR CRAFT. LUCKILY, YOUR CRAFT IS EQUIPPED WITH DEFENSIVE SHIELDS WHICH WILL ABSORB - BUT ARE USELESS AGAINST DIRECT COLLISIONS WITH THE TREES, GROUND, OTHER AIRCRAFT, ETC. DO NOT TRY TO LAND WITH THE LANDING GEARRAISED - FOR OBVIOUS REASONS. LANDING AT - THE CRAFT WILL REPLENISH YOUR SHIELDS. - - THE INSTRUCTIONS JOYSTICK IN PORT II - LEFT = WALK LEFT RIGHT = " RIGHT - FIRE = PUNCH UP = ENTER CRAFT - - FIRE = OPEN/CLOSE CANOPY DOWN = EXIT CRAFT - SPACE = LOWER/RAISE LANDING GEAR FIRE = ACTIVATE LASER - _ = POSITION CRAFT FOR A SAFE LANDING LEFT/RIGHT/UP/DOWN = CONTROL MOTION - - NOTE THAT THE DOMES ON THE GROUND ARE - - - THE EXCUSES OK, SO THERE'S NOT MUCH TO BLAST IN THE GAME YET; THERE'S NO SOUND FX OR MUSIC YET, AND THERE ARE A FEW WEE GLITCHES HERE & THERE WHICH HAVE YET TO BE SORTEDOUT, BUT I'M FRANTICALLY WORKING ON RESOLVING THESE ISSUES. FOR EXAMPLE, THERE WILL BE REALLY TOUGH AIRBORNE ENEMIES WHO WILL 'DOGFIGHT' WITH YOUR CRAFT, PLUS VARIOUS OTHER ITEMS OF LASERFODDER, NOT TO MENTION A BIG, NASTY - ROBOT WHICH WILL APPEAR AT THE END OF THE LEVEL. GRAPHICS HAVE BEEN COMMENCED ON LEVEL 2,WHICH WILL BE A DESERTSCAPE, AND WHICH ALREADY FEATURES EVEN BETTER (ALLEGEDLY)GRAPHICS THAN THE FIRST LEVEL. THE MISSION IN LEVEL 2 WILL HAVE A GREATER EMPHASIS ON AERIAL COMBAT THAN IS THE CASE WITH LEVEL ONE. I HOPE YOU ENJOY THE PREVIEW, AND I'D WELCOME YOUR COMMENTS AT MY ADDRESS - JONATHAN WOODS 71 DRUMNASOO ROAD PORTADOWN CO. ARMAGH BT62 4EX NORTHERN IRELAND - JESUS - WAY - - - 1 EACH LEVEL OF THE GAME IS SET ON A SMALL, SYNTHETIC PLANET WHICH COMPRISES PART OF A SYSTEM PLACED IN ORBIT AROUND THE SUN AT THE SAME DISTANCE AS THE EARTH BUT AT THE OTHER SIDE OF THE ORBITAL - D PATH. THERE ARE FIVE PLANETS IN TOTAL, EACH ONE OF WHICH IS POPULATED BY - G COLONISTS FROM EARTH. HOWEVER, A DEADLY VIRUS HAS ATTACKED THE MINDS AND BODIES OF THESE COLONISTS, AND THE ONLY ANSWER WAS TO SEND A MILITARY UNIT TO THE - F SYSTEM TO WIPE OUT ALL TRACES OF THE - D COLONISTS, BEFORE THEY TRY TO HEAD FOR EARTH TO (VAINLY) SEEK A CURE... - 0 YOUR MISSION FOR THE FIRST PLANET IS TO WIPE OUT ALL OF THE COLONISTS, AND TO DESTROY ALL OF THEIR MILITARY EQUIPMENT. - ( TO KILL A COLONIST, YOU MUST - AT A SUITABLE CLEARING, BEFORE - D LEAVING IT TO - I COLONISTS. NON-AGGRESSIVE CONTACT WITH - Z THE COLONISTS WILL RESULT IN A LOSS OF LIFE FORCE/HEALTH FOR YOUR PILOT, WHICH MAY ONLY BE REPLENISHED BY - DURING THE MISSION, - ON THE GROUND WILL FIRE - AT YOUR CRAFT. LUCKILY, YOUR CRAFT IS EQUIPPED WITH DEFENSIVE SHIELDS WHICH WILL ABSORB - BUT ARE USELESS AGAINST - F DIRECT COLLISIONS WITH THE TREES, GROUND, OTHER AIRCRAFT, ETC. - : DO NOT TRY TO LAND WITH THE LANDING GEARRAISED - FOR OBVIOUS REASONS. - D CRAFT WILL REPLENISH YOUR SHIELDS. - THE INSTRUCTIONS - 8 JOYSTICK IN PORT II - LEFT = WALK LEFT - W RIGHT = " RIGHT - FIRE = OPEN/CLOSE - [ DOWN = EXIT CRAFT - SPACE = LOWER/RAISE - T FIRE = ACTIVATE LASER - E = POSITION CRAFT - L LEFT/RIGHT/UP/DOWN = CONTROL MOTION - 4 NOTE THAT THE DOMES ON THE GROUND ARE - 4 OK, SO THERE'S NOT MUCH TO BLAST IN THE GAME YET; THERE'S NO SOUND FX OR MUSIC YET, AND THERE ARE A FEW WEE GLITCHES HERE & THERE WHICH HAVE YET TO BE SORTEDOUT, BUT I'M FRANTICALLY WORKING ON - E RESOLVING THESE 1 - L BE REALLY TOUGH AIRBORNE - E ENEMIES WHO WILL 'DOGFIGHT' WITH YOUR CRAFT, PLUS VARIOUS OTHER ITEMS OF LASERFODDER, NOT TO MENTION A BIG, NASTY - ROBOT WHICH WILL APPEAR AT THE END OF THE LEVEL. - ? GRAPHICS HAVE BEEN COMMENCED ON LEVEL 2,WHICH WILL BE A DESERTSCAPE, AND WHICH ALREADY FEATURES EVEN BETTER (ALLEGEDLY)GRAPHICS THAN THE FIRST LEVEL. THE - F MISSION IN LEVEL 2 WILL HAVE A GREATER EMPHASIS ON AERIAL COMBAT THAN IS THE CASE WITH LEVEL ONE. - < I HOPE YOU ENJOY THE PREVIEW, AND I'D WELCOME YOUR COMMENTS AT MY ADDRESS - Y JONATHAN WOODS - Z 71 DRUMNASOO ROAD - NORTHERN IRELAND -