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Amebas Preview by Blazeon

Amebas PreviewENCE, DEMONIX, DESTINY, EMUS, FAIRLIGHT, - AMEBAS PREVIEW + D - - 8V - - ? - P-MUSIC BY A-MAN/ARCADE!- - AMEBAS PREVIEW + DOCS - - 8V - - - BLAZON IS BACK WITH ANOTHER BLAZING PREVIEW...... AMEBAS PREVIEW+DOCS WAS OBTAINED, SINGLE-FILED AND FIRST RELEASED BY SKYWALK ON 23:11:2003! WE MUST BE THE MOST ACTIVE SCENERS SPITTING OUT FIRST RELEASES BEFORE ANYONE ELSE DOES....... WHO CAN BEAT US NOW?!?!?!?!?! WE SEND OUR GREETINGS TO OUR FRIENDS IN: ABYSS CONNECTION, ALPHA FLIGHT 1970, CHROMANCE, CIVITAS, DEKADENCE, DEMONIX, DESTINY, EMUS, FAIRLIGHT, FATUM, HOKUTO FORCE, KEMPELEN, LAXITY, NOSTALGIA, ONSLAUGHT, OXYRON, PADUA, P.O.L, REMEMBER, ROLE, SCS+TRC, 3AD, WOW AND TO THE REST, WHO WE MISSED OUT! SKYWALK IS OFF FOR THE NEXT ONE! - INTRO BY SKYWALK - AMEBAS PREVIEW V1.2 (C) DOSOOK - SINGLE-FILED BY SKYWALK/BLAZONF - *THE REMEMBERS IN 1995! - FINALLY IT'S HERE. THE AMEBAS PREVIEW - IHAVE BEEN CODING FOR - YEARSNOW. SORRY FOOR THE UGLY LOOK BUT I HAVEBEEN CONCENTRATING FOR THE CODE INSTEAD.GRAPHICS & SOUND WILL BE ADDED LATER.+ - AMEBAS IS A WORMS -STYLE STRATEGY/SHOOT 'EM UP GAME. IT HAS - THREE-MEMBEREDTEAMS WHICH FIGHT - STUFFWHICH WILL HURT THE OPPONENT, - THESHOOTER IF IT HITS ITSELF. - HERE'S SOMETHING YOU NEED TO KNOW - ALL CONTROL HAPPENS FROM - EVENIN MULTIPLAYER MODE.< - AN AMEBA (OR ONE SPRITE CONSTUCTED - WITHTHREE STRIPES) - IN EACH TURN. THAT'S WHY IT MAY NOTMOVE ALTHOUGH THE ROAD IS CLEAR AHEAD.* - ARTIFICIALSTUPIDITY THE - FORCOMPUTER CONTROLLED TEAM. THAT WAY I WASABLE - SHOOTINGACCURACY AT LEAST TOLERABLE - ITHINK IT'S HARD OR - TOLOSE TO COMPUTER. - THIS PREVIEW GAME DOESN'T - ALL,BUT FOR THE FUTURE IT IS - KNOWTHAT THERE ARE - .THE GAME ENDS IF ALL THE - AREKILLED OR IF ONE TEAM MEMBER REACHES THEOPPOSITE SIDE OF THE PLAYAREA. - KEEPGOING RIGHT IF YOU PLAY THE WHITE TEAM.) - THERE ARE FEW BUGS IN THE CODE WHAT - I'MAWARE, BUT ALL OF YOU WHO FIND THIS GAMEPROJECT EVEN A LITTLE INTERESTING SHOULDBE KIND ENOUGH TO REPORT EVERY BUG - THEYFIND TO ME SO I CAN SOLVE - THEFULL VERSION. - THIS IS SOME FEATURES THAT I'M TRYING TOIMPLEMENT IN THE GAME IN NEAR FUTURE.+ - BEDESTROYED BY SHOOTING. THIS - THECODE ALREADY, BUT THE GRAPHICS - THEGRAPHICS CAN'T BE SHOT AWAY - OFTHE WAY THE SPRITE-BACKGROUND - COLLISIONIS MADE. THOSE WHO - WORMSCLONE SHOULD WAIT UNTIL MY CODING SKILLSRAISE ABOUT 300 TIMES HIGHER. - OF COURSE AND MUSIC.6 - . I HAVE TRIED TO FIND - ASKILLED GRAPHICIAN BUT NO ONE - TOWANT TO DO THE GRAPHICS FOR MY - ITHINK I HAVE TO DO THEM MYSELF - THERESULT MAY NOT BE SO MUCH DIFFERENT FROMWHAT - PACKINGROUTINE THAT WILL SQUEEZE 32 - PLAYFIELDSIN C64'S MEMORY. I HAVE THE INTENTION TOMAKE ALL THOSE 32 PLAYFIELDS. - WHAT COMES TO THE SPRITE DAMAGE - TESTINGAND SPRITE DYING I THINK I'M - GOINGTO MAKE ANY MODIFICATIONS FROM WHAT THAYARE NOW. OF COURSE IT WOULD LOOK FINE IFTHERE WAS SEVERAL DEATH ANIMATIONS, - ETERNITYPROJECT, I'M INTENDING - THISSOMEDAY. I HAVE TO MAKE - FORDECEASED AMEBA. - HERE'S SOME EXPLANATIONS FOR THE - STUPIDONES WHO DON'T UNDERSTAND THE SCREEN - OF COURSE YOU CAN SEE THE - THEFLASHING THINGIE IS A TARGET - CANBE CONTROLLED BY MOVING JOYSTICK UP - WANTEDDIRECTION. THERE ARE BORDER VALUES AFTERWHICH THE PLAYAREA STARTS TO SCROLL., - PRESSING BUTTON WILL START THE - SHOOTINGSEQUENCE. THE POWER OF THE SHOT - (CONTROLLEDWITH TARGET) AND POWER. - OFPOWER IS ILLUSTRATED WITH - FLASHINGINDICATOR IN THE BOTTOM OF THE SCREEN.* - THE NUMBER IN THE BOTTOM SCREEN ARE FROMLEFT TO RIGHT TEAM A ENERGY (WHITE TEAM)TEAM B ENERGY (YELLOW TEAM) - ENERGYFOR THE ACTIVE CHARACTER. AS SOON AS ONETEAM ENERGY FALLS TO ZERO, THE - ISOVER. SO FAR THERE ARE NO STATISTIC, - SOYOU HAVE FIGURE OUT YOUR SELF WHICH TEAMWAS THE WINNER. - THERE IS ALSO HEAVY WIND BLOWING IN - THEWAR AREA. THAT - THELITTLE "X" OVER THE POWER INDICATOR. THELONGER VERTICAL LINE - POSITIONAND THE SHORTER LINES - VALUESCONTAINING ALSO THE DIRECTION. NOTE THATTHEC - I HOPE YOU ALL CAN PLAY - LITTLEPRACTICE. ALL OF - PLAYEDWORMS KNOW IMMEDIATELY WHAT IS GOING ON. - PLEASE SEND ANY COMMENTS DIRECTLY TO - MEOR IF I'M MOTIVATED ENOUGH I'LL - ISAPPRECIATED AS THIS IS MY FIRST GAME ANDDEPENDING OF WHAT YOU THINK - BETHE LAST ALSO. - THIS HAS BEEN DOSOO WRITING. MY EMAIL IS( - FEEL FREE TO CONTACT ME FOR ANY - REASON,MOSTLY OF COURSE THIS LITTLE - PREWOR OTHER C64 RELATED STUFF.5 - THE FULL GAME RELEASE IS - FARAWAY. STAY TUNED AND STAY COOL - K BLAZON IS BACK WITH ANOTHER BLAZING PREVIEW - I AMEBAS PREVIEW+DOCS WAS OBTAINED, SINGLE-FILED AND FIRST RELEASED BY SKYWALK ON 23:11:2003! WE MUST BE THE MOST ACTIVE SCENERS SPITTING OUT FIRST RELEASES BEFORE ANYONE ELSE DOES - G. WHO CAN BEAT US NOW?!?!?!?!?! - T WE SEND OUR GREETINGS TO OUR FRIENDS IN: ABYSS CONNECTION, ALPHA FLIGHT 1970, CHROMANCE, CIVITAS, DEKADENCE, DEMONIX, DESTINY, EMUS, FAIRLIGHT, FATUM, HOKUTO FORCE, KEMPELEN, LAXITY, NOSTALGIA, ONSLAUGHT, OXYRON, PADUA, P.O.L, REMEMBER, ROLE, SCS+TRC, 3AD, WOW AND TO THE REST, WHO WE MISSED OUT! - H SKYWALK IS OFF FOR THE NEXT ONE! - INTRO BY SKYWALK - AMEBAS PREVIEW V1.2 (C) DOSOOK - SINGLE-FILED BY SKYWALK/BLAZONF - *THE REMEMBERS IN 1995! - FINALLY IT'S HERE. THE AMEBAS PREVIEW - IHAVE BEEN CODING FOR - YEARSNOW. SORRY FOOR THE UGLY LOOK BUT I HAVEBEEN CONCENTRATING FOR THE CODE INSTEAD.GRAPHICS & SOUND WILL BE ADDED LATER.+ - AMEBAS IS A WORMS -STYLE STRATEGY/SHOOT 'EM UP GAME. IT HAS - THREE-MEMBEREDTEAMS WHICH FIGHT - STUFFWHICH WILL HURT THE OPPONENT, - THESHOOTER IF IT HITS ITSELF. - HERE'S SOMETHING YOU NEED TO KNOW - ALL CONTROL HAPPENS FROM - EVENIN MULTIPLAYER MODE.< - AN AMEBA (OR ONE SPRITE CONSTUCTED - WITHTHREE STRIPES) - IN EACH TURN. THAT'S WHY IT MAY NOTMOVE ALTHOUGH THE ROAD IS CLEAR AHEAD.* - ARTIFICIALSTUPIDITY THE - FORCOMPUTER CONTROLLED TEAM. THAT WAY I WASABLE - SHOOTINGACCURACY AT LEAST TOLERABLE - ITHINK IT'S HARD OR - TOLOSE TO COMPUTER. - THIS PREVIEW GAME DOESN'T - ALL,BUT FOR THE FUTURE IT IS - KNOWTHAT THERE ARE - .THE GAME ENDS IF ALL THE - AREKILLED OR IF ONE TEAM MEMBER REACHES THEOPPOSITE SIDE OF THE PLAYAREA. - KEEPGOING RIGHT IF YOU PLAY THE WHITE TEAM.) - THERE ARE FEW BUGS IN THE CODE WHAT - I'MAWARE, BUT ALL OF YOU WHO FIND THIS GAMEPROJECT EVEN A LITTLE INTERESTING SHOULDBE KIND ENOUGH TO REPORT EVERY BUG - THEYFIND TO ME SO I CAN SOLVE - THEFULL VERSION. - THIS IS SOME FEATURES THAT I'M TRYING TOIMPLEMENT IN THE GAME IN NEAR FUTURE.+ - BEDESTROYED BY SHOOTING. THIS - THECODE ALREADY, BUT THE GRAPHICS - THEGRAPHICS CAN'T BE SHOT AWAY - OFTHE WAY THE SPRITE-BACKGROUND - COLLISIONIS MADE. THOSE WHO - WORMSCLONE SHOULD WAIT UNTIL MY CODING SKILLSRAISE ABOUT 300 TIMES HIGHER. - OF COURSE AND MUSIC.6 - . I HAVE TRIED TO FIND - ASKILLED GRAPHICIAN BUT NO ONE - TOWANT TO DO THE GRAPHICS FOR MY - ITHINK I HAVE TO DO THEM MYSELF - THERESULT MAY NOT BE SO MUCH DIFFERENT FROMWHAT - PACKINGROUTINE THAT WILL SQUEEZE 32 - PLAYFIELDSIN C64'S MEMORY. I HAVE THE INTENTION TOMAKE ALL THOSE 32 PLAYFIELDS. - WHAT COMES TO THE SPRITE DAMAGE - TESTINGAND SPRITE DYING I THINK I'M - GOINGTO MAKE ANY MODIFICATIONS FROM WHAT THAYARE NOW. OF COURSE IT WOULD LOOK FINE IFTHERE WAS SEVERAL DEATH ANIMATIONS, - ETERNITYPROJECT, I'M INTENDING - THISSOMEDAY. I HAVE TO MAKE - FORDECEASED AMEBA. - HERE'S SOME EXPLANATIONS FOR THE - STUPIDONES WHO DON'T UNDERSTAND THE SCREEN - OF COURSE YOU CAN SEE THE - THEFLASHING THINGIE IS A TARGET - CANBE CONTROLLED BY MOVING JOYSTICK UP - WANTEDDIRECTION. THERE ARE BORDER VALUES AFTERWHICH THE PLAYAREA STARTS TO SCROLL., - PRESSING BUTTON WILL START THE - SHOOTINGSEQUENCE. THE POWER OF THE SHOT - (CONTROLLEDWITH TARGET) AND POWER. - OFPOWER IS ILLUSTRATED WITH - FLASHINGINDICATOR IN THE BOTTOM OF THE SCREEN.* - THE NUMBER IN THE BOTTOM SCREEN ARE FROMLEFT TO RIGHT TEAM A ENERGY (WHITE TEAM)TEAM B ENERGY (YELLOW TEAM) - ENERGYFOR THE ACTIVE CHARACTER. AS SOON AS ONETEAM ENERGY FALLS TO ZERO, THE - ISOVER. SO FAR THERE ARE NO STATISTIC, - SOYOU HAVE FIGURE OUT YOUR SELF WHICH TEAMWAS THE WINNER. - THERE IS ALSO HEAVY WIND BLOWING IN - THEWAR AREA. THAT - THELITTLE "X" OVER THE POWER INDICATOR. THELONGER VERTICAL LINE - POSITIONAND THE SHORTER LINES - VALUESCONTAINING ALSO THE DIRECTION. NOTE THATTHEC - I HOPE YOU ALL CAN PLAY - LITTLEPRACTICE. ALL OF - PLAYEDWORMS KNOW IMMEDIATELY WHAT IS GOING ON. - PLEASE SEND ANY COMMENTS DIRECTLY TO - MEOR IF I'M MOTIVATED ENOUGH I'LL - ISAPPRECIATED AS THIS IS MY FIRST GAME ANDDEPENDING OF WHAT YOU THINK - BETHE LAST ALSO. - THIS HAS BEEN DOSOO WRITING. MY EMAIL IS( - FEEL FREE TO CONTACT ME FOR ANY - REASON,MOSTLY OF COURSE THIS LITTLE - PREWOR OTHER C64 RELATED STUFF.5 - THE FULL GAME RELEASE IS - FARAWAY. STAY TUNED AND STAY COOL -